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Fix incorrect armour names
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@@ -2,6 +2,7 @@
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* Fix incorrect base shield values for Cutter and Corvette
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* Update weapons to have %-based damage distributions
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* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
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* Fix incorrect names for lightweight and kinetic armour
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#2.2.9
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* Add falloff metric for weapons
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4
dist/index.js
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4
dist/index.js
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@@ -14168,7 +14168,7 @@ module.exports = {
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},
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name: "Shielded"
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},
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Armour_Advanced: {
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Armour_Kinetic: {
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id: 4,
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features: {
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"1": {
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@@ -14230,7 +14230,7 @@ module.exports = {
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},
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name: "Blast Resistant"
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},
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Armour_LightWeight: {
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Armour_Advanced: {
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id: 6,
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features: {
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"1": {
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4
dist/index.json
vendored
4
dist/index.json
vendored
@@ -16699,7 +16699,7 @@
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},
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"name": "Shielded"
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},
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"Armour_Advanced": {
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"Armour_Kinetic": {
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"id": 4,
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"features": {
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"1": {
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@@ -16851,7 +16851,7 @@
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},
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"name": "Blast Resistant"
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},
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"Armour_LightWeight": {
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"Armour_Advanced": {
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"id": 6,
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"features": {
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"1": {
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@@ -77,7 +77,7 @@
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},
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"name": "Shielded"
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},
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"Armour_Advanced": {
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"Armour_Kinetic": {
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"id": 4,
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"features": {
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"1": {
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@@ -139,7 +139,7 @@
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},
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"name": "Blast Resistant"
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},
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"Armour_LightWeight": {
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"Armour_Advanced": {
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"id": 6,
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"features": {
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"1": {
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