diff --git a/ChangeLog.md b/ChangeLog.md index ecc5fe1..1d0b042 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -2,6 +2,7 @@ * Fix incorrect base shield values for Cutter and Corvette * Update weapons to have %-based damage distributions * Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power + * Fix incorrect names for lightweight and kinetic armour #2.2.9 * Add falloff metric for weapons diff --git a/dist/index.js b/dist/index.js index b5c96cf..a235f11 100644 --- a/dist/index.js +++ b/dist/index.js @@ -14168,7 +14168,7 @@ module.exports = { }, name: "Shielded" }, - Armour_Advanced: { + Armour_Kinetic: { id: 4, features: { "1": { @@ -14230,7 +14230,7 @@ module.exports = { }, name: "Blast Resistant" }, - Armour_LightWeight: { + Armour_Advanced: { id: 6, features: { "1": { diff --git a/dist/index.json b/dist/index.json index aa37d5f..6cf4e35 100644 --- a/dist/index.json +++ b/dist/index.json @@ -16699,7 +16699,7 @@ }, "name": "Shielded" }, - "Armour_Advanced": { + "Armour_Kinetic": { "id": 4, "features": { "1": { @@ -16851,7 +16851,7 @@ }, "name": "Blast Resistant" }, - "Armour_LightWeight": { + "Armour_Advanced": { "id": 6, "features": { "1": { diff --git a/modifications/blueprints.json b/modifications/blueprints.json index 8e79546..315c7b8 100644 --- a/modifications/blueprints.json +++ b/modifications/blueprints.json @@ -77,7 +77,7 @@ }, "name": "Shielded" }, - "Armour_Advanced": { + "Armour_Kinetic": { "id": 4, "features": { "1": { @@ -139,7 +139,7 @@ }, "name": "Blast Resistant" }, - "Armour_LightWeight": { + "Armour_Advanced": { "id": 6, "features": { "1": {