Alex Williams
9e5273b564
Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.
2024-06-06 21:36:15 +01:00
Alex Williams
972e168e76
Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.
2024-05-27 15:46:16 +01:00
Felix Linker
dd97d0dd2c
Fix pacifier falloff
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References https://github.com/EDCD/coriolis/issues/622
2021-01-31 13:19:54 +01:00
felixlinker
afa4f427cd
Fix pacifier damage
2019-05-17 21:07:22 +02:00
Felix Linker
3ffb62929b
Replace rof with fireint
2019-04-27 01:28:29 +02:00
CMDR Cometborne
6425032c12
Price fixes
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Update all prices than differed more than 10 cr from the values seen at
Jameson memorial. And yes, I took both discounts (Jameson + elite rank)
into account.
2018-07-22 19:13:29 +02:00
willyb321
3c87d04060
add symbol to all modules
2018-03-23 08:29:15 +11:00
Cmdr McDonald
7516fb8783
Revert changes not going in to 2.3
2017-03-31 16:31:16 +01:00
Cmdr McDonald
670d2f0950
Update fragment cannons
2017-03-22 18:24:41 +00:00
Cmdr McDonald
f62ed95cdf
Various 2.3 updates
2017-03-01 22:09:23 +00:00
Cmdr McDonald
2382dc6d91
Fixes for data prior to release
2017-01-23 13:03:57 +00:00
Cmdr McDonald
2dd730cfa8
Update weapons to have %-based damage distributions
2017-01-15 17:08:52 +00:00
Cmdr McDonald
3325a75dae
Add falloff metric for weapons
2017-01-13 20:04:45 +00:00
Cmdr McDonald
c1f9fafa1a
Updates for 2.2.03
2017-01-10 19:06:36 +00:00
Cmdr McDonald
fd188237ca
Updates for 2.2.03 changes; add pitch/yaw/roll to ships
2016-12-11 21:47:39 +00:00
Cmdr McDonald
c69582f389
Initial updates for upcoming modifications
2016-12-03 16:12:15 +00:00
Cmdr McDonald
99b67614f0
Updates for naming
2016-11-03 14:20:37 +00:00
Cmdr McDonald
ecfc5157f2
Move hardpoints to using pure damage/dist/therm numbers
2016-11-03 10:47:16 +00:00
Cmdr McDonald
3195c6d7b2
Rewrite data files to have one key per line. Will make future commits far easier to see what has changed
2016-10-15 17:28:56 +01:00
Jonathan Harris
d0cc8ffb1c
Make test results helpful again
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Re-apply 07c76b2 .
Add some missing eddbIDs and remove placeholder edID and eddbID values.
Change tests to detect placeholder edID and eddbID values.
2016-10-14 18:34:20 +01:00
Cmdr McDonald
914cef457e
Updated ships and modules for 2.2
2016-10-14 16:55:05 +01:00
Jonathan Harris
07c76b2590
Add PowerPlay info to modules
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Use it to skip E:D ID test.
2016-10-09 10:12:36 +01:00
Jonathan Harris
0e2b6693bb
Regularize file mode
2016-10-09 09:40:15 +01:00
Colin McLeod
bea23f3980
Correct edID propterty for Frag Cannon
2016-02-22 14:34:32 -08:00
Jim McDonald
8df60ac771
Fix fragment cannon ammunition; include ED ID for Pacifier
2016-02-20 14:18:55 +00:00
Cmdr McDonald
875112e121
Added Elite IDs for known modules
2016-02-12 22:57:26 +00:00
Colin McLeod
464f084f71
Refactor for 2.0
2016-01-11 18:02:23 -08:00