Commit Graph

23 Commits

Author SHA1 Message Date
Alex Williams
abd649f609 Display boost intervals better (#20)
* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

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Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Adding boostInt values to ships

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Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 18:49:23 +00:00
Alex Williams
722d6ddcbe Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module. 2024-10-31 19:04:48 +00:00
Alex Williams
d04d380c67 Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. 2024-05-16 19:31:00 +01:00
Alex Williams
365412375e Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected. 2024-05-14 10:16:55 +02:00
Thomas Hurst
1dec931962 Add reserve fuel tank capacities to ships
These contribute towards ship mass, and are necessary for accurate jump
range calculation.

Ref: https://forums.frontier.co.uk/threads/reserve-tank-sizes-for-all-ships.460434/
2019-12-10 00:38:28 +00:00
willyb321
4413a1699a fix challenger default loadout 2019-04-29 05:54:21 +10:00
willyb321
c756f9b478 3.4 new slots 2019-04-11 05:38:21 +10:00
willyb321
c5a508087b add heat capacity to all ships 2018-11-22 07:31:55 +11:00
felixlinker
a8b151fe10 Remove discovery scanner from default loadouts 2018-11-18 21:04:57 +00:00
William Blythe
95ac08e170 correct a bunch of edIDs and eddbIDs 2018-11-02 10:13:40 +11:00
felixlinker
081287bdfa Fix challenger base speed 2018-09-30 16:10:41 +01:00
willyb321
f3a09323f9 Merge branch 'master' into develop 2018-09-23 11:28:20 +10:00
M. Raguzzini - Novigo Consulting
1d31fab7ef Fixed a bug where Meta Alloy Hull Reinforcements could not be allocated in a military type slot 2018-09-18 22:06:34 +02:00
Felix Linker
4816b6409b Added missing 0 resistances 2018-09-13 22:35:01 +02:00
William Blythe
0670468d61 crusader pipspeed, cost, dist 2018-08-30 08:34:53 +10:00
willyb321
1a1ee67b7b Temp workaround for #34
Closes #34
Will stay until EDDB gets updated
2018-07-18 08:12:35 +10:00
willyb321
ee94bf557c add gmrp and ghrp to eligible military slots 2018-07-14 10:52:07 +10:00
willyb321
1182cf1eb0 Add gsrp to military slot eligible
Fixes edcd/coriolis#314
2018-07-11 12:10:06 +10:00
William Blythe
b38998a867 update challenger price 2018-07-02 10:58:28 +10:00
willyb321
9724631703 fix challenger and krait edIDs + mass 2018-07-01 09:39:21 +10:00
willyb321
0b38041243 challenger edid 2018-06-29 07:26:42 +10:00
willyb321
20378ea478 challenger correct pipspeed 2018-06-28 17:00:43 +10:00
willyb321
eaa13a724b initial challenger file 2018-06-28 17:00:43 +10:00