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https://github.com/EDCD/coriolis-data.git
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Remove power draw for detailed surface scanner
This commit is contained in:
@@ -1,6 +1,7 @@
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#2.2.10
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* Fix incorrect base shield values for Cutter and Corvette
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* Update weapons to have %-based damage distributions
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* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
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#2.2.9
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* Add falloff metric for weapons
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774
modifications/modules.json
Normal file
774
modifications/modules.json
Normal file
@@ -0,0 +1,774 @@
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{
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||||
"am": {
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||||
"blueprints": {
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||||
"AFM_LightWeight": [1, 2, 3, 4, 5],
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"AFM_Reinforced": [1, 2, 3, 4, 5],
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"AFM_Shielded": [1, 2, 3, 4, 5]
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},
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"modifications": [
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"integrity",
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"power"
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||||
]
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},
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||||
"bh": {
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||||
"blueprints": {
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||||
"Armour_Advanced": [1, 2, 3, 4, 5],
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"Armour_Explosive": [1, 2, 3, 4, 5],
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||||
"Armour_HeavyDuty": [1, 2, 3, 4, 5],
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||||
"Armour_LightWeight": [1, 2, 3, 4, 5],
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||||
"Armour_Thermic": [1, 2, 3, 4, 5]
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||||
},
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||||
"modifications": [
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||||
"explres",
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||||
"hullboost",
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||||
"kinres",
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||||
"mass",
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||||
"thermres"
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]
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},
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"bl": {
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"blueprints": {
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"Weapon_Efficient": [1, 2, 3, 4, 5],
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"Weapon_LightWeight": [1, 2, 3, 4, 5],
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||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
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||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
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"Weapon_ShortRange": [1, 2, 3, 4, 5],
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"Weapon_Sturdy": [1, 2, 3, 4, 5]
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},
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||||
"modifications": [
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||||
"damage",
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||||
"damagedist",
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"distdraw",
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||||
"fallofffromrange",
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||||
"integrity",
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||||
"mass",
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||||
"piercing",
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"power",
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"range",
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"thermload"
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]
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},
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"bsg": {
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"blueprints": {
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||||
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
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"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
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||||
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
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"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
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},
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"modifications": [
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||||
"boot",
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||||
"brokenregen",
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||||
"distdraw",
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"explres",
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||||
"integrity",
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"kinres",
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"mass",
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"optmass",
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"optmul",
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"power",
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"regen",
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"thermload",
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"thermres"
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]
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},
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"c": {
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"blueprints": {
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"Weapon_Efficient": [1, 2, 3, 4, 5],
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"Weapon_HighCapacity": [1, 2, 3, 4, 5],
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"Weapon_LightWeight": [1, 2, 3, 4, 5],
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"Weapon_LongRange": [1, 2, 3, 4, 5],
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"Weapon_Overcharged": [1, 2, 3, 4, 5],
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"Weapon_RapidFire": [1, 2, 3, 4, 5],
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"Weapon_ShortRange": [1, 2, 3, 4, 5],
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"Weapon_Sturdy": [1, 2, 3, 4, 5]
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},
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"modifications": [
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||||
"ammo",
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"clip",
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"damage",
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"damagedist",
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"distdraw",
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"fallofffromrange",
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"integrity",
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"jitter",
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"mass",
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"piercing",
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"power",
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"range",
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"reload",
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"rof",
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"thermload"
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]
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},
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"cc": {
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"blueprints": {
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"CollectionLimpet_LightWeight": [1, 2, 3, 4, 5],
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"CollectionLimpet_Reinforced": [1, 2, 3, 4, 5],
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"CollectionLimpet_Shielded": [1, 2, 3, 4, 5]
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},
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||||
"modifications": [
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||||
"integrity",
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||||
"mass",
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"power"
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]
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||||
},
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||||
"ch": {
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||||
"blueprints": {
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||||
"ChaffLauncher_ChaffCapacity": [1, 2, 3, 4, 5],
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||||
"ChaffLauncher_LightWeight": [1, 2, 3, 4, 5],
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||||
"ChaffLauncher_Reinforced": [1, 2, 3, 4, 5],
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||||
"ChaffLauncher_Shielded": [1, 2, 3, 4, 5]
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||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"integrity",
|
||||
"mass",
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||||
"power",
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"reload"
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]
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},
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"cr": {
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||||
"blueprints": {
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||||
},
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"modifications": [
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]
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},
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||||
"cs": {
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||||
"blueprints": {
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||||
"ManifestScanner_LightWeight": [1, 2, 3, 4, 5],
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||||
"ManifestScanner_Reinforced": [1, 2, 3, 4, 5],
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||||
"ManifestScanner_Shielded": [1, 2, 3, 4, 5]
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||||
},
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||||
"modifications": [
|
||||
"boot",
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||||
"integrity",
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||||
"mass",
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||||
"power"
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||||
]
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||||
},
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||||
"dc": {
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||||
"blueprints": {
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||||
},
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||||
"modifications": [
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]
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||||
},
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||||
"ec": {
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||||
"blueprints": {
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"ECM_LightWeight": [1, 2, 3, 4, 5],
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"ECM_Reinforced": [1, 2, 3, 4, 5],
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||||
"ECM_Shielded": [1, 2, 3, 4, 5]
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||||
},
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||||
"modifications": [
|
||||
"integrity",
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||||
"mass",
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"power"
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||||
]
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},
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||||
"fc": {
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||||
"blueprints": {
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||||
"Weapon_DoubleShot": [1, 2, 3, 4, 5],
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||||
"Weapon_Efficient": [1, 2, 3, 4, 5],
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||||
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
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||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
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||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
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||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
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||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
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||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
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||||
},
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||||
"modifications": [
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||||
"ammo",
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||||
"burst",
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||||
"burstrof",
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||||
"clip",
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||||
"damage",
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||||
"damagedist",
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||||
"fallofffromrange",
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||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
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||||
"mass",
|
||||
"piercing",
|
||||
"power",
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||||
"range",
|
||||
"reload",
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||||
"rof",
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||||
"thermload"
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||||
]
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||||
},
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||||
"fh": {
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||||
"blueprints": {
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||||
},
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||||
"modifications": [
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||||
]
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||||
},
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||||
"fi": {
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||||
"blueprints": {
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||||
"FSDinterdictor_Expanded": [1, 2, 3, 4],
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||||
"FSDinterdictor_LongRange": [1, 2, 3]
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||||
},
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||||
"modifications": [
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||||
"boot",
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||||
"facinglimit",
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||||
"integrity",
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||||
"mass",
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||||
"power",
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||||
"ranget"
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||||
]
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||||
},
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||||
"fs": {
|
||||
"blueprints": {
|
||||
"FuelScoop_Shielded": [1, 2, 3, 4, 5]
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||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"power"
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||||
]
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||||
},
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||||
"fsd": {
|
||||
"blueprints": {
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||||
"FSD_FastBoot": [1, 2, 3, 4, 5],
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||||
"FSD_LongRange": [1, 2, 3, 4, 5],
|
||||
"FSD_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"integrity",
|
||||
"mass",
|
||||
"maxfuel",
|
||||
"optmass",
|
||||
"power",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"ft": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"fx": {
|
||||
"blueprints": {
|
||||
"FuelTransferLimpet_LightWeight": [1, 2, 3, 4, 5],
|
||||
"FuelTransferLimpet_Reinforced": [1, 2, 3, 4, 5],
|
||||
"FuelTransferLimpet_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"hb": {
|
||||
"blueprints": {
|
||||
"HatchBreakerLimpet_LightWeight": [1, 2, 3, 4, 5],
|
||||
"HatchBreakerLimpet_Reinforced": [1, 2, 3, 4, 5],
|
||||
"HatchBreakerLimpet_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"hr": {
|
||||
"blueprints": {
|
||||
"HullReinforcement_Advanced": [1, 2, 3, 4, 5],
|
||||
"HullReinforcement_HeavyDuty": [1, 2, 3, 4, 5],
|
||||
"HullReinforcement_Kinetic": [1, 2, 3, 4, 5],
|
||||
"HullReinforcement_Lightweight": [1, 2, 3, 4, 5],
|
||||
"HullReinforcement_Thermic": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"hullreinforcement",
|
||||
"explres",
|
||||
"hullboost",
|
||||
"kinres",
|
||||
"mass",
|
||||
"thermres"
|
||||
]
|
||||
},
|
||||
"hs": {
|
||||
"blueprints": {
|
||||
"HeatSinkLauncher_HeatSinkCapacity": [3],
|
||||
"HeatSinkLauncher_LightWeight": [1, 2, 3, 4, 5],
|
||||
"HeatSinkLauncher_Reinforced": [1, 2, 3, 4, 5],
|
||||
"HeatSinkLauncher_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power",
|
||||
"reload"
|
||||
]
|
||||
},
|
||||
"kw": {
|
||||
"blueprints": {
|
||||
"KillWarrantScanner_LightWeight": [1, 2, 3, 4, 5],
|
||||
"KillWarrantScanner_Reinforced": [1, 2, 3, 4, 5],
|
||||
"KillWarrantScanner_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"ls": {
|
||||
"blueprints": {
|
||||
"LifeSupport_LightWeight": [1, 2, 3, 4, 5],
|
||||
"LifeSupport_Reinforced": [1, 2, 3, 4, 5],
|
||||
"LifeSupport_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"mc": {
|
||||
"blueprints": {
|
||||
"Weapon_Efficient": [1, 2, 3, 4, 5],
|
||||
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_ShortRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"clip",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"reload",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"ml": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"mr": {
|
||||
"blueprints": {
|
||||
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"clip",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"reload",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"mrp": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"nl": {
|
||||
"blueprints": {
|
||||
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"boot",
|
||||
"clip",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"reload",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"pa": {
|
||||
"blueprints": {
|
||||
"Weapon_Efficient": [1, 2, 3, 4, 5],
|
||||
"Weapon_Focused": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_ShortRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"clip",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"reload",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"pas": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"pc": {
|
||||
"blueprints": {
|
||||
"ProspectingLimpet_LightWeight": [1, 2, 3, 4, 5],
|
||||
"ProspectingLimpet_Reinforced": [1, 2, 3, 4, 5],
|
||||
"ProspectingLimpet_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"pce": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"pci": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"pcm": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"pcq": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"pd": {
|
||||
"blueprints": {
|
||||
"PowerDistributor_HighFrequency": [1, 2, 3, 4, 5],
|
||||
"PowerDistributor_PriorityEngines": [1, 2, 3],
|
||||
"PowerDistributor_HighCapacity": [1, 2, 3, 4, 5],
|
||||
"PowerDistributor_Shielded": [1, 2, 3, 4, 5],
|
||||
"PowerDistributor_PrioritySystems": [1, 2, 3],
|
||||
"PowerDistributor_PriorityWeapons": [1, 2, 3]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"engcap",
|
||||
"engrate",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power",
|
||||
"syscap",
|
||||
"sysrate",
|
||||
"wepcap",
|
||||
"weprate"
|
||||
]
|
||||
},
|
||||
"pl": {
|
||||
"blueprints": {
|
||||
"Weapon_Efficient": [1, 2, 3, 4, 5],
|
||||
"Weapon_Focused": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_ShortRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"po": {
|
||||
"blueprints": {
|
||||
"PointDefence_PointDefenseCapacity": [3],
|
||||
"PointDefence_LightWeight": [1, 2, 3, 4, 5],
|
||||
"PointDefence_Reinforced": [1, 2, 3, 4, 5],
|
||||
"PointDefence_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power",
|
||||
"reload"
|
||||
]
|
||||
},
|
||||
"pp": {
|
||||
"blueprints": {
|
||||
"PowerPlant_Armoured": [1, 2, 3, 4, 5],
|
||||
"PowerPlant_Stealth": [1, 2, 3],
|
||||
"PowerPlant_Boosted": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"eff",
|
||||
"integrity",
|
||||
"mass",
|
||||
"pgen"
|
||||
]
|
||||
},
|
||||
"psg": {
|
||||
"blueprints": {
|
||||
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"brokenregen",
|
||||
"distdraw",
|
||||
"explres",
|
||||
"integrity",
|
||||
"kinres",
|
||||
"mass",
|
||||
"optmass",
|
||||
"optmul",
|
||||
"power",
|
||||
"regen",
|
||||
"thermload",
|
||||
"thermres"
|
||||
]
|
||||
},
|
||||
"pv": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"rf": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"power"
|
||||
]
|
||||
},
|
||||
"rg": {
|
||||
"blueprints": {
|
||||
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_ShortRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"ammo",
|
||||
"clip",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"reload",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"s": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"sb": {
|
||||
"blueprints": {
|
||||
"ShieldBooster_Explosive": [1, 2, 3, 4, 5],
|
||||
"ShieldBooster_HeavyDuty": [1, 2, 3, 4, 5],
|
||||
"ShieldBooster_Kinetic": [1, 2, 3, 4, 5],
|
||||
"ShieldBooster_Resistive": [1, 2, 3, 4, 5],
|
||||
"ShieldBooster_Thermic": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"explres",
|
||||
"integrity",
|
||||
"kinres",
|
||||
"mass",
|
||||
"power",
|
||||
"shieldboost",
|
||||
"thermres"
|
||||
]
|
||||
},
|
||||
"sc": {
|
||||
"blueprints": {
|
||||
},
|
||||
"modifications": [
|
||||
]
|
||||
},
|
||||
"scb": {
|
||||
"blueprints": {
|
||||
"ShieldCellBank_Rapid": [1, 2, 3, 4],
|
||||
"ShieldCellBank_Specialised": [1, 2, 3, 4]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"duration",
|
||||
"integrity",
|
||||
"power",
|
||||
"shieldreinforcement",
|
||||
"spinup",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"sg": {
|
||||
"blueprints": {
|
||||
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
|
||||
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"brokenregen",
|
||||
"distdraw",
|
||||
"explres",
|
||||
"integrity",
|
||||
"kinres",
|
||||
"mass",
|
||||
"optmass",
|
||||
"optmul",
|
||||
"power",
|
||||
"regen",
|
||||
"thermload",
|
||||
"thermres"
|
||||
]
|
||||
},
|
||||
"t": {
|
||||
"blueprints": {
|
||||
"Engine_Dirty": [1, 2, 3, 4, 5],
|
||||
"Engine_Reinforced": [1, 2, 3, 4, 5],
|
||||
"Engine_Tuned": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"integrity",
|
||||
"mass",
|
||||
"optmass",
|
||||
"optmul",
|
||||
"power",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"tp": {
|
||||
"blueprints": {
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"ul": {
|
||||
"blueprints": {
|
||||
"Weapon_Efficient": [1, 2, 3, 4, 5],
|
||||
"Weapon_Focused": [1, 2, 3, 4, 5],
|
||||
"Weapon_LightWeight": [1, 2, 3, 4, 5],
|
||||
"Weapon_LongRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Overcharged": [1, 2, 3, 4, 5],
|
||||
"Weapon_RapidFire": [1, 2, 3, 4, 5],
|
||||
"Weapon_ShortRange": [1, 2, 3, 4, 5],
|
||||
"Weapon_Sturdy": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"burst",
|
||||
"burstrof",
|
||||
"damage",
|
||||
"damagedist",
|
||||
"fallofffromrange",
|
||||
"distdraw",
|
||||
"integrity",
|
||||
"jitter",
|
||||
"mass",
|
||||
"piercing",
|
||||
"power",
|
||||
"range",
|
||||
"rof",
|
||||
"thermload"
|
||||
]
|
||||
},
|
||||
"ws": {
|
||||
"blueprints": {
|
||||
"WakeScanner_LightWeight": [1, 2, 3, 4, 5],
|
||||
"WakeScanner_Reinforced": [1, 2, 3, 4, 5],
|
||||
"WakeScanner_Shielded": [1, 2, 3, 4, 5]
|
||||
},
|
||||
"modifications": [
|
||||
"boot",
|
||||
"integrity",
|
||||
"mass",
|
||||
"power"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -48,7 +48,7 @@
|
||||
"id": "2i",
|
||||
"mass": 1.3,
|
||||
"name": "Detailed Surface Scanner",
|
||||
"power": 0.6,
|
||||
"power": 0,
|
||||
"rating": "C"
|
||||
}
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user