Remove power draw for detailed surface scanner

This commit is contained in:
Cmdr McDonald
2017-01-15 23:05:37 +00:00
parent 2dd730cfa8
commit 74e18f1fe0
3 changed files with 776 additions and 1 deletions

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@@ -1,6 +1,7 @@
#2.2.10 #2.2.10
* Fix incorrect base shield values for Cutter and Corvette * Fix incorrect base shield values for Cutter and Corvette
* Update weapons to have %-based damage distributions * Update weapons to have %-based damage distributions
* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
#2.2.9 #2.2.9
* Add falloff metric for weapons * Add falloff metric for weapons

774
modifications/modules.json Normal file
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@@ -0,0 +1,774 @@
{
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},
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},
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"facinglimit",
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"power",
"ranget"
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"integrity",
"mass",
"maxfuel",
"optmass",
"power",
"thermload"
]
},
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},
"modifications": [
]
},
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"FuelTransferLimpet_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
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"hb": {
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},
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"integrity",
"mass",
"power"
]
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"HullReinforcement_HeavyDuty": [1, 2, 3, 4, 5],
"HullReinforcement_Kinetic": [1, 2, 3, 4, 5],
"HullReinforcement_Lightweight": [1, 2, 3, 4, 5],
"HullReinforcement_Thermic": [1, 2, 3, 4, 5]
},
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"hullreinforcement",
"explres",
"hullboost",
"kinres",
"mass",
"thermres"
]
},
"hs": {
"blueprints": {
"HeatSinkLauncher_HeatSinkCapacity": [3],
"HeatSinkLauncher_LightWeight": [1, 2, 3, 4, 5],
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"HeatSinkLauncher_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
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"integrity",
"mass",
"power",
"reload"
]
},
"kw": {
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"KillWarrantScanner_Reinforced": [1, 2, 3, 4, 5],
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"mass",
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},
"ls": {
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},
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"mass",
"power"
]
},
"mc": {
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"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
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"damage",
"damagedist",
"fallofffromrange",
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"power",
"range",
"reload",
"rof",
"thermload"
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},
"ml": {
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},
"modifications": [
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},
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"reload",
"rof",
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]
},
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"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
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"thermload"
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},
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},
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},
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"pce": {
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},
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"pci": {
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},
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]
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"pcm": {
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},
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]
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"pcq": {
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},
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]
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"pd": {
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"PowerDistributor_PriorityEngines": [1, 2, 3],
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"PowerDistributor_Shielded": [1, 2, 3, 4, 5],
"PowerDistributor_PrioritySystems": [1, 2, 3],
"PowerDistributor_PriorityWeapons": [1, 2, 3]
},
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"engrate",
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"power",
"syscap",
"sysrate",
"wepcap",
"weprate"
]
},
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"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
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"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
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"mass",
"piercing",
"power",
"range",
"rof",
"thermload"
]
},
"po": {
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"PointDefence_Reinforced": [1, 2, 3, 4, 5],
"PointDefence_Shielded": [1, 2, 3, 4, 5]
},
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"integrity",
"mass",
"power",
"reload"
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"pp": {
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"PowerPlant_Stealth": [1, 2, 3],
"PowerPlant_Boosted": [1, 2, 3, 4, 5]
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"eff",
"integrity",
"mass",
"pgen"
]
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"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
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"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
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"boot",
"brokenregen",
"distdraw",
"explres",
"integrity",
"kinres",
"mass",
"optmass",
"optmul",
"power",
"regen",
"thermload",
"thermres"
]
},
"pv": {
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},
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]
},
"rf": {
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},
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"integrity",
"power"
]
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"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
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"ammo",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"thermload"
]
},
"s": {
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},
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]
},
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"ShieldBooster_HeavyDuty": [1, 2, 3, 4, 5],
"ShieldBooster_Kinetic": [1, 2, 3, 4, 5],
"ShieldBooster_Resistive": [1, 2, 3, 4, 5],
"ShieldBooster_Thermic": [1, 2, 3, 4, 5]
},
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"explres",
"integrity",
"kinres",
"mass",
"power",
"shieldboost",
"thermres"
]
},
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},
"modifications": [
]
},
"scb": {
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"ShieldCellBank_Specialised": [1, 2, 3, 4]
},
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"boot",
"duration",
"integrity",
"power",
"shieldreinforcement",
"spinup",
"thermload"
]
},
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"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
},
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"brokenregen",
"distdraw",
"explres",
"integrity",
"kinres",
"mass",
"optmass",
"optmul",
"power",
"regen",
"thermload",
"thermres"
]
},
"t": {
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"Engine_Dirty": [1, 2, 3, 4, 5],
"Engine_Reinforced": [1, 2, 3, 4, 5],
"Engine_Tuned": [1, 2, 3, 4, 5]
},
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"integrity",
"mass",
"optmass",
"optmul",
"power",
"thermload"
]
},
"tp": {
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},
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"damage",
"damagedist",
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"integrity",
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"ul": {
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"Weapon_Focused": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
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"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
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"damagedist",
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},
"ws": {
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"WakeScanner_Reinforced": [1, 2, 3, 4, 5],
"WakeScanner_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"power"
]
}
}

View File

@@ -48,7 +48,7 @@
"id": "2i", "id": "2i",
"mass": 1.3, "mass": 1.3,
"name": "Detailed Surface Scanner", "name": "Detailed Surface Scanner",
"power": 0.6, "power": 0,
"rating": "C" "rating": "C"
} }
] ]