Fix incorrect armour names

This commit is contained in:
Cmdr McDonald
2017-01-20 15:07:22 +00:00
parent f0ffb8b3ca
commit 13e3946f2c
4 changed files with 7 additions and 6 deletions

View File

@@ -2,6 +2,7 @@
* Fix incorrect base shield values for Cutter and Corvette
* Update weapons to have %-based damage distributions
* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
* Fix incorrect names for lightweight and kinetic armour
#2.2.9
* Add falloff metric for weapons

4
dist/index.js vendored
View File

@@ -14168,7 +14168,7 @@ module.exports = {
},
name: "Shielded"
},
Armour_Advanced: {
Armour_Kinetic: {
id: 4,
features: {
"1": {
@@ -14230,7 +14230,7 @@ module.exports = {
},
name: "Blast Resistant"
},
Armour_LightWeight: {
Armour_Advanced: {
id: 6,
features: {
"1": {

4
dist/index.json vendored
View File

@@ -16699,7 +16699,7 @@
},
"name": "Shielded"
},
"Armour_Advanced": {
"Armour_Kinetic": {
"id": 4,
"features": {
"1": {
@@ -16851,7 +16851,7 @@
},
"name": "Blast Resistant"
},
"Armour_LightWeight": {
"Armour_Advanced": {
"id": 6,
"features": {
"1": {

View File

@@ -77,7 +77,7 @@
},
"name": "Shielded"
},
"Armour_Advanced": {
"Armour_Kinetic": {
"id": 4,
"features": {
"1": {
@@ -139,7 +139,7 @@
},
"name": "Blast Resistant"
},
"Armour_LightWeight": {
"Armour_Advanced": {
"id": 6,
"features": {
"1": {