Alex Williams
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9e5273b564
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Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.
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2024-06-06 21:36:15 +01:00 |
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Felix Linker
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3ffb62929b
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Replace rof with fireint
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2019-04-27 01:28:29 +02:00 |
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willyb321
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cbb18df776
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i ran a script to add edids / symbols from edcd/fdevids repo
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2019-01-30 08:42:51 +11:00 |
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willyb321
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3c87d04060
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add symbol to all modules
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2018-03-23 08:29:15 +11:00 |
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Cmdr McDonald
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3bd6641c26
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Update mine launch statS
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2017-03-26 13:38:17 +01:00 |
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Cmdr McDonald
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2dd730cfa8
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Update weapons to have %-based damage distributions
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2017-01-15 17:08:52 +00:00 |
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Cmdr McDonald
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99b67614f0
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Updates for naming
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2016-11-03 14:20:37 +00:00 |
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Cmdr McDonald
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ecfc5157f2
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Move hardpoints to using pure damage/dist/therm numbers
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2016-11-03 10:47:16 +00:00 |
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Cmdr McDonald
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e8e69c0715
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Updated prices with 2.2 live
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2016-10-29 15:18:41 +01:00 |
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Cmdr McDonald
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3195c6d7b2
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Rewrite data files to have one key per line. Will make future commits far easier to see what has changed
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2016-10-15 17:28:56 +01:00 |
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Cmdr McDonald
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53b7f8e316
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New tets and fixes due to new tests
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2016-10-14 20:36:05 +01:00 |
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Cmdr McDonald
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914cef457e
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Updated ships and modules for 2.2
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2016-10-14 16:55:05 +01:00 |
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Jonathan Harris
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0e2b6693bb
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Regularize file mode
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2016-10-09 09:40:15 +01:00 |
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Jim McDonald
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b64f1fdd42
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Fix typo
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2016-02-17 21:06:53 +00:00 |
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Jim McDonald
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7e35a5cb37
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Add missing EDDB ID for shock mine launcher
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2016-02-17 20:59:47 +00:00 |
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Jim McDonald
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2aeebd375a
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Add remaining Elite IDs for non-Powerplay modules
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2016-02-17 20:56:24 +00:00 |
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Cmdr McDonald
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875112e121
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Added Elite IDs for known modules
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2016-02-12 22:57:26 +00:00 |
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Colin McLeod
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464f084f71
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Refactor for 2.0
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2016-01-11 18:02:23 -08:00 |
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