Commit Graph

20 Commits

Author SHA1 Message Date
Alex Williams
d04d380c67 Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. 2024-05-16 19:31:00 +01:00
Alex Williams
365412375e Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected. 2024-05-14 10:16:55 +02:00
Felix Linker
e7e9fb8784 Fix Krait mass lock factors
Closes https://github.com/EDCD/coriolis/issues/576
2021-01-31 16:25:42 +01:00
Thomas Hurst
1dec931962 Add reserve fuel tank capacities to ships
These contribute towards ship mass, and are necessary for accurate jump
range calculation.

Ref: https://forums.frontier.co.uk/threads/reserve-tank-sizes-for-all-ships.460434/
2019-12-10 00:38:28 +00:00
felixlinker
dfd143aef0 Fix krait MkII stock shield generator
Closes https://github.com/EDCD/coriolis/issues/527
2019-09-13 18:30:27 +02:00
willyb321
c756f9b478 3.4 new slots 2019-04-11 05:38:21 +10:00
willyb321
c5a508087b add heat capacity to all ships 2018-11-22 07:31:55 +11:00
felixlinker
a8b151fe10 Remove discovery scanner from default loadouts 2018-11-18 21:04:57 +00:00
William Blythe
95ac08e170 correct a bunch of edIDs and eddbIDs 2018-11-02 10:13:40 +11:00
Felix Linker
4816b6409b Added missing 0 resistances 2018-09-13 22:35:01 +02:00
willyb321
1a1ee67b7b Temp workaround for #34
Closes #34
Will stay until EDDB gets updated
2018-07-18 08:12:35 +10:00
willyb321
5991aea34c Change krait name
fixes #33
2018-07-18 08:11:19 +10:00
mebourne
818faff26c Fix speed for Krait MK II
Speed is currently wrong, should be 240. Boost is already correct at 330.

See also https://inara.cz/galaxy-shipyard/27/
2018-07-14 09:58:56 +10:00
William Blythe
02b6e8478b update krait cost, fix ids on new mods 2018-07-02 10:54:44 +10:00
willyb321
9724631703 fix challenger and krait edIDs + mass 2018-07-01 09:39:21 +10:00
willyb321
307aa01630 fix hardness and edid of krait 2018-06-29 07:26:33 +10:00
willyb321
8235338c70 hotfix krait has fighters 2018-06-28 17:11:23 +10:00
willyb321
4b7eb86de2 krait pipspeed 2018-06-28 17:00:32 +10:00
willyb321
ecdb759ed2 update krait retail cost 2018-06-28 17:00:32 +10:00
willyb321
8c30f6dc3a initial krait mkii 2018-06-28 17:00:32 +10:00