From afe7e1609c17e7212b0aa2130ead9a5f60fcfb68 Mon Sep 17 00:00:00 2001 From: Alex Williams Date: Sat, 22 Jun 2024 22:53:32 +0100 Subject: [PATCH] Fix missile rack glitch (#11) * Adds missing missile modifications (#7) * Removing Seeker special from Advanced MR --- modifications/modules.json | 160 +++++++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) diff --git a/modifications/modules.json b/modifications/modules.json index 26c825f..0d261b0 100644 --- a/modifications/modules.json +++ b/modifications/modules.json @@ -3864,6 +3864,166 @@ "special_penetrator_munitions" ] }, + "amr": { + "blueprints": { + "Weapon_HighCapacity": { + "grades": { + "1": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "2": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "3": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "4": { + "engineers": [ + "Liz Ryder" + ] + }, + "5": { + "engineers": [ + "Liz Ryder" + ] + } + } + }, + "Weapon_LightWeight": { + "grades": { + "1": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "2": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "3": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "4": { + "engineers": [ + "Liz Ryder" + ] + }, + "5": { + "engineers": [ + "Liz Ryder" + ] + } + } + }, + "Weapon_RapidFire": { + "grades": { + "1": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "2": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "3": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "4": { + "engineers": [ + "Liz Ryder" + ] + }, + "5": { + "engineers": [ + "Liz Ryder" + ] + } + } + }, + "Weapon_Sturdy": { + "grades": { + "1": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "2": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "3": { + "engineers": [ + "Juri Ishmaak", + "Liz Ryder" + ] + }, + "4": { + "engineers": [ + "Liz Ryder" + ] + }, + "5": { + "engineers": [ + "Liz Ryder" + ] + } + } + } + }, + "modifications": [ + "ammo", + "clip", + "damage", + "damagedist", + "fallofffromrange", + "distdraw", + "integrity", + "jitter", + "mass", + "piercing", + "power", + "reload", + "rof", + "thermload" + ], + "specials_D": [ + "special_emissive_munitions", + "special_fsd_interrupt", + "special_overload_munitions", + "special_thermal_cascade", + "special_weapon_damage", + "special_weapon_efficient", + "special_weapon_rateoffire", + "special_weapon_toughened", + "special_weapon_lightweight", + "special_penetrator_munitions" + ] + }, "axmr": { "blueprints": { },