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38 Commits

Author SHA1 Message Date
Alex Williams
df41bda435 Merge pull request #115 from Brighter-Applications/master
Develop into Master
2024-11-19 12:52:47 +00:00
Alex Williams
f6fa69ed71 Merge pull request #39 from Brighter-Applications/develop
Develop
2024-11-19 12:50:33 +00:00
Alex Williams
278f77e999 Merge pull request #38 from Brighter-Applications/Fix_Ship_Hull_Prices
Fixing Hullcost values, which should fix build prices.
2024-11-17 23:32:28 +00:00
Alex Williams
074a8eee0d Fixing Hullcost values, which should fix build prices. 2024-11-17 23:05:53 +00:00
Alex Williams
41bb708463 Merge pull request #35 from Brighter-Applications/concord_cannon_data_update
Updating the stats for the concord cannon
2024-11-15 08:56:48 +00:00
Alex Williams
7146ba94cd Updating the stats for the concord cannon 2024-11-15 08:53:30 +00:00
Alex Williams
4bc078178b Issues/296 making engineers match (#31)
* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add concord cannon (#19)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Initial Addition of the Concord Cannon

* Adding EDId of Concord Cannon

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Display boost intervals better (#20)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Adding boostInt values to ships

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#21)

* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

* Adding BoostInt value to Mandalay

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Issues/782 gpd stats wrong (#29)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Type 8 Added to Shipyard (#26)

* Add concord cannon (#27)

* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Initial Addition of the Concord Cannon

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#18)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding EDId of Concord Cannon

* Fixing up Concord numbers

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#28)

* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#18)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add concord cannon (#19)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Initial Addition of the Concord Cannon

* Adding EDId of Concord Cannon

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Display boost intervals better (#20)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Adding boostInt values to ships

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding BoostInt value to Mandalay

* Add concord cannon (#22)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Initial Addition of the Concord Cannon

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding EDId of Concord Cannon

* Fixing up Concord numbers

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Display boost intervals better (#23)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Add Type 8 to the Shipyard (#12)

* Fix missile…

* Making engineers match blueprints

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
2024-11-09 00:38:41 +00:00
Alex Williams
4fce07a165 Display boost intervals better (#25)
* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#18)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add concord cannon (#19)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Initial Addition of the Concord Cannon

* Adding EDId of Concord Cannon

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding boostInt values to ships

* Add concord cannon (#22)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Initial Addition of the Concord Cannon

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding EDId of Concord Cannon

* Fixing up Concord numbers

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:13:56 +00:00
Alex Williams
5ba0b2db90 Add mandalay (#28)
* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#18)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add concord cannon (#19)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Initial Addition of the Concord Cannon

* Adding EDId of Concord Cannon

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Display boost intervals better (#20)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Adding boostInt values to ships

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding BoostInt value to Mandalay

* Add concord cannon (#22)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Initial Addition of the Concord Cannon

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding EDId of Concord Cannon

* Fixing up Concord numbers

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Display boost intervals better (#23)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add concord cannon (#19)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1)

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Issue 600 add advanced weapons (#3)

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Type 8 Added to Shipyard (#14)

* Initial Addition of the Concord Cannon

* Adding EDId of Concord Cannon

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding boostInt values to ships

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:13:20 +00:00
Alex Williams
775e9c429d Add concord cannon (#27)
* Deploy current beta.coriolis.io content to coriolis.io (#5)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Beta to live (#6)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Beta into live (#10)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Beta to live (#13)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Initial Addition of the Concord Cannon

* Add mandalay (#17)

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Add mandalay (#18)

* Python MkII (python_nx) (#99)

* Python MkII data and SCO FSD data

* Corrected speed/boost values to compensate for something coriolis does to the base values, changed pitch/roll/yaw values to match in game (although not fully tested yet) and added bulkhead costs and made up edID's for them since ED doesn't actually have ID's for them in the journal. Also changed the fuelpower value for the SCO 5C FSD to bring range in coriolis closer to what's in game, but 1 of the 3 values is still wrong. This gets worse on the SCO 5A, where all the values go out of whack and changing the fuelpower value does not have the same effect as it does on the 5C SCO. There is further work required here with each SCO FSD to get range to calculate properly.

* changing the fuelpower values back to 2.45 in frame_shift_drive.json after some testing.

* Removing code already in PR #98

* Setting EDDBId values to 0 as the ship and these modules do not exist in EDDB

* SCO Modules (#98)

* Add SCO Modules

* Correct SCO Rating/Symbol

* Update python_nx.json (#100)

FDEV Localization Files have a space between Mk and II. To maintain consistency, we should also maintain such a spacing. (See also: Krait Mk II in this repo and the FDEVID repo under EDCD)

* Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out.

* Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected.

* [Fix] SCO 2A Group Fix

The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.

* Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity.

* Changing Enforcer falloff to 3km to match in game metric

* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR (#8)

* Fixing missing 'falloff' value by adding the 'range' value to the data. (#9)

* Add Type 8 to the Shipyard (#12)

* Fix missile rack glitch (#11)

* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR

* Type 8 Added to Shipyard

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module.

* Adding SCO Drive Price update

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2)

* Install uglify-js before use.

Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.

* Initial Mandalay commit

* Mandalay adjustments

* Fixing Mandalay data

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>

* Adding EDId of Concord Cannon

* Fixing up Concord numbers

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
Co-authored-by: David Sangrey <rixxan@hullseals.space>
Co-authored-by: Chris <2653277+chennin@users.noreply.github.com>
2024-11-08 20:10:44 +00:00
Alex Williams
fa26435a58 Type 8 Added to Shipyard (#26) 2024-11-08 20:08:26 +00:00
Alex Williams
2a8a9736ce Merge pull request #111 from chennin/patch-1
Install uglify-js before use.
2024-10-20 10:00:20 +01:00
Alex Williams
e72a06ed01 Merge pull request #112 from Brighter-Applications/develop
Type 8 Added to Shipyard (#14)
2024-10-20 09:59:35 +01:00
Alex Williams
a5a85857ec Type 8 Added to Shipyard (#14) 2024-10-20 09:55:51 +01:00
Chris
df5efe7b46 Install uglify-js before use.
Fixes https://github.com/EDCD/coriolis/issues/780  .  I'm not a Node/NPM dev so if this is the Wong Way ™️ I'm open to better suggestions.
2024-10-19 11:19:31 -04:00
David Sangrey
9f6b24a02a Merge pull request #110 from Brighter-Applications/develop
Fix missile rack glitch (#11)
2024-06-24 10:16:58 -04:00
Alex Williams
afe7e1609c Fix missile rack glitch (#11)
* Adds missing missile modifications (#7)

* Removing Seeker special from Advanced MR
2024-06-22 22:53:32 +01:00
David Sangrey
061b63eedd Merge pull request #109 from Brighter-Applications/ISSUE_700_Powerplant_Prices_Are_Incorrect
Issue 700 powerplant prices are incorrect
2024-06-09 17:24:07 -04:00
Alex Williams
2d5828d139 Merge branch 'alpha' into ISSUE_700_Powerplant_Prices_Are_Incorrect 2024-06-06 21:51:57 +01:00
Alex Williams
0d9a082a53 Adding SCO Drive Price update 2024-06-06 21:36:15 +01:00
Alex Williams
9e5273b564 Pricing update for generally available (not Guardian, trader or PP) modules, including standard, internal and hardpoints. Cross Referenced in-game. This will make pricing in Coriolis in-line with pricing in EDOMH, which is more accurate than Inara, or EDSY. Due to in-game discounts for Triple Elite status, at Jameson in Shin and various other discounts like LYR, pricing in Elite is difficult to keep track of, especially if prices have changed since launch and/or since introduction of a module. 2024-06-06 21:36:15 +01:00
David Sangrey
a234785f35 Merge pull request #108 from alex-williams/issue_600_add_advanced_weapons
Added 'Special' field to special modules (groms, packhounds, etc.) to…
2024-06-03 11:02:51 -04:00
Alex Williams
0b2800f990 Issue 600 add advanced weapons (#3)
* Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly.

* Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo

* Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before.

---------

Co-authored-by: David Sangrey <davidsangrey@gmail.com>
2024-05-27 17:00:19 +01:00
Alex Williams
972e168e76 Added 'Special' field to special modules (groms, packhounds, etc.) to make them easier to distinguish in the search results when typing in search words. Also split out advanced missile racks from the missile rack group of hardpoints, to help distinguish them better, as I did with advanced MC's and AX Enhanced MC's and AX Enhanced MRs, etc. This gives sub-categories in the module selection drop down which were not there before. 2024-05-27 15:46:16 +01:00
Alex Williams
ae18c94ab8 Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo (#2) 2024-05-24 17:55:50 +01:00
David Sangrey
fa21a577df Merge pull request #107 from alex-williams/issue_758_adding_ax_nanite_torps_and_enhanced_missile_racks
Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo
2024-05-20 12:30:35 -04:00
David Sangrey
702d7b581d Merge pull request #106 from alex-williams/Issue_754_Imports_need_to_be_more_graceful
Adds dummy modules to facilitate improved import error handling…
2024-05-20 12:29:54 -04:00
Alex Williams
441eec5f55 Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. (#1) 2024-05-17 12:38:51 +01:00
Alex Williams
f297da379a Adds the Advanced MC's, AX MC's, AX MR's and Nanite Torpedo 2024-05-17 08:48:25 +01:00
Alex Williams
d04d380c67 Adds dummy modules to facilitate improved import error handling. Removes unnecessary legacy PAS module from standard modules. Fixes /dist/index.js not being populated properly. 2024-05-16 19:31:00 +01:00
David Sangrey
24df4c9752 Merge pull request #105 from alex-williams/Issue678_Enforcer_falloff_fix
Changing Enforcer falloff to 3km to match in game metric
2024-05-15 09:21:15 -04:00
Alex Williams
6be72732fc Changing Enforcer falloff to 3km to match in game metric 2024-05-15 11:16:06 +01:00
David Sangrey
cfaeb70a1f Merge pull request #104 from alex-williams/issue_678_multicannon_fall_off
Adjusted fall-off value for all MC's to 2km where they should be…
2024-05-14 16:57:56 -04:00
Alex Williams
7e58828577 Adjusted fall-off value for all MC's to 2km where they should be, from 1.8km, except the 'enforcer' which has no fall off. As there is no current way to suggest infinity/no fall-off, I have set this to 4.5km, which is its maximum range and therefore, more accurate than infinity anyway. This lines up with Cannon fall-off figures, which are also set to their maximum range, rather than infinity. 2024-05-14 16:42:34 +01:00
Alex Williams
5479d96c12 Merge pull request #103 from HullSeals/fix/sco-typo
[Fix] SCO 2A Group Fix
2024-05-14 15:46:29 +01:00
David Sangrey
3d379799d5 [Fix] SCO 2A Group Fix
The group FSD2 doesn't exist. A typo added it, and freezes Coriolis on selection.
2024-05-14 09:12:39 -04:00
Alex Williams
365412375e Adding Planetary Approach Suite modules for completeness of the interface (they are in game... should be in Coriolis). This also lead to discovering a bug, where Coriolis generated an inara link that included the planetary approach suite as a module to buy, when the Super Cruise Assist module was fitted... this was simply an incorrect EDDBId on the Super Cruise Assist module and has now been updated to the correct ID. It also raised another bug, where Coriolis would generate the link with the standard Docking Computer in it, no matter which docking computer you actually installed... again, this was an incorrect ID, both computers had the same EDDB Id, this has now been corrected. 2024-05-14 10:16:55 +02:00
Alex Williams
ba264c325e Updating hull pricing of Python and the Mk II so that retail pricing matches in game pricing. OG Python was 1,000cr out, the Mk II was 9Mcr out. 2024-05-14 09:15:45 +02:00
100 changed files with 4320 additions and 1333 deletions

View File

@@ -11,7 +11,7 @@ if (!fs.existsSync('./dist')){
fs.mkdirSync('./dist');
}
fs.open('./dist/index.json', 'w', function() {
fs.open('./dist/index.js', 'w', function() {
fs.writeFile('./dist/index.js', code, function(err) {});
});

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,132 @@
{
"axmre": [
{
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"cost": 681534,
"damage": 77,
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"E": 1
},
"distdraw": 0.14,
"edID": 129022081,
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"fireint": 2.0,
"grp": "axmre",
"id": "4S",
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},
{
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},
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"edID": 129022083,
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"power": 1.3,
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"shotspeed": 1250,
"thermload": 1.5,
"symbol": "Hpt_ATDumbfireMissile_Turret_Medium_v2"
},
{
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"ammo": 128,
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"breachmin": 1,
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"cost": 1703835,
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},
"distdraw": 0.24,
"edID": 129022079,
"eddbID": 0,
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"grp": "axmre",
"id": "4U",
"integrity": 64,
"mass": 8,
"missile": "D",
"mount": "F",
"piercing": 60,
"power": 1.72,
"rating": "B",
"reload": 5,
"shotspeed": 1250,
"thermload": 3.6,
"symbol": "Hpt_ATDumbfireMissile_Fixed_Large_v2"
},
{
"experimental": true,
"ammo": 128,
"breachdmg": 0,
"breachmax": 0.8,
"breachmin": 1,
"class": 3,
"clip": 12,
"cost": 5347534,
"damage": 64,
"damagedist": {
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},
"distdraw": 0.14,
"edID": 129022082,
"eddbID": 0,
"fireint": 2.0,
"grp": "axmre",
"id": "4V",
"integrity": 64,
"mass": 8,
"missile": "D",
"mount": "T",
"piercing": 60,
"power": 1.85,
"rating": "D",
"reload": 5,
"shotspeed": 1250,
"thermload": 1.9,
"symbol": "Hpt_ATDumbfireMissile_Turret_Large_v2"
}
]
}

View File

@@ -14,7 +14,6 @@
"X": 1,
"K": 1
},
"experimental": true,
"distdraw": 0.11,
"edID": 128788701,
"eddbID": 1618,

View File

@@ -0,0 +1,202 @@
{
"axmce": [
{
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"distdraw": 0.11,
"edID": 129022080,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.14,
"grp": "axmce",
"id": "4W",
"integrity": 51,
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"piercing": 17,
"power": 0.48,
"range": 4000,
"rating": "D",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.18,
"symbol": "Hpt_ATMultiCannon_Fixed_Medium_V2"
},
{
"experimental": true,
"ammo": 2100,
"breachdmg": 3.1,
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"cost": 1197644,
"damage": 3.7,
"damagedist": {
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},
"distdraw": 0.11,
"edID": 129022089,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.14,
"grp": "axmce",
"id": "4X",
"integrity": 51,
"mass": 4,
"mount": "G",
"piercing": 17,
"power": 0.46,
"range": 4000,
"rating": "E",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.18,
"symbol": "Hpt_ATMultiCannon_Gimbal_Medium"
},
{
"experimental": true,
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"breachdmg": 0.5,
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"cost": 2193297,
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},
"distdraw": 0.06,
"edID": 129022086,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.16,
"grp": "axmce",
"id": "4Y",
"integrity": 51,
"mass": 4,
"mount": "T",
"piercing": 17,
"power": 0.52,
"range": 4000,
"rating": "E",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.1,
"symbol": "Hpt_ATMultiCannon_Turret_Medium_V2"
},
{
"experimental": true,
"ammo": 2100,
"breachdmg": 6.2,
"breachmax": 0.5,
"breachmin": 0.8,
"class": 3,
"clip": 100,
"cost": 1360322,
"damage": 7.3,
"damagedist": {
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"K": 1
},
"distdraw": 0.18,
"edID": 129022084,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.17,
"grp": "axmce",
"id": "4Z",
"integrity": 64,
"mass": 8,
"mount": "F",
"piercing": 33,
"power": 0.69,
"range": 4000,
"rating": "B",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.28,
"symbol": "Hpt_ATMultiCannon_Fixed_Large_V2"
},
{
"experimental": true,
"ammo": 2100,
"breachdmg": 5.2,
"breachmax": 0.5,
"breachmin": 0.8,
"class": 3,
"clip": 100,
"cost": 2390460,
"damage": 6.3,
"damagedist": {
"X": 1,
"K": 1
},
"distdraw": 0.18,
"edID": 129022088,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.17,
"grp": "axmce",
"id": "5A",
"integrity": 64,
"mass": 8,
"mount": "G",
"piercing": 33,
"power": 0.64,
"range": 4000,
"rating": "C",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.28,
"symbol": "Hpt_ATMultiCannon_Gimbal_Large"
},
{
"experimental": true,
"ammo": 2100,
"breachdmg": 1,
"breachmax": 0.5,
"breachmin": 0.5,
"class": 3,
"clip": 90,
"cost": 4588709,
"damage": 3.9,
"damagedist": {
"X": 1,
"K": 1
},
"distdraw": 0.06,
"edID": 129022085,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.16,
"grp": "axmce",
"id": "5B",
"integrity": 64,
"mass": 8,
"mount": "T",
"piercing": 33,
"power": 0.69,
"range": 4000,
"rating": "D",
"reload": 4,
"shotspeed": 4000,
"thermload": 0.1,
"symbol": "Hpt_ATMultiCannon_Turret_Large_V2"
}
]
}

View File

@@ -100,6 +100,7 @@
"mass": 2,
"mount": "F",
"name": "Retributor",
"special": "Retributor",
"piercing": 18,
"power": 0.62,
"pp": "Edmund Mahon",

View File

@@ -111,6 +111,7 @@
"mass": 2,
"mount": "F",
"name": "Cytoscrambler",
"special": "Cyto",
"piercing": 1,
"power": 0.8,
"pp": "Archon Delaine",

View File

@@ -346,6 +346,41 @@
"shotspeed": 750,
"thermload": 4.4,
"symbol": "Hpt_Cannon_Gimbal_Huge"
},
{
"ammo": 300,
"breachdmg": 13.9,
"breachmax": 0.9,
"breachmin": 0.6,
"burst": 3,
"burstrof": 4,
"class": 2,
"clip": 9,
"cost": 314620,
"damage": 14.63,
"damagedist": {
"K": 1
},
"distdraw": 0.75,
"edID": 129030051,
"falloff": 3500,
"fireint": 2.26,
"eps": 0.688,
"grp": "c",
"hps": 1.76,
"id": "4w",
"integrity": 51,
"mass": 4,
"mount": "G",
"name": "Concord Cannon",
"piercing": 42,
"power": 0.64,
"range": 3500,
"rating": "D",
"reload": 4,
"shotspeed": 1300,
"thermload": 1.92,
"symbol": "Hpt_Cannon_Gimbal_Medium_Burst"
}
]
}

View File

@@ -3,7 +3,7 @@
{
"angle": 15,
"class": 0,
"cost": 13540,
"cost": 13544,
"edID": 128662520,
"eddbID": 1227,
"grp": "cs",
@@ -19,7 +19,7 @@
{
"angle": 15,
"class": 0,
"cost": 40630,
"cost": 40633,
"edID": 128662521,
"eddbID": 1228,
"grp": "cs",
@@ -35,7 +35,7 @@
{
"angle": 15,
"class": 0,
"cost": 121900,
"cost": 121899,
"edID": 128662522,
"eddbID": 1229,
"grp": "cs",
@@ -51,7 +51,7 @@
{
"angle": 15,
"class": 0,
"cost": 365700,
"cost": 365698,
"edID": 128662523,
"eddbID": 1230,
"grp": "cs",
@@ -67,7 +67,7 @@
{
"angle": 15,
"class": 0,
"cost": 1097100,
"cost": 1097095,
"edID": 128662524,
"eddbID": 1231,
"grp": "cs",

View File

@@ -139,7 +139,7 @@
"breachmin": 0.4,
"class": 2,
"clip": 3,
"cost": 437761,
"cost": 437760,
"damage": 2.275,
"damagedist": {
"K": 1
@@ -321,9 +321,11 @@
"mass": 8,
"mount": "F",
"name": "Pacifier",
"special": "Pacifier",
"piercing": 45,
"power": 1.02,
"pp": "Zachary Hudson",
"range": 3000,
"rating": "C",
"reload": 5,
"roundspershot": 12,

View File

@@ -2,7 +2,7 @@
"ws": [
{
"class": 0,
"cost": 13540,
"cost": 13544,
"edID": 128662525,
"eddbID": 1232,
"grp": "ws",
@@ -17,7 +17,7 @@
},
{
"class": 0,
"cost": 40630,
"cost": 40633,
"edID": 128662526,
"eddbID": 1233,
"grp": "ws",
@@ -32,7 +32,7 @@
},
{
"class": 0,
"cost": 121900,
"cost": 121899,
"edID": 128662527,
"eddbID": 1234,
"grp": "ws",
@@ -47,7 +47,7 @@
},
{
"class": 0,
"cost": 365700,
"cost": 365698,
"edID": 128662528,
"eddbID": 1235,
"grp": "ws",
@@ -62,7 +62,7 @@
},
{
"class": 0,
"cost": 1097100,
"cost": 1097095,
"edID": 128662529,
"eddbID": 1236,
"grp": "ws",

View File

@@ -2,7 +2,7 @@
"kw": [
{
"class": 0,
"cost": 13540,
"cost": 13544,
"edID": 128662530,
"eddbID": 1237,
"grp": "kw",
@@ -17,7 +17,7 @@
},
{
"class": 0,
"cost": 40630,
"cost": 40633,
"edID": 128662531,
"eddbID": 1238,
"grp": "kw",
@@ -32,7 +32,7 @@
},
{
"class": 0,
"cost": 121900,
"cost": 121899,
"edID": 128662532,
"eddbID": 1239,
"grp": "kw",
@@ -47,7 +47,7 @@
},
{
"class": 0,
"cost": 365700,
"cost": 365698,
"edID": 128662533,
"eddbID": 1240,
"grp": "kw",
@@ -62,7 +62,7 @@
},
{
"class": 0,
"cost": 1097100,
"cost": 1097095,
"edID": 128662534,
"eddbID": 1241,
"grp": "kw",

View File

@@ -36,7 +36,7 @@
"breachmin": 0,
"class": 1,
"clip": 1,
"cost": 36400,
"cost": 36390,
"damage": 32,
"damagedist": {
"E": 0.5,

View File

@@ -72,6 +72,7 @@
"mass": 2,
"mount": "F",
"name": "Mining Lance",
"special": "Lance",
"piercing": 18,
"power": 0.7,
"pp": "Zemina Torval",
@@ -85,7 +86,7 @@
"breachmax": 0.2,
"breachmin": 0.1,
"class": 2,
"cost": 22580,
"cost": 22576,
"damage": 4,
"damagedist": {
"T": 1
@@ -111,7 +112,7 @@
"breachmax": 0.2,
"breachmin": 0.1,
"class": 2,
"cost": 32578,
"cost": 32576,
"damage": 4,
"damagedist": {
"T": 1

View File

@@ -7,7 +7,7 @@
"breachmin": 1,
"class": 1,
"clip": 8,
"cost": 32180,
"cost": 32175,
"damage": 50,
"damagedist": {
"E": 1
@@ -51,6 +51,7 @@
"integrity": 40,
"mass": 2,
"missile": "S",
"special": "Seeker",
"mount": "F",
"piercing": 60,
"power": 0.6,
@@ -115,6 +116,7 @@
"integrity": 51,
"mass": 4,
"missile": "S",
"special": "Seeker",
"mount": "F",
"piercing": 60,
"power": 1.2,
@@ -147,6 +149,7 @@
"missile": "D",
"mount": "F",
"name": "Rocket Propelled FSD Disruptor",
"special": "Grom",
"piercing": 60,
"power": 1.2,
"pp": "Yuri Grom",
@@ -189,6 +192,7 @@
"roundspershot": 4,
"shotspeed": 600,
"thermload": 3.6,
"special": "Pack-Hound",
"symbol": "Hpt_DrunkMissileRack_Fixed_Medium"
},
{
@@ -198,7 +202,7 @@
"breachmin": 1,
"class": 3,
"clip": 12,
"cost": 1021501,
"cost": 1021500,
"damage": 50,
"damagedist": {
"E": 1
@@ -242,6 +246,7 @@
"integrity": 64,
"mass": 8,
"missile": "S",
"special": "Seeker",
"mount": "F",
"piercing": 60,
"power": 1.62,
@@ -258,7 +263,7 @@
"breachmin": 1,
"class": 1,
"clip": 8,
"cost": 32180,
"cost": 32175,
"damage": 50,
"damagedist": {
"E": 1
@@ -289,7 +294,7 @@
"breachmin": 1,
"class": 2,
"clip": 12,
"cost": 1471030,
"cost": 240400,
"damage": 50,
"damagedist": {
"E": 1

View File

@@ -0,0 +1,66 @@
{
"amr": [
{
"ammo": 64,
"breachdmg": 20,
"breachmax": 1,
"breachmin": 1,
"class": 1,
"clip": 8,
"cost": 32180,
"damage": 50,
"damagedist": {
"E": 1
},
"distdraw": 0.24,
"edID": 128935982,
"eddbID": 1813,
"fireint": 2,
"grp": "amr",
"id": "yT",
"integrity": 40,
"mass": 2,
"missile": "D",
"mount": "F",
"name": "Advanced Missile Rack",
"piercing": 60,
"power": 0.4,
"rating": "B",
"reload": 5,
"shotspeed": 750,
"thermload": 3.6,
"symbol": "Hpt_DumbfireMissileRack_Fixed_Small_Advanced"
},
{
"ammo": 64,
"breachdmg": 20,
"breachmax": 1,
"breachmin": 1,
"class": 2,
"clip": 12,
"cost": 1471030,
"damage": 50,
"damagedist": {
"E": 1
},
"distdraw": 0.24,
"edID": 128935983,
"eddbID": 1814,
"fireint": 2,
"grp": "amr",
"id": "yU",
"integrity": 51,
"mass": 4,
"missile": "D",
"mount": "F",
"name": "Advanced Missile Rack",
"piercing": 60,
"power": 1.2,
"rating": "B",
"reload": 5,
"shotspeed": 750,
"thermload": 3.6,
"symbol": "Hpt_DumbfireMissileRack_Fixed_Medium_Advanced"
}
]
}

View File

@@ -0,0 +1,35 @@
{
"mh": [
{
"class": 0,
"cost": 0,
"edID": 0,
"eddbID": 0,
"grp": "mh",
"id": "4G",
"integrity": 0,
"mass": 0,
"name": "Unrecognised Utility",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"power": 0,
"rating": "I",
"symbol": "Hpt_Missing_Utility"
},
{
"class": 0,
"cost": 10,
"edID": 0,
"eddbID": 0,
"grp": "mh",
"id": "4H",
"integrity": 0,
"mass": 0,
"name": "Unrecognised Weapon",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"power": 0,
"rating": "Z",
"symbol": "Hpt_Missing_Hardpoint"
}
]
}

View File

@@ -15,7 +15,7 @@
"distdraw": 0.06,
"edID": 128049455,
"eddbID": 867,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.13,
"grp": "mc",
"id": "23",
@@ -46,7 +46,7 @@
"distdraw": 0.07,
"edID": 128049459,
"eddbID": 869,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.12,
"grp": "mc",
"id": "24",
@@ -77,7 +77,7 @@
"distdraw": 0.03,
"edID": 128049462,
"eddbID": 871,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.14,
"grp": "mc",
"id": "25",
@@ -108,7 +108,7 @@
"distdraw": 0.12,
"edID": 128671345,
"eddbID": 1481,
"falloff": 1800,
"falloff": 3000,
"fireint": 0.23,
"grp": "mc",
"id": "e0",
@@ -116,6 +116,7 @@
"mass": 2,
"mount": "F",
"name": "Enforcer",
"special": "Enforcer",
"piercing": 30,
"power": 0.28,
"pp": "Pranav Antal",
@@ -141,7 +142,7 @@
"distdraw": 0.11,
"edID": 128049456,
"eddbID": 868,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.14,
"grp": "mc",
"id": "26",
@@ -172,7 +173,7 @@
"distdraw": 0.14,
"edID": 128049460,
"eddbID": 870,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.13,
"grp": "mc",
"id": "27",
@@ -203,7 +204,7 @@
"distdraw": 0.06,
"edID": 128049463,
"eddbID": 872,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.16,
"grp": "mc",
"id": "28",
@@ -234,7 +235,7 @@
"distdraw": 0.18,
"edID": 128049457,
"eddbID": 1541,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.17,
"grp": "mc",
"id": "7k",
@@ -265,7 +266,7 @@
"distdraw": 0.25,
"edID": 128049461,
"eddbID": 1543,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.15,
"grp": "mc",
"id": "7l",
@@ -288,7 +289,7 @@
"breachmin": 0.4,
"class": 3,
"clip": 90,
"cost": 3794601,
"cost": 3794600,
"damage": 2.2,
"damagedist": {
"K": 1
@@ -327,7 +328,7 @@
"distdraw": 0.24,
"edID": 128049458,
"eddbID": 1542,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.33,
"grp": "mc",
"id": "7n",
@@ -359,7 +360,7 @@
"distdraw": 0.37,
"edID": 128681996,
"eddbID": 1546,
"falloff": 1800,
"falloff": 2000,
"fireint": 0.297,
"grp": "mc",
"id": "7o",

View File

@@ -0,0 +1,66 @@
{
"advmc": [
{
"ammo": 2100,
"breachdmg": 1,
"breachmax": 0.8,
"breachmin": 0.4,
"class": 1,
"clip": 100,
"cost": 9500,
"damage": 1.12,
"damagedist": {
"K": 1
},
"distdraw": 0.06,
"edID": 128935981,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.13,
"grp": "advmc",
"id": "5C",
"integrity": 40,
"mass": 2,
"mount": "F",
"piercing": 22,
"power": 0.28,
"range": 4000,
"rating": "F",
"reload": 4,
"shotspeed": 1600,
"thermload": 0.09,
"symbol": "Hpt_MultiCannon_Fixed_Small_Advanced"
},
{
"ammo": 2100,
"breachdmg": 2,
"breachmax": 0.8,
"breachmin": 0.4,
"class": 2,
"clip": 100,
"cost": 38000,
"damage": 2.19,
"damagedist": {
"K": 1
},
"distdraw": 0.11,
"edID": 128935980,
"eddbID": 0,
"falloff": 2000,
"fireint": 0.14,
"grp": "advmc",
"id": "5D",
"integrity": 51,
"mass": 4,
"mount": "F",
"piercing": 37,
"power": 0.46,
"range": 4000,
"rating": "E",
"reload": 4,
"shotspeed": 1600,
"thermload": 0.18,
"symbol": "Hpt_MultiCannon_Fixed_Medium_Advanced"
}
]
}

View File

@@ -0,0 +1,58 @@
{
"ntp": [
{
"ammo": 64,
"breachdmg": 0,
"class": 2,
"clip": 1,
"cost": 843170,
"damage": 0,
"damagedist": {
"E": 1
},
"distdraw": 0,
"edID": 128049511,
"eddbID": 0,
"fireint": 2.0,
"grp": "ntp",
"id": "4Q",
"integrity": 50,
"mass": 3,
"missile": "S",
"mount": "F",
"power": 0.4,
"rating": "I",
"reload": 3,
"shotspeed": 1000,
"thermload": 35,
"symbol": "Hpt_ATVentDisruptorPylon_Fixed_Medium"
},
{
"ammo": 125,
"breachdmg": 0,
"class": 3,
"clip": 1,
"cost": 1627419,
"damage": 0,
"damagedist": {
"E": 1
},
"distdraw": 0,
"edID": 128049511,
"eddbID": 0,
"fireint": 2.0,
"grp": "ntp",
"id": "4R",
"integrity": 80,
"mass": 5,
"missile": "S",
"mount": "F",
"power": 0.7,
"rating": "I",
"reload": 3,
"shotspeed": 1000,
"thermload": 35,
"symbol": "Hpt_ATVentDisruptorPylon_Fixed_Large"
}
]
}

View File

@@ -91,6 +91,7 @@
"mass": 8,
"mount": "F",
"name": "Advanced Plasma Accelerator",
"special": "Advanced",
"piercing": 100,
"power": 1.97,
"pp": "Denton Patreus",

View File

@@ -183,6 +183,7 @@
"mass": 4,
"mount": "F",
"name": "Disruptor",
"special": "Disruptor",
"piercing": 35,
"power": 0.7,
"pp": "Felicia Winters",

View File

@@ -7,7 +7,7 @@
"eddbID": 0,
"power": 3.2,
"integrity": 48,
"cost": 1097096,
"cost": 1097095,
"id": "2x",
"maxangle": 15,
"scanrange": 24000,
@@ -24,7 +24,7 @@
"eddbID": 0,
"power": 1.6,
"integrity": 56,
"cost": 406332,
"cost": 365698,
"id": "2y",
"maxangle": 15,
"boot": 3,
@@ -41,7 +41,7 @@
"eddbID": 0,
"power": 0.8,
"integrity": 40,
"cost": 121901,
"cost": 121899,
"id": "2z",
"maxangle": 15,
"boot": 3,
@@ -58,7 +58,7 @@
"eddbID": 0,
"power": 0.4,
"integrity": 24,
"cost": 40634,
"cost": 40633,
"id": "3J",
"maxangle": 15,
"boot": 3,
@@ -75,7 +75,7 @@
"eddbID": 0,
"power": 0.2,
"integrity": 24,
"cost": 13545,
"cost": 13544,
"id": "3K",
"maxangle": 15,
"boot": 3,

View File

@@ -88,6 +88,7 @@
"mass": 4,
"mount": "F",
"name": "Imperial Hammer",
"special": "Hammer",
"piercing": 100,
"power": 1.63,
"pp": "Arissa Lavigny-Duval",

View File

@@ -37,7 +37,7 @@
"shotspeed": 350,
"breachmin": 0,
"class": 2,
"cost": 170123,
"cost": 153110,
"damage": 15,
"chargetime": 2,
"damagedist": {

View File

@@ -21,7 +21,7 @@
},
{
"class": 0,
"cost": 0,
"cost": 150000,
"grp": "sfn",
"id": "4E",
"edID": 129022663,

View File

@@ -6,7 +6,7 @@
"shotspeed": 550,
"breachmin": 0.1,
"class": 2,
"cost": 381750,
"cost": 122170,
"damage": 5,
"chargetime": 2,
"damagedist": {
@@ -70,7 +70,7 @@
"shotspeed": 550,
"breachmin": 0.1,
"class": 1,
"cost": 12601,
"cost": 12600,
"damage": 5,
"chargetime": 2,
"damagedist": {
@@ -102,7 +102,7 @@
"shotspeed": 550,
"breachmin": 0.1,
"class": 1,
"cost": 38751,
"cost": 38750,
"damage": 5,
"chargetime": 2,
"damagedist": {

View File

@@ -20,7 +20,7 @@
},
{
"class": 0,
"cost": 745950,
"cost": 745948,
"edID": 128808878,
"grp": "xs",
"id": "3y",
@@ -37,7 +37,7 @@
},
{
"class": 0,
"cost": 745950,
"cost": 850000,
"edID": 129022952,
"grp": "xs",
"id": "4B",

View File

@@ -7,22 +7,26 @@ module.exports = {
pd: require('./standard/power_distributor').pd,
s: require('./standard/sensors').s,
ft: require('./standard/fuel_tank').ft,
pas: require('./standard/planetary_approach_suite').pas
},
hardpoints: {
pl: require('./hardpoints/pulse_laser').pl,
ul: require('./hardpoints/burst_laser').ul,
bl: require('./hardpoints/beam_laser').bl,
mc: require('./hardpoints/multi_cannon').mc,
advmc: require('./hardpoints/multi_cannon_advanced').advmc,
axmc: require('./hardpoints/ax_multi_cannon').axmc,
axmce: require('./hardpoints/ax_multi_cannon_enhanced').axmce,
c: require('./hardpoints/cannon').c,
fc: require('./hardpoints/fragment_cannon').fc,
rfl: require('./hardpoints/remote_release_flak_launcher.json').rfl,
rg: require('./hardpoints/rail_gun').rg,
pa: require('./hardpoints/plasma_accelerator').pa,
mr: require('./hardpoints/missile_rack').mr,
amr: require('./hardpoints/missile_rack_advanced').amr,
axmr: require('./hardpoints/ax_missile_rack').axmr,
axmre: require('./hardpoints/ax_missile_rack_enhanced').axmre,
tp: require('./hardpoints/torpedo_pylon').tp,
ntp: require('./hardpoints/nanite_torpedo_pylon').ntp,
nl: require('./hardpoints/mine_launcher').nl,
ml: require('./hardpoints/mining_laser').ml,
cs: require('./hardpoints/cargo_scanner').cs,
@@ -45,7 +49,8 @@ module.exports = {
tbsc: require('./hardpoints/shock_cannon').tbsc,
tbem: require('./hardpoints/enzyme_missile_rack.json').tbem,
tbrfl: require('./hardpoints/remote_release_flechette_launcher.json').tbrfl,
gsc: require('./hardpoints/guardian_shard_cannon').gsc
gsc: require('./hardpoints/guardian_shard_cannon').gsc,
mh: require('./hardpoints/missing_hardpoint').mh,
},
internal: {
am: require('./internal/auto_field_maintenance_unit').am,
@@ -84,5 +89,7 @@ module.exports = {
gmrp: require('./internal/guardian_module_reinforcement_package').gmrp,
sua: require('./internal/supercruise_assist').sua,
ews: require('./internal/experemental_weapon_stabilizer').ews,
pas: require('./internal/planetary_approach_suite').pas,
mm: require('./internal/missing_module').mm,
}
}

View File

@@ -324,7 +324,7 @@
"ammo": 6100,
"ammocost": 1,
"class": 5,
"cost": 104980,
"cost": 104976,
"edID": 128667602,
"eddbID": 1332,
"grp": "am",
@@ -340,7 +340,7 @@
"ammo": 5500,
"ammocost": 1,
"class": 5,
"cost": 314930,
"cost": 314928,
"edID": 128667610,
"eddbID": 1340,
"grp": "am",
@@ -356,7 +356,7 @@
"ammo": 6100,
"ammocost": 1,
"class": 5,
"cost": 944780,
"cost": 944784,
"edID": 128667618,
"eddbID": 1348,
"grp": "am",
@@ -372,7 +372,7 @@
"ammo": 7300,
"ammocost": 1,
"class": 5,
"cost": 2834350,
"cost": 2834352,
"edID": 128667626,
"eddbID": 1356,
"grp": "am",
@@ -388,7 +388,7 @@
"ammo": 6700,
"ammocost": 1,
"class": 5,
"cost": 8503060,
"cost": 8503056,
"edID": 128667634,
"eddbID": 1364,
"grp": "am",
@@ -404,7 +404,7 @@
"ammo": 7400,
"ammocost": 1,
"class": 6,
"cost": 188960,
"cost": 188957,
"edID": 128667603,
"eddbID": 1333,
"grp": "am",
@@ -436,7 +436,7 @@
"ammo": 7400,
"ammocost": 1,
"class": 6,
"cost": 1700610,
"cost": 1700611,
"edID": 128667619,
"eddbID": 1349,
"grp": "am",
@@ -452,7 +452,7 @@
"ammo": 8900,
"ammocost": 1,
"class": 6,
"cost": 5101830,
"cost": 5101834,
"edID": 128667627,
"eddbID": 1357,
"grp": "am",
@@ -468,7 +468,7 @@
"ammo": 8100,
"ammocost": 1,
"class": 6,
"cost": 15305500,
"cost": 15305501,
"edID": 128667635,
"eddbID": 1365,
"grp": "am",
@@ -484,7 +484,7 @@
"ammo": 8700,
"ammocost": 1,
"class": 7,
"cost": 340120,
"cost": 340122,
"edID": 128667604,
"eddbID": 1334,
"grp": "am",
@@ -500,7 +500,7 @@
"ammo": 7800,
"ammocost": 1,
"class": 7,
"cost": 1020370,
"cost": 1020367,
"edID": 128667612,
"eddbID": 1342,
"grp": "am",
@@ -548,7 +548,7 @@
"ammo": 9600,
"ammocost": 1,
"class": 7,
"cost": 27549900,
"cost": 27549901,
"edID": 128667636,
"eddbID": 1366,
"grp": "am",
@@ -612,7 +612,7 @@
"ammo": 12000,
"ammocost": 1,
"class": 8,
"cost": 16529940,
"cost": 16529941,
"edID": 128667629,
"eddbID": 1359,
"grp": "am",
@@ -628,7 +628,7 @@
"ammo": 11000,
"ammocost": 1,
"class": 8,
"cost": 49589820,
"cost": 49589823,
"edID": 128667637,
"eddbID": 1367,
"grp": "am",

View File

@@ -3,7 +3,7 @@
{
"brokenregen": 2.4,
"class": 1,
"cost": 7710,
"cost": 7713,
"distdraw": 0.6,
"edID": 128671331,
"eddbID": 1530,
@@ -30,7 +30,7 @@
{
"brokenregen": 2.4,
"class": 2,
"cost": 26710,
"cost": 26705,
"distdraw": 0.6,
"edID": 128671332,
"eddbID": 1531,
@@ -57,7 +57,7 @@
{
"brokenregen": 2.8,
"class": 3,
"cost": 84650,
"cost": 84653,
"distdraw": 0.6,
"edID": 128671333,
"eddbID": 1532,
@@ -84,7 +84,7 @@
{
"brokenregen": 3.8,
"class": 4,
"cost": 268350,
"cost": 268347,
"distdraw": 0.6,
"edID": 128671334,
"eddbID": 1533,
@@ -111,7 +111,7 @@
{
"brokenregen": 5.6,
"class": 5,
"cost": 850660,
"cost": 850659,
"distdraw": 0.6,
"edID": 128671335,
"eddbID": 1534,
@@ -138,7 +138,7 @@
{
"brokenregen": 8,
"class": 6,
"cost": 2696600,
"cost": 2696589,
"distdraw": 0.6,
"edID": 128671336,
"eddbID": 1535,
@@ -165,7 +165,7 @@
{
"brokenregen": 11,
"class": 7,
"cost": 8548186,
"cost": 8548185,
"distdraw": 0.6,
"edID": 128671337,
"eddbID": 1536,
@@ -192,7 +192,7 @@
{
"brokenregen": 14.4,
"class": 8,
"cost": 27097750,
"cost": 27097748,
"distdraw": 0.6,
"edID": 128671338,
"eddbID": 1537,

View File

@@ -2,7 +2,7 @@
"pci": [
{
"class": 3,
"cost": 26707,
"cost": 26705,
"edID": 128734692,
"eddbID": 1568,
"grp": "pci",
@@ -16,7 +16,7 @@
},
{
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@@ -30,7 +30,7 @@
},
{
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"cost": 92362,
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@@ -44,7 +44,7 @@
},
{
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"cost": 184232,
"edID": 128727927,
"eddbID": 1571,
"grp": "pci",

View File

@@ -31,7 +31,7 @@
{
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"cost": 10563,
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@@ -45,7 +45,7 @@
{
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"cost": 34328,
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@@ -59,7 +59,7 @@
{
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"cost": 111566,
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@@ -73,7 +73,7 @@
{
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"cost": 362591,
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@@ -101,7 +101,7 @@
{
"cargo": 256,
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"cost": 3829866,
"edID": 128064345,
"eddbID": 1198,
"grp": "cr",

View File

@@ -18,7 +18,7 @@
},
{
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@@ -34,7 +34,7 @@
},
{
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@@ -50,7 +50,7 @@
},
{
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"cost": 1312200,
"edID": 128793944,
"eddbID": 1635,
"grp": "dtl",

View File

@@ -17,9 +17,9 @@
},
{
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"eddbID": 1810,
"grp": "dc",
"id": "3x",
"integrity": 10,

View File

@@ -2,7 +2,7 @@
"pce": [
{
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"cost": 4312,
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@@ -16,7 +16,7 @@
},
{
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@@ -30,7 +30,7 @@
},
{
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"cost": 18954,
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@@ -44,7 +44,7 @@
},
{
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@@ -58,7 +58,7 @@
},
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"grp": "pce",

View File

@@ -8,7 +8,7 @@
"edID": 129019260,
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"cost": 2000000,
"symbol": "Int_ExpModuleStabiliser_Size3_Class3",
"grp": "ews",
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@@ -19,7 +19,7 @@
"class": 5,
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"power": 3.0,
"cost": 4000000,

View File

@@ -3,7 +3,7 @@
{
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"cost": 575643,
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@@ -21,7 +21,7 @@
{
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@@ -40,7 +40,7 @@
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"cost": 2369320,
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"fightercost": 1030,
"grp": "fh",

View File

@@ -2,7 +2,7 @@
"pcm": [
{
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@@ -16,7 +16,7 @@
},
{
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@@ -30,7 +30,7 @@
},
{
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"cost": 552698,
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"grp": "pcm",

View File

@@ -273,7 +273,7 @@
{
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@@ -291,7 +291,7 @@
{
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@@ -309,7 +309,7 @@
{
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@@ -327,7 +327,7 @@
{
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@@ -345,7 +345,7 @@
{
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"facinglimit": 50,

View File

@@ -2,7 +2,7 @@
"fs": [
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@@ -16,7 +16,7 @@
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@@ -30,7 +30,7 @@
},
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@@ -44,7 +44,7 @@
},
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@@ -72,7 +72,7 @@
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@@ -86,7 +86,7 @@
},
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@@ -100,7 +100,7 @@
},
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@@ -114,7 +114,7 @@
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@@ -128,7 +128,7 @@
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@@ -142,7 +142,7 @@
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@@ -156,7 +156,7 @@
},
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@@ -170,7 +170,7 @@
},
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@@ -184,7 +184,7 @@
},
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@@ -198,7 +198,7 @@
},
{
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@@ -212,7 +212,7 @@
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@@ -226,7 +226,7 @@
},
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@@ -240,7 +240,7 @@
},
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@@ -254,7 +254,7 @@
},
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@@ -268,7 +268,7 @@
},
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@@ -282,7 +282,7 @@
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@@ -296,7 +296,7 @@
},
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@@ -310,7 +310,7 @@
},
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@@ -324,7 +324,7 @@
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@@ -338,7 +338,7 @@
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@@ -352,7 +352,7 @@
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@@ -366,7 +366,7 @@
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@@ -380,7 +380,7 @@
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@@ -394,7 +394,7 @@
},
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@@ -422,7 +422,7 @@
},
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@@ -436,7 +436,7 @@
},
{
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@@ -464,7 +464,7 @@
},
{
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@@ -478,7 +478,7 @@
},
{
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@@ -506,7 +506,7 @@
},
{
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@@ -520,7 +520,7 @@
},
{
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@@ -548,7 +548,7 @@
},
{
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"eddbID": 1285,
"grp": "fs",

View File

@@ -2,7 +2,7 @@
"pcq": [
{
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"cost": 1658095,
"edID": 128727925,
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"grp": "pcq",
@@ -16,7 +16,7 @@
},
{
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"grp": "pcq",

View File

@@ -0,0 +1,20 @@
{
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{
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"eddbID": 0,
"grp": "mm",
"id": "4I",
"integrity": 0,
"mass": 0,
"name": "Unrecognised Module",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"power": 0,
"rating": "Z",
"symbol": "Int_Missing_Module"
}
]
}

View File

@@ -68,7 +68,7 @@
},
{
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"grp": "mlc",
@@ -85,7 +85,7 @@
},
{
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"grp": "mlc",
@@ -170,4 +170,3 @@
}
]
}

View File

@@ -0,0 +1,35 @@
{
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"name": "Planetary Approach Suite (Horizons)",
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"rating": "I",
"symbol": "Int_PlanetApproachSuite",
"ukName": "Planetary Approach Suite (Horizons)",
"ukDiscript": "Assistant for planetary approach and landing."
},
{
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"name": "Advanced Planetary Approach Suite (Odyssey)",
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"rating": "I",
"symbol": "int_planetapproachsuite_advanced",
"ukName": "Advanced Planetary Approach Suite (Odyssey)",
"ukDiscript": "Advanced assistant for planetary approach and landing."
}
]
}

View File

@@ -213,7 +213,7 @@
{
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@@ -227,7 +227,7 @@
{
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@@ -241,7 +241,7 @@
{
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@@ -255,7 +255,7 @@
{
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@@ -269,7 +269,7 @@
{
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View File

@@ -534,7 +534,7 @@
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@@ -582,7 +582,7 @@
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@@ -606,7 +606,7 @@
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View File

@@ -30,7 +30,7 @@
{
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@@ -57,7 +57,7 @@
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@@ -84,7 +84,7 @@
{
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@@ -111,7 +111,7 @@
{
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@@ -138,7 +138,7 @@
{
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@@ -165,7 +165,7 @@
{
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@@ -192,7 +192,7 @@
{
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@@ -219,7 +219,7 @@
{
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@@ -246,7 +246,7 @@
{
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@@ -273,7 +273,7 @@
{
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@@ -300,7 +300,7 @@
{
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@@ -327,7 +327,7 @@
{
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@@ -354,7 +354,7 @@
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@@ -381,7 +381,7 @@
{
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@@ -435,7 +435,7 @@
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@@ -462,7 +462,7 @@
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@@ -489,7 +489,7 @@
{
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@@ -516,7 +516,7 @@
{
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@@ -543,7 +543,7 @@
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@@ -570,7 +570,7 @@
{
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@@ -597,7 +597,7 @@
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@@ -624,7 +624,7 @@
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@@ -651,7 +651,7 @@
{
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@@ -678,7 +678,7 @@
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"eddbID": 1140,
@@ -705,7 +705,7 @@
{
"brokenregen": 7.33,
"class": 7,
"cost": 633200,
"cost": 633199,
"distdraw": 0.6,
"edID": 128064288,
"eddbID": 1141,
@@ -732,7 +732,7 @@
{
"brokenregen": 7.33,
"class": 7,
"cost": 1899600,
"cost": 1899597,
"distdraw": 0.6,
"edID": 128064289,
"eddbID": 1142,
@@ -786,7 +786,7 @@
{
"brokenregen": 7.33,
"class": 7,
"cost": 17096370,
"cost": 17096371,
"distdraw": 0.6,
"edID": 128064291,
"eddbID": 1144,
@@ -813,7 +813,7 @@
{
"brokenregen": 7.33,
"class": 7,
"cost": 51289110,
"cost": 51289112,
"distdraw": 0.6,
"edID": 128064292,
"eddbID": 1145,
@@ -840,7 +840,7 @@
{
"brokenregen": 9.6,
"class": 8,
"cost": 2007240,
"cost": 2007241,
"distdraw": 0.6,
"edID": 128064293,
"eddbID": 1146,
@@ -867,7 +867,7 @@
{
"brokenregen": 9.6,
"class": 8,
"cost": 6021720,
"cost": 6021722,
"distdraw": 0.6,
"edID": 128064294,
"eddbID": 1147,
@@ -894,7 +894,7 @@
{
"brokenregen": 9.6,
"class": 8,
"cost": 18065170,
"cost": 18065165,
"distdraw": 0.6,
"edID": 128064295,
"eddbID": 1148,
@@ -921,7 +921,7 @@
{
"brokenregen": 9.6,
"class": 8,
"cost": 54195500,
"cost": 54195495,
"distdraw": 0.6,
"edID": 128064296,
"eddbID": 1149,
@@ -948,7 +948,7 @@
{
"brokenregen": 9.6,
"class": 8,
"cost": 162586490,
"cost": 162586486,
"distdraw": 0.6,
"edID": 128064297,
"eddbID": 1150,

View File

@@ -4,7 +4,7 @@
"class": 1,
"cost": 9121,
"edID": 128932273,
"eddbID": 1538,
"eddbID": 1809,
"grp": "sua",
"id": "3w",
"mass": 0,

View File

@@ -97,7 +97,7 @@
},
{
"class": 7,
"cost": 633200,
"cost": 633199,
"edID": 128064128,
"eddbID": 986,
"fuelmul": 0.011,
@@ -116,7 +116,7 @@
},
{
"class": 7,
"cost": 1899600,
"cost": 1899597,
"edID": 128064129,
"eddbID": 987,
"fuelmul": 0.01,
@@ -154,7 +154,7 @@
},
{
"class": 7,
"cost": 17096370,
"cost": 17096371,
"edID": 128064131,
"eddbID": 989,
"fuelmul": 0.01,
@@ -173,7 +173,7 @@
},
{
"class": 7,
"cost": 51289110,
"cost": 51289112,
"edID": 128064132,
"eddbID": 990,
"fuelmul": 0.012,
@@ -192,7 +192,7 @@
},
{
"class": 6,
"cost": 199750,
"cost": 199747,
"edID": 128064123,
"eddbID": 981,
"fuelmul": 0.011,
@@ -211,7 +211,7 @@
},
{
"class": 6,
"cost": 599240,
"cost": 599242,
"edID": 128064124,
"eddbID": 982,
"fuelmul": 0.01,
@@ -230,7 +230,7 @@
},
{
"class": 6,
"cost": 1797730,
"cost": 1797726,
"edID": 128064125,
"eddbID": 983,
"fuelmul": 0.008,
@@ -249,7 +249,7 @@
},
{
"class": 6,
"cost": 5393180,
"cost": 5393177,
"edID": 128064126,
"eddbID": 984,
"fuelmul": 0.01,
@@ -268,7 +268,7 @@
},
{
"class": 6,
"cost": 16179530,
"cost": 16179531,
"edID": 128064127,
"eddbID": 985,
"fuelmul": 0.012,
@@ -287,7 +287,7 @@
},
{
"class": 5,
"cost": 63010,
"cost": 63012,
"edID": 128064118,
"eddbID": 976,
"fuelmul": 0.011,
@@ -306,7 +306,7 @@
},
{
"class": 5,
"cost": 189040,
"cost": 189035,
"edID": 128064119,
"eddbID": 977,
"fuelmul": 0.01,
@@ -325,7 +325,7 @@
},
{
"class": 5,
"cost": 567110,
"cost": 567106,
"edID": 128064120,
"eddbID": 978,
"fuelmul": 0.008,
@@ -344,7 +344,7 @@
},
{
"class": 5,
"cost": 1701320,
"cost": 1701318,
"edID": 128064121,
"eddbID": 979,
"fuelmul": 0.01,
@@ -363,7 +363,7 @@
},
{
"class": 5,
"cost": 5103950,
"cost": 5103953,
"edID": 128064122,
"eddbID": 980,
"fuelmul": 0.012,
@@ -382,7 +382,7 @@
},
{
"class": 4,
"cost": 19880,
"cost": 19878,
"edID": 128064113,
"eddbID": 971,
"fuelmul": 0.011,
@@ -401,7 +401,7 @@
},
{
"class": 4,
"cost": 59630,
"cost": 59633,
"edID": 128064114,
"eddbID": 972,
"fuelmul": 0.01,
@@ -420,7 +420,7 @@
},
{
"class": 4,
"cost": 178900,
"cost": 178898,
"edID": 128064115,
"eddbID": 973,
"fuelmul": 0.008,
@@ -439,7 +439,7 @@
},
{
"class": 4,
"cost": 536690,
"cost": 536693,
"edID": 128064116,
"eddbID": 974,
"fuelmul": 0.01,
@@ -477,7 +477,7 @@
},
{
"class": 3,
"cost": 6270,
"cost": 6271,
"edID": 128064108,
"eddbID": 966,
"fuelmul": 0.011,
@@ -496,7 +496,7 @@
},
{
"class": 3,
"cost": 18810,
"cost": 18812,
"edID": 128064109,
"eddbID": 967,
"fuelmul": 0.01,
@@ -515,7 +515,7 @@
},
{
"class": 3,
"cost": 56440,
"cost": 56435,
"edID": 128064110,
"eddbID": 968,
"fuelmul": 0.008,
@@ -534,7 +534,7 @@
},
{
"class": 3,
"cost": 169300,
"cost": 169304,
"edID": 128064111,
"eddbID": 969,
"fuelmul": 0.01,
@@ -553,7 +553,7 @@
},
{
"class": 3,
"cost": 507910,
"cost": 507912,
"edID": 128064112,
"eddbID": 970,
"fuelmul": 0.012,
@@ -572,7 +572,7 @@
},
{
"class": 2,
"cost": 1980,
"cost": 1978,
"edID": 128064103,
"eddbID": 961,
"fuelmul": 0.011,
@@ -591,7 +591,7 @@
},
{
"class": 2,
"cost": 5930,
"cost": 5934,
"edID": 128064104,
"eddbID": 962,
"fuelmul": 0.01,
@@ -610,7 +610,7 @@
},
{
"class": 2,
"cost": 17800,
"cost": 17803,
"edID": 128064105,
"eddbID": 963,
"fuelmul": 0.008,
@@ -629,7 +629,7 @@
},
{
"class": 2,
"cost": 53410,
"cost": 53408,
"edID": 128064106,
"eddbID": 964,
"fuelmul": 0.01,
@@ -648,7 +648,7 @@
},
{
"class": 2,
"cost": 160220,
"cost": 160224,
"edID": 128064107,
"eddbID": 965,
"fuelmul": 0.012,
@@ -705,7 +705,7 @@
},
{
"class": 7,
"cost": 6838548,
"cost": 20515645,
"edID": 129030483,
"fuelmul": 0.012,
"fuelpower": 2.75,
@@ -800,7 +800,7 @@
},
{
"class": 6,
"cost": 2157271,
"cost": 6471812,
"edID": 129030484,
"fuelmul": 0.012,
"fuelpower": 2.6,
@@ -895,7 +895,7 @@
},
{
"class": 5,
"cost": 623816,
"cost": 2041581,
"edID": 129030474,
"fuelmul": 0.012,
"fuelpower": 2.45,
@@ -990,7 +990,7 @@
},
{
"class": 4,
"cost": 214677,
"cost": 644032,
"edID": 129030485,
"fuelmul": 0.012,
"fuelpower": 2.3,
@@ -1085,7 +1085,7 @@
},
{
"class": 3,
"cost": 67722,
"cost": 203165,
"edID": 129030486,
"fuelmul": 0.012,
"fuelpower": 2.15,
@@ -1146,7 +1146,7 @@
"edID": 129030580,
"fuelmul": 0.013,
"fuelpower": 2.0,
"grp": "fsd2",
"grp": "fsd",
"id": "FY",
"name": "Frame Shift Drive (SCO)",
"integrity": 64,
@@ -1180,7 +1180,7 @@
},
{
"class": 2,
"cost": 21363,
"cost": 64090,
"edID": 129030487,
"fuelmul": 0.012,
"fuelpower": 2.0,
@@ -1234,6 +1234,25 @@
"symbol": "Int_Hyperdrive_Overcharge_Size2_Class1",
"ukName": "FSD",
"ukDiscript": "Faster-than-light capable ship drive, featuring experimental overcharge capabilities, necessary for supercruise travel and hyperspace jumps between star systems."
},
{
"class": 0,
"cost": 0,
"edID": 0,
"fuelmul": 0,
"fuelpower": 0,
"grp": "fsd",
"id": "4P",
"name": "Unrecognised Frame Shift Drive",
"integrity": 0,
"mass": 0,
"maxfuel": 0,
"optmass": 0,
"power": 0,
"rating": "Z",
"symbol": "Int_Missing_Hyperdrive",
"ukName": "Unrecognised Frame Shift Drive",
"ukDiscript": "Unrecognised Frame Shift Drive"
}
]
}

View File

@@ -30,7 +30,7 @@
},
{
"class": 3,
"cost": 7060,
"cost": 7063,
"edID": 128064348,
"eddbID": 1201,
"fuel": 8,
@@ -44,7 +44,7 @@
},
{
"class": 4,
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"cost": 24734,
"edID": 128064349,
"eddbID": 1202,
"fuel": 16,
@@ -58,7 +58,7 @@
},
{
"class": 5,
"cost": 97750,
"cost": 97754,
"edID": 128064350,
"eddbID": 1203,
"fuel": 32,
@@ -72,7 +72,7 @@
},
{
"class": 6,
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"cost": 341577,
"edID": 128064351,
"eddbID": 1204,
"fuel": 64,
@@ -86,7 +86,7 @@
},
{
"class": 7,
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"cost": 1780914,
"edID": 128064352,
"eddbID": 1205,
"fuel": 128,
@@ -100,7 +100,7 @@
},
{
"class": 8,
"cost": 5428431,
"cost": 5428429,
"edID": 128064353,
"eddbID": 1206,
"fuel": 256,
@@ -111,6 +111,21 @@
"symbol": "Int_FuelTank_Size8_Class3",
"ukName": "Fuel Tank",
"ukDiscript": "Storage container for fuel used by ship's power plant."
},
{
"class": 1,
"cost": 0,
"edID": 0,
"eddbID": 0,
"fuel": 0,
"mass": 0,
"grp": "ft",
"id": "4M",
"rating": "Z",
"symbol": "Int_Missing_FuelTank",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"ukName": "Unrecognised Fuel Tank",
"ukDiscript": "Unrecognised Fuel Tank"
}
]
}

View File

@@ -3,7 +3,7 @@
{
"boot": 1,
"class": 8,
"cost": 697590,
"cost": 697584,
"edID": 128064173,
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"grp": "ls",
@@ -20,7 +20,7 @@
{
"boot": 1,
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"cost": 1743961,
"edID": 128064174,
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"grp": "ls",
@@ -37,7 +37,7 @@
{
"boot": 1,
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"cost": 4359903,
"edID": 128064175,
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"grp": "ls",
@@ -54,7 +54,7 @@
{
"boot": 1,
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"cost": 10899756,
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"grp": "ls",
@@ -71,7 +71,7 @@
{
"boot": 1,
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"cost": 27249391,
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"eddbID": 1035,
"grp": "ls",
@@ -88,7 +88,7 @@
{
"boot": 1,
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"cost": 249137,
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"eddbID": 1026,
"grp": "ls",
@@ -105,7 +105,7 @@
{
"boot": 1,
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"cost": 622843,
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"grp": "ls",
@@ -122,7 +122,7 @@
{
"boot": 1,
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"cost": 1557108,
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"grp": "ls",
@@ -156,7 +156,7 @@
{
"boot": 1,
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"cost": 9731925,
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"grp": "ls",
@@ -173,7 +173,7 @@
{
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"cost": 88978,
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"grp": "ls",
@@ -190,7 +190,7 @@
{
"boot": 1,
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"cost": 222444,
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"grp": "ls",
@@ -224,7 +224,7 @@
{
"boot": 1,
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"cost": 1390280,
"cost": 1390275,
"edID": 128064166,
"eddbID": 1024,
"grp": "ls",
@@ -241,7 +241,7 @@
{
"boot": 1,
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"cost": 3475690,
"cost": 3475688,
"edID": 128064167,
"eddbID": 1025,
"grp": "ls",
@@ -258,7 +258,7 @@
{
"boot": 1,
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"cost": 31780,
"cost": 31778,
"edID": 128064158,
"eddbID": 1016,
"grp": "ls",
@@ -275,7 +275,7 @@
{
"boot": 1,
"class": 5,
"cost": 79440,
"cost": 79444,
"edID": 128064159,
"eddbID": 1017,
"grp": "ls",
@@ -292,7 +292,7 @@
{
"boot": 1,
"class": 5,
"cost": 198610,
"cost": 198611,
"edID": 128064160,
"eddbID": 1018,
"grp": "ls",
@@ -309,7 +309,7 @@
{
"boot": 1,
"class": 5,
"cost": 496530,
"cost": 496527,
"edID": 128064161,
"eddbID": 1019,
"grp": "ls",
@@ -326,7 +326,7 @@
{
"boot": 1,
"class": 5,
"cost": 1241320,
"cost": 1241317,
"edID": 128064162,
"eddbID": 1020,
"grp": "ls",
@@ -343,7 +343,7 @@
{
"boot": 1,
"class": 4,
"cost": 11350,
"cost": 11349,
"edID": 128064153,
"eddbID": 1011,
"grp": "ls",
@@ -360,7 +360,7 @@
{
"boot": 1,
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"cost": 28370,
"cost": 28373,
"edID": 128064154,
"eddbID": 1012,
"grp": "ls",
@@ -377,7 +377,7 @@
{
"boot": 1,
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"cost": 70930,
"cost": 70932,
"edID": 128064155,
"eddbID": 1013,
"grp": "ls",
@@ -394,7 +394,7 @@
{
"boot": 1,
"class": 4,
"cost": 177330,
"cost": 177331,
"edID": 128064156,
"eddbID": 1014,
"grp": "ls",
@@ -411,7 +411,7 @@
{
"boot": 1,
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"cost": 443330,
"cost": 443328,
"edID": 128064157,
"eddbID": 1015,
"grp": "ls",
@@ -428,7 +428,7 @@
{
"boot": 1,
"class": 3,
"cost": 4050,
"cost": 4053,
"edID": 128064148,
"eddbID": 1006,
"grp": "ls",
@@ -445,7 +445,7 @@
{
"boot": 1,
"class": 3,
"cost": 10130,
"cost": 10133,
"edID": 128064149,
"eddbID": 1007,
"grp": "ls",
@@ -462,7 +462,7 @@
{
"boot": 1,
"class": 3,
"cost": 25330,
"cost": 25333,
"edID": 128064150,
"eddbID": 1008,
"grp": "ls",
@@ -479,7 +479,7 @@
{
"boot": 1,
"class": 3,
"cost": 63330,
"cost": 63333,
"edID": 128064151,
"eddbID": 1009,
"grp": "ls",
@@ -496,7 +496,7 @@
{
"boot": 1,
"class": 3,
"cost": 158330,
"cost": 158331,
"edID": 128064152,
"eddbID": 1010,
"grp": "ls",
@@ -513,7 +513,7 @@
{
"boot": 1,
"class": 2,
"cost": 1450,
"cost": 1448,
"edID": 128064143,
"eddbID": 1001,
"grp": "ls",
@@ -530,7 +530,7 @@
{
"boot": 1,
"class": 2,
"cost": 3620,
"cost": 3619,
"edID": 128064144,
"eddbID": 1002,
"grp": "ls",
@@ -547,7 +547,7 @@
{
"boot": 1,
"class": 2,
"cost": 9050,
"cost": 9048,
"edID": 128064145,
"eddbID": 1003,
"grp": "ls",
@@ -564,7 +564,7 @@
{
"boot": 1,
"class": 2,
"cost": 22620,
"cost": 22619,
"edID": 128064146,
"eddbID": 1004,
"grp": "ls",
@@ -581,7 +581,7 @@
{
"boot": 1,
"class": 2,
"cost": 56550,
"cost": 56547,
"edID": 128064147,
"eddbID": 1005,
"grp": "ls",
@@ -598,7 +598,7 @@
{
"boot": 1,
"class": 1,
"cost": 520,
"cost": 517,
"edID": 128064138,
"eddbID": 996,
"grp": "ls",
@@ -615,7 +615,7 @@
{
"boot": 1,
"class": 1,
"cost": 1290,
"cost": 1293,
"edID": 128064139,
"eddbID": 997,
"grp": "ls",
@@ -632,7 +632,7 @@
{
"boot": 1,
"class": 1,
"cost": 3230,
"cost": 3231,
"edID": 128064140,
"eddbID": 998,
"grp": "ls",
@@ -649,7 +649,7 @@
{
"boot": 1,
"class": 1,
"cost": 8080,
"cost": 8078,
"edID": 128064141,
"eddbID": 999,
"grp": "ls",
@@ -666,7 +666,7 @@
{
"boot": 1,
"class": 1,
"cost": 20200,
"cost": 20195,
"edID": 128064142,
"eddbID": 1000,
"grp": "ls",
@@ -679,6 +679,24 @@
"symbol": "Int_LifeSupport_Size1_Class5",
"ukName": "Life Support",
"ukDiscript": "Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. "
},
{
"boot": 0,
"class": 0,
"cost": 0,
"edID": 0,
"eddbID": 0,
"grp": "ls",
"id": "4O",
"integrity": 0,
"mass": 0,
"power": 0,
"rating": "Z",
"time": 0,
"symbol": "Int_Missing_LifeSupport",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"ukName": "Unrecognised Life Support",
"ukDiscript": "Unrecognised Life Support"
}
]
}

View File

@@ -1,18 +0,0 @@
{
"pas": [
{
"class": 1,
"cost": 500,
"edID": 128672317,
"eddbID": 1538,
"grp": "pas",
"id": "PA",
"mass": 0,
"power": 0,
"rating": "I",
"symbol": "Int_PlanetApproachSuite",
"ukName": "Planetary Approach Suite",
"ukDiscript": "The required Thruster modifications, sensor package and avionics to allow a ship to fly effectively in close proximity to planets."
}
]
}

View File

@@ -2,7 +2,7 @@
"pd": [
{
"class": 8,
"cost": 697580,
"cost": 697584,
"edID": 128064213,
"eddbID": 1071,
"engcap": 32,
@@ -23,7 +23,7 @@
},
{
"class": 8,
"cost": 1743960,
"cost": 1743961,
"edID": 128064214,
"eddbID": 1072,
"engcap": 36,
@@ -44,7 +44,7 @@
},
{
"class": 8,
"cost": 4359900,
"cost": 4359903,
"edID": 128064215,
"eddbID": 1073,
"engcap": 40,
@@ -65,7 +65,7 @@
},
{
"class": 8,
"cost": 10899760,
"cost": 10899756,
"edID": 128064216,
"eddbID": 1074,
"engcap": 44,
@@ -86,7 +86,7 @@
},
{
"class": 8,
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"cost": 27249391,
"edID": 128064217,
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"engcap": 48,
@@ -107,7 +107,7 @@
},
{
"class": 7,
"cost": 249140,
"cost": 249137,
"edID": 128064208,
"eddbID": 1066,
"engcap": 27,
@@ -128,7 +128,7 @@
},
{
"class": 7,
"cost": 622840,
"cost": 622843,
"edID": 128064209,
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"engcap": 31,
@@ -149,7 +149,7 @@
},
{
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@@ -191,7 +191,7 @@
},
{
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@@ -212,7 +212,7 @@
},
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@@ -233,7 +233,7 @@
},
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@@ -275,7 +275,7 @@
},
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@@ -296,7 +296,7 @@
},
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@@ -317,7 +317,7 @@
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@@ -338,7 +338,7 @@
},
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@@ -359,7 +359,7 @@
},
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@@ -380,7 +380,7 @@
},
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@@ -401,7 +401,7 @@
},
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@@ -422,7 +422,7 @@
},
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@@ -443,7 +443,7 @@
},
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@@ -464,7 +464,7 @@
},
{
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@@ -485,7 +485,7 @@
},
{
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@@ -506,7 +506,7 @@
},
{
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@@ -527,7 +527,7 @@
},
{
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@@ -548,7 +548,7 @@
},
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@@ -569,7 +569,7 @@
},
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@@ -590,7 +590,7 @@
},
{
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@@ -611,7 +611,7 @@
},
{
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@@ -632,7 +632,7 @@
},
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@@ -653,7 +653,7 @@
},
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@@ -674,7 +674,7 @@
},
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@@ -695,7 +695,7 @@
},
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@@ -716,7 +716,7 @@
},
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@@ -737,7 +737,7 @@
},
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@@ -758,7 +758,7 @@
},
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@@ -779,7 +779,7 @@
},
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@@ -800,7 +800,7 @@
},
{
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@@ -821,7 +821,7 @@
},
{
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@@ -867,18 +867,18 @@
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"id": "0U",
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"name": "Guardian Power Distributor",
"symbol": "Int_GuardianPowerDistributor_Size2",
"ukName": "Guardian Power Distributor",
@@ -1015,6 +1015,29 @@
"symbol": "Int_GuardianPowerDistributor_Size8",
"ukName": "Guardian Power Distributor",
"ukDiscript": "Distribution system for ENG, SYS and WEP capacitors. Enhanced with Guardian technology to speed up capacitor recharge rates, at the cost of smaller capacitors and increased heat generation. Also boosts overall power output of any power plant it is hooked into."
},
{
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"rating": "Z",
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"wepcap": 0,
"weprate": 0,
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"name": "Unrecognised Power Distributor",
"symbol": "Int_Missing_PowerDistributor",
"ukName": "Unrecognised Power Distributor",
"ukDiscript": "Unrecognised Power Distributor"
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}

View File

@@ -2,7 +2,7 @@
"pp": [
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@@ -34,7 +34,7 @@
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@@ -146,7 +146,7 @@
},
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},
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@@ -210,7 +210,7 @@
},
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},
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},
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},
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@@ -354,7 +354,7 @@
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@@ -370,7 +370,7 @@
},
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@@ -386,7 +386,7 @@
},
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@@ -402,7 +402,7 @@
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},
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@@ -434,7 +434,7 @@
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@@ -450,7 +450,7 @@
},
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},
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@@ -482,7 +482,7 @@
},
{
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"cost": 1977,
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@@ -498,7 +498,7 @@
},
{
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@@ -514,7 +514,7 @@
},
{
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@@ -530,7 +530,7 @@
},
{
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@@ -546,7 +546,7 @@
},
{
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"edID": 128064037,
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"eff": 0.4,
@@ -678,6 +678,24 @@
"symbol": "Int_GuardianPowerplant_Size8",
"ukName": "Guardian Power Plant",
"ukDiscript": "Consumes fuel to power all ship modules. Enhanced with Guardian technology to produce greater power output, at the cost of heat generated and mass."
},
{
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"edID": 0,
"eddbID": 0,
"eff": 0,
"grp": "pp",
"id": "4K",
"integrity": 0,
"mass": 0,
"pgen": 0,
"rating": "Z",
"name": "Unrecognised Power Plant",
"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
"symbol": "Int_Missing_Powerplant",
"ukName": "Unrecognised Power Plant",
"ukDiscript": "Unrecognised Power Plant"
}
]
}

View File

@@ -3,7 +3,7 @@
{
"angle": 30,
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"cost": 697584,
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@@ -20,7 +20,7 @@
{
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"cost": 1743961,
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@@ -37,7 +37,7 @@
{
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"cost": 4359903,
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@@ -54,7 +54,7 @@
{
"angle": 30,
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"cost": 10899756,
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@@ -71,7 +71,7 @@
{
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"cost": 27249391,
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@@ -88,7 +88,7 @@
{
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@@ -105,7 +105,7 @@
{
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"cost": 622843,
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@@ -122,7 +122,7 @@
{
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"grp": "s",
@@ -156,7 +156,7 @@
{
"angle": 30,
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@@ -173,7 +173,7 @@
{
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"cost": 88978,
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@@ -190,7 +190,7 @@
{
"angle": 30,
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"cost": 222444,
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@@ -224,7 +224,7 @@
{
"angle": 30,
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"cost": 1390275,
"edID": 128064246,
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@@ -241,7 +241,7 @@
{
"angle": 30,
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"cost": 3475688,
"edID": 128064247,
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@@ -258,7 +258,7 @@
{
"angle": 30,
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"cost": 31778,
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@@ -275,7 +275,7 @@
{
"angle": 30,
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"cost": 79444,
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"grp": "s",
@@ -292,7 +292,7 @@
{
"angle": 30,
"class": 5,
"cost": 198610,
"cost": 198611,
"edID": 128064240,
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"grp": "s",
@@ -309,7 +309,7 @@
{
"angle": 30,
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"cost": 496527,
"edID": 128064241,
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@@ -326,7 +326,7 @@
{
"angle": 30,
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"cost": 1241317,
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"grp": "s",
@@ -343,7 +343,7 @@
{
"angle": 30,
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"cost": 11349,
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@@ -360,7 +360,7 @@
{
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"cost": 28373,
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@@ -377,7 +377,7 @@
{
"angle": 30,
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"cost": 70932,
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@@ -394,7 +394,7 @@
{
"angle": 30,
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"cost": 177331,
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"grp": "s",
@@ -411,7 +411,7 @@
{
"angle": 30,
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"cost": 443328,
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"grp": "s",
@@ -428,7 +428,7 @@
{
"angle": 30,
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"cost": 4053,
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@@ -445,7 +445,7 @@
{
"angle": 30,
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"cost": 10133,
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@@ -462,7 +462,7 @@
{
"angle": 30,
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"cost": 25333,
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@@ -479,7 +479,7 @@
{
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"cost": 63333,
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@@ -496,7 +496,7 @@
{
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"cost": 158331,
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@@ -513,7 +513,7 @@
{
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"cost": 1448,
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@@ -530,7 +530,7 @@
{
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"cost": 3619,
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"grp": "s",
@@ -547,7 +547,7 @@
{
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"cost": 9048,
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"grp": "s",
@@ -564,7 +564,7 @@
{
"angle": 30,
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"cost": 22619,
"edID": 128064226,
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@@ -581,7 +581,7 @@
{
"angle": 30,
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"cost": 56547,
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"grp": "s",
@@ -598,7 +598,7 @@
{
"angle": 30,
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"cost": 517,
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"grp": "s",
@@ -615,7 +615,7 @@
{
"angle": 30,
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"cost": 1293,
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@@ -632,7 +632,7 @@
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@@ -666,7 +666,7 @@
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@@ -679,6 +679,24 @@
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View File

@@ -2,7 +2,7 @@
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@@ -632,7 +632,7 @@
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@@ -674,7 +674,7 @@
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@@ -796,6 +796,28 @@
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"info": "Not in Coriolis yet. Check GitHub issues. Add Issue if needed.",
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}

View File

@@ -18,6 +18,7 @@
"test": "npm run lint && npm run jasmine-no-stack",
"start": "node generate_distribution.js",
"build": "node generate_distribution.js",
"preinstall": "npm install --ignore-scripts",
"install": "node generate_distribution.js"
},
"dependencies": {

View File

@@ -6,10 +6,11 @@
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@@ -23,7 +24,7 @@
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@@ -43,7 +44,7 @@
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -115,7 +116,14 @@
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@@ -142,7 +150,8 @@
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View File

@@ -6,10 +6,11 @@
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@@ -23,7 +24,7 @@
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@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -72,7 +73,7 @@
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@@ -85,7 +86,7 @@
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@@ -163,7 +164,14 @@
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@@ -198,7 +206,8 @@
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View File

@@ -6,10 +6,11 @@
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@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -85,7 +86,7 @@
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@@ -195,7 +203,8 @@
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}

View File

@@ -6,10 +6,11 @@
"name": "Alliance Crusader",
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@@ -24,7 +25,7 @@
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@@ -196,7 +204,9 @@
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View File

@@ -6,10 +6,11 @@
"name": "Anaconda",
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@@ -24,7 +25,7 @@
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@@ -57,7 +58,7 @@
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@@ -70,7 +71,7 @@
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@@ -83,7 +84,7 @@
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@@ -145,7 +146,14 @@
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@@ -189,7 +197,8 @@
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}

View File

@@ -6,10 +6,11 @@
"name": "Asp Explorer",
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@@ -23,7 +24,7 @@
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -121,7 +122,14 @@
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@@ -154,7 +162,8 @@
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}

View File

@@ -6,10 +6,11 @@
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@@ -23,7 +24,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -116,7 +117,14 @@
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@@ -144,7 +152,8 @@
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}

View File

@@ -6,10 +6,11 @@
"name": "Beluga Liner",
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@@ -25,7 +26,7 @@
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@@ -48,7 +49,7 @@
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@@ -61,7 +62,7 @@
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@@ -74,7 +75,7 @@
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@@ -87,7 +88,7 @@
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@@ -131,7 +132,14 @@
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@@ -169,7 +177,8 @@
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View File

@@ -6,10 +6,11 @@
"name": "Cobra Mk III",
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"class": 1,
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"speed": 280,
"boost": 400,
"boostEnergy": 10,
"boostInt": 5,
"baseShieldStrength": 80,
"baseArmour": 120,
"heatCapacity": 225,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.49
},
"retailCost": 349720,
"retailCost": 349718,
"bulkheads": [
{
"id": "bk",
@@ -43,7 +44,7 @@
"edID": 128049281,
"eddbID": 764,
"grp": "bh",
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"cost": 139887,
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
"edID": 128049283,
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@@ -82,7 +83,7 @@
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@@ -117,7 +118,14 @@
2,
2,
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{
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@@ -146,7 +154,8 @@
0,
"",
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Cobra Mk IV",
"manufacturer": "Faulcon DeLacy",
"class": 1,
"hullCost": 603740,
"hullCost": 623374,
"speed": 200,
"boost": 300,
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"boostInt": 5,
"baseShieldStrength": 120,
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"baseArmour": 120,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.51
},
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"retailCost": 764720,
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},
@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -72,7 +73,7 @@
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@@ -123,7 +124,14 @@
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@@ -155,7 +163,8 @@
"00",
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Diamondback Explorer",
"manufacturer": "Lakon",
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"hullCost": 1638277,
"speed": 260,
"boost": 340,
"boostEnergy": 13,
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"baseShieldStrength": 150,
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"hardness": 42,
@@ -43,7 +44,7 @@
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -118,7 +119,14 @@
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{
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@@ -148,7 +156,8 @@
"",
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0,
0
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"4F"
]
}
}

View File

@@ -6,11 +6,12 @@
"name": "Diamondback Scout",
"manufacturer": "Lakon",
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"hullCost": 463926,
"speed": 280,
"boost": 380,
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"hardness": 40,
"heatCapacity": 346,
@@ -23,7 +24,7 @@
"crew": 1,
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},
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"retailCost": 564329,
"bulkheads": [
{
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@@ -43,7 +44,7 @@
"edID": 128671219,
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@@ -56,7 +57,7 @@
"edID": 128671220,
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@@ -69,7 +70,7 @@
"edID": 128671221,
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"cost": 1185090,
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@@ -82,7 +83,7 @@
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@@ -117,7 +118,14 @@
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{
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@@ -146,7 +154,8 @@
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Dolphin",
"manufacturer": "Saud Kruger",
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"hullCost": 1117906,
"speed": 250,
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"baseShieldStrength": 110,
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"hardness": 35,
@@ -24,7 +25,7 @@
"crew": 1,
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},
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"retailCost": 1337323,
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},
@@ -47,7 +48,7 @@
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@@ -60,7 +61,7 @@
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@@ -73,7 +74,7 @@
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@@ -86,7 +87,7 @@
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@@ -121,7 +122,14 @@
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@@ -150,7 +158,8 @@
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Eagle",
"manufacturer": "Core Dynamics",
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -126,7 +127,14 @@
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{
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@@ -152,7 +160,8 @@
"",
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Federal Assault Ship",
"manufacturer": "Core Dynamics",
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@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -72,7 +73,7 @@
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@@ -85,7 +86,7 @@
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@@ -147,7 +148,14 @@
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@@ -179,7 +187,8 @@
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Federal Corvette",
"manufacturer": "Core Dynamics",
"class": 3,
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"speed": 200,
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@@ -47,7 +48,7 @@
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@@ -60,7 +61,7 @@
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@@ -73,7 +74,7 @@
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@@ -86,7 +87,7 @@
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@@ -159,7 +160,14 @@
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@@ -202,7 +210,8 @@
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0
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Federal Dropship",
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@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -72,7 +73,7 @@
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@@ -85,7 +86,7 @@
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@@ -149,7 +150,14 @@
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@@ -183,7 +191,8 @@
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]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Federal Gunship",
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"class": 2,
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@@ -47,7 +48,7 @@
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@@ -60,7 +61,7 @@
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@@ -73,7 +74,7 @@
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@@ -86,7 +87,7 @@
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@@ -163,7 +164,14 @@
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@@ -198,7 +206,8 @@
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]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Fer-de-Lance",
"manufacturer": "Zorgon Peterson",
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@@ -43,7 +44,7 @@
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -120,7 +121,14 @@
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@@ -152,7 +160,8 @@
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"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Hauler",
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@@ -43,7 +44,7 @@
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@@ -56,7 +57,7 @@
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@@ -69,7 +70,7 @@
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@@ -82,7 +83,7 @@
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@@ -112,7 +113,14 @@
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{
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@@ -136,7 +144,8 @@
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]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Imperial Clipper",
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"speed": 300,
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@@ -23,7 +24,7 @@
"crew": 2,
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},
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@@ -46,7 +47,7 @@
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@@ -59,7 +60,7 @@
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@@ -72,7 +73,7 @@
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@@ -85,7 +86,7 @@
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@@ -123,7 +124,14 @@
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@@ -155,7 +163,8 @@
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}
}

View File

@@ -6,10 +6,11 @@
"name": "Imperial Courier",
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@@ -23,7 +24,7 @@
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"reserveFuelCapacity": 0.41
},
"retailCost": 2542930,
"retailCost": 2542931,
"requirements": {
"empireRank": 3
},
@@ -46,7 +47,7 @@
"edID": 128671225,
"eddbID": 1390,
"grp": "bh",
"cost": 1017200,
"cost": 1017172,
"mass": 4,
"causres": 0,
"explres": -0.4,
@@ -59,7 +60,7 @@
"edID": 128671226,
"eddbID": 1391,
"grp": "bh",
"cost": 2288600,
"cost": 2288637,
"mass": 8,
"causres": 0,
"explres": -0.4,
@@ -72,7 +73,7 @@
"edID": 128671227,
"eddbID": 1392,
"grp": "bh",
"cost": 5408800,
"cost": 5408814,
"mass": 8,
"causres": 0,
"explres": -0.5,
@@ -85,7 +86,7 @@
"edID": 128671228,
"eddbID": 1393,
"grp": "bh",
"cost": 5993700,
"cost": 5993688,
"mass": 8,
"causres": 0,
"explres": 0.2,
@@ -121,7 +122,14 @@
2,
1,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -151,7 +159,8 @@
"00",
"",
0,
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Imperial Cutter",
"manufacturer": "Gutamaya",
"class": 3,
"hullCost": 199926890,
"hullCost": 200493413,
"speed": 200,
"boost": 320,
"boostEnergy": 23,
"boostInt": 6,
"baseShieldStrength": 600,
"baseArmour": 400,
"hardness": 70,
@@ -24,7 +25,7 @@
"crew": 3,
"reserveFuelCapacity": 1.16
},
"retailCost": 208969450,
"retailCost": 208969451,
"requirements": {
"empireRank": 12
},
@@ -47,7 +48,7 @@
"edID": 128049377,
"eddbID": 1494,
"grp": "bh",
"cost": 83587790,
"cost": 83587780,
"mass": 30,
"causres": 0,
"explres": -0.4,
@@ -60,7 +61,7 @@
"edID": 128049378,
"eddbID": 1495,
"grp": "bh",
"cost": 188072510,
"cost": 188072505,
"mass": 60,
"causres": 0,
"explres": -0.4,
@@ -73,7 +74,7 @@
"edID": 128049379,
"eddbID": 1496,
"grp": "bh",
"cost": 444478020,
"cost": 444478021,
"mass": 60,
"causres": 0,
"explres": -0.5,
@@ -86,7 +87,7 @@
"edID": 128049380,
"eddbID": 1497,
"grp": "bh",
"cost": 492541000,
"cost": 492540995,
"mass": 60,
"causres": 0,
"explres": 0.2,
@@ -158,7 +159,14 @@
},
4,
3,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -200,7 +208,8 @@
0,
"01",
"",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Imperial Eagle",
"manufacturer": "Gutamaya",
"class": 1,
"hullCost": 72180,
"hullCost": 73023,
"speed": 300,
"boost": 400,
"boostEnergy": 8,
"boostInt": 4.5,
"baseShieldStrength": 80,
"baseArmour": 60,
"hardness": 28,
@@ -43,7 +44,7 @@
"edID": 128672141,
"eddbID": 1462,
"grp": "bh",
"cost": 66500,
"cost": 66495,
"mass": 4,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128672142,
"eddbID": 1463,
"grp": "bh",
"cost": 222760,
"cost": 222758,
"mass": 8,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128672143,
"eddbID": 1464,
"grp": "bh",
"cost": 346550,
"cost": 346549,
"mass": 8,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128672144,
"eddbID": 1465,
"grp": "bh",
"cost": 372040,
"cost": 372039,
"mass": 8,
"causres": 0,
"explres": 0.2,
@@ -126,7 +127,14 @@
1,
1,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -152,7 +160,8 @@
"",
0,
0,
0
0,
"4F"
]
}
}

View File

@@ -28,11 +28,13 @@ module.exports = {
krait_phantom: require('./krait_phantom').krait_phantom,
orca: require('./orca').orca,
mamba: require('./mamba').mamba,
mandalay: require('./mandalay').mandalay,
python: require('./python').python,
python_nx: require('./python_nx').python_nx,
sidewinder: require('./sidewinder').sidewinder,
type_6_transporter: require('./type_6_transporter').type_6_transporter,
type_7_transport: require('./type_7_transport').type_7_transport,
type_8_transport: require('./type_8_transport').type_8_transport,
type_9_heavy: require('./type_9_heavy').type_9_heavy,
type_10_defender: require('./type_10_defender').type_10_defender,
viper: require('./viper').viper,

View File

@@ -6,10 +6,11 @@
"name": "Keelback",
"manufacturer": "Lakon",
"class": 2,
"hullCost": 2943870,
"hullCost": 2946463,
"speed": 200,
"boost": 300,
"boostEnergy": 10,
"boostInt": 4,
"baseShieldStrength": 135,
"baseArmour": 270,
"hardness": 45,
@@ -24,7 +25,7 @@
"crew": 2,
"reserveFuelCapacity": 0.39
},
"retailCost": 3126150,
"retailCost": 3126154,
"bulkheads": [
{
"id": "cb",
@@ -44,7 +45,7 @@
"edID": 128672272,
"eddbID": 1514,
"grp": "bh",
"cost": 1250460,
"cost": 1250461,
"mass": 12,
"causres": 0,
"explres": -0.4,
@@ -57,7 +58,7 @@
"edID": 128672273,
"eddbID": 1515,
"grp": "bh",
"cost": 2813540,
"cost": 2813538,
"mass": 23,
"causres": 0,
"explres": -0.4,
@@ -70,7 +71,7 @@
"edID": 128672274,
"eddbID": 1516,
"grp": "bh",
"cost": 6649330,
"cost": 6649329,
"mass": 23,
"causres": 0,
"explres": -0.5,
@@ -83,7 +84,7 @@
"edID": 128672275,
"eddbID": 1517,
"grp": "bh",
"cost": 7368340,
"cost": 7368344,
"mass": 23,
"causres": 0,
"explres": 0.2,
@@ -118,7 +119,14 @@
3,
2,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -147,7 +155,8 @@
"44",
"00",
"",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Krait Mk II",
"manufacturer": "Faulcon DeLacy",
"class": 2,
"hullCost": 42409425,
"hullCost": 44160710,
"speed": 240,
"boost": 330,
"boostEnergy": 13,
"boostInt": 4.5,
"baseShieldStrength": 220,
"heatCapacity": 300,
"baseArmour": 220,
@@ -44,7 +45,7 @@
"edID": 128816570,
"eddbID": 1646,
"grp": "bh",
"cost": 22791270,
"cost": 18325682,
"mass": 36,
"causres": 0,
"explres": -0.4,
@@ -57,7 +58,7 @@
"edID": 128816571,
"eddbID": 1647,
"grp": "bh",
"cost": 51280360,
"cost": 41232784,
"mass": 67,
"causres": 0,
"explres": -0.4,
@@ -70,7 +71,7 @@
"edID": 128816572,
"eddbID": 1648,
"grp": "bh",
"cost": 121192590,
"cost": 97446814,
"mass": 67,
"causres": 0,
"explres": -0.5,
@@ -83,7 +84,7 @@
"edID": 128816573,
"eddbID": 1649,
"grp": "bh",
"cost": 134297570,
"cost": 88322097,
"mass": 67,
"causres": 0,
"explres": 0.2,
@@ -122,7 +123,14 @@
3,
3,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -155,7 +163,8 @@
"",
0,
"00",
0
0,
"4F"
]
}
}

View File

@@ -6,9 +6,10 @@
"name": "Krait Phantom",
"manufacturer": "Faulcon DeLacy",
"class": 2,
"hullCost": 35589214,
"hullCost": 35741519,
"speed": 250,
"boost": 350,
"boostInt": 4.5,
"heatCapacity": 300,
"boostEnergy": 13,
"baseShieldStrength": 200,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.63
},
"retailCost": 37472254,
"retailCost": 37472252,
"bulkheads": [
{
"id": "3B",
@@ -43,7 +44,7 @@
"edID": 128839284,
"eddbID": 1769,
"grp": "bh",
"cost": 22791270,
"cost": 14988900,
"mass": 26,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128839285,
"eddbID": 1770,
"grp": "bh",
"cost": 51280360,
"cost": 33725026,
"mass": 53,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128839286,
"eddbID": 1771,
"grp": "bh",
"cost": 121192590,
"cost": 79703480,
"mass": 53,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128839287,
"eddbID": 1772,
"grp": "bh",
"cost": 134297570,
"cost": 88322097,
"mass": 53,
"causres": 0,
"explres": 0.2,
@@ -120,7 +121,14 @@
3,
3,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -152,7 +160,8 @@
"",
0,
"00",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Mamba",
"manufacturer": "Zorgon Peterson",
"class": 2,
"hullCost": 55866341,
"hullCost": 55442918,
"speed": 310,
"boost": 380,
"boostEnergy": 17,
"boostInt": 5,
"baseShieldStrength": 270,
"heatCapacity": 165,
"baseArmour": 230,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.5
},
"retailCost": 55867041,
"retailCost": 55867040,
"bulkheads": [
{
"id": "1A",
@@ -43,7 +44,7 @@
"edID": 128915982,
"eddbID": 1799,
"grp": "bh",
"cost": 20626820,
"cost": 22346816,
"mass": 19,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128915983,
"eddbID": 1800,
"grp": "bh",
"cost": 46410340,
"cost": 50280336,
"mass": 38,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128915984,
"eddbID": 1801,
"grp": "bh",
"cost": 109683090,
"cost": 118829194,
"mass": 38,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128915985,
"eddbID": 1802,
"grp": "bh",
"cost": 121543510,
"cost": 131678613,
"mass": 38,
"causres": 0,
"explres": 0.2,
@@ -120,7 +121,14 @@
3,
2,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -152,7 +160,8 @@
"01",
0,
0,
0
0,
"4F"
]
}
}

168
ships/mandalay.json Executable file
View File

@@ -0,0 +1,168 @@
{
"mandalay": {
"edID": 129030680,
"properties": {
"name": "Mandalay",
"manufacturer": "Zorgon Peterson",
"class": 2,
"hullCost": 16527192,
"speed": 280,
"heatCapacity": 250,
"boost": 350,
"boostEnergy": 14,
"boostInt": 5,
"baseShieldStrength": 220,
"baseArmour": 230,
"hardness": 55,
"hullMass": 230,
"masslock": 11,
"pipSpeed": 0.16666666666667,
"pitch": 35,
"roll": 96,
"yaw": 28,
"crew": 2,
"reserveFuelCapacity": 0.52
},
"retailCost": 17639220,
"bulkheads": [
{
"id": "Bs",
"edID": 129030681,
"grp": "bh",
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"mass": 0,
"causres": 0,
"explres": -0.4,
"kinres": -0.2,
"thermres": 0,
"hullboost": 0.8
},
{
"id": "Bt",
"edID": 129030682,
"grp": "bh",
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"hullboost": 1.52
},
{
"id": "Bu",
"edID": 129030683,
"grp": "bh",
"cost": 13930575,
"mass": 63,
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"hullboost": 2.5
},
{
"id": "Bv",
"edID": 129030684,
"grp": "bh",
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"mass": 63,
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"explres": -0.5,
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"hullboost": 2.5
},
{
"id": "Bw",
"edID": 129030685,
"grp": "bh",
"cost": 36482626,
"mass": 63,
"causres": 0,
"explres": 0.2,
"kinres": 0.25,
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"hullboost": 2.5
}
],
"slots": {
"standard": [
5,
5,
5,
4,
5,
5,
5
],
"hardpoints": [
2,
2,
2,
2,
1,
1,
0,
0,
0,
0
],
"internal": [
6,
5,
4,
4,
3,
3,
2,
1,
1,
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
"standard": [
"5E",
"5E",
"FN",
"4E",
"5E",
"5E",
"5C"
],
"hardpoints": [
0,
0,
0,
0,
17,
17,
0,
0,
0,
0
],
"internal": [
"04",
"4e",
"02",
0,
0,
0,
0,
0,
0,
"3w",
"4F"
]
}
}
}

View File

@@ -6,10 +6,11 @@
"name": "Orca",
"manufacturer": "Saud Kruger",
"class": 3,
"hullCost": 47790590,
"hullCost": 47800723,
"speed": 300,
"boost": 380,
"boostEnergy": 16,
"boostInt": 4,
"baseShieldStrength": 220,
"baseArmour": 220,
"heatCapacity": 262,
@@ -24,7 +25,7 @@
"crew": 2,
"reserveFuelCapacity": 0.79
},
"retailCost": 48539900,
"retailCost": 48539887,
"bulkheads": [
{
"id": "BM",
@@ -44,7 +45,7 @@
"edID": 128049329,
"eddbID": 799,
"grp": "bh",
"cost": 19415950,
"cost": 19415954,
"mass": 21,
"causres": 0,
"explres": -0.4,
@@ -57,7 +58,7 @@
"edID": 128049330,
"eddbID": 800,
"grp": "bh",
"cost": 43685900,
"cost": 43685898,
"mass": 87,
"causres": 0,
"explres": -0.4,
@@ -70,7 +71,7 @@
"edID": 128049331,
"eddbID": 801,
"grp": "bh",
"cost": 103244340,
"cost": 103244339,
"mass": 87,
"causres": 0,
"explres": -0.5,
@@ -83,7 +84,7 @@
"edID": 128049332,
"eddbID": 802,
"grp": "bh",
"cost": 114408510,
"cost": 114408513,
"mass": 87,
"causres": 0,
"explres": 0.2,
@@ -120,7 +121,14 @@
3,
2,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -151,7 +159,8 @@
0,
0,
"",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Python",
"manufacturer": "Faulcon DeLacy",
"class": 2,
"hullCost": 55171380,
"hullCost": 55324684,
"speed": 230,
"boost": 300,
"boostEnergy": 23,
"boostInt": 4.5,
"baseShieldStrength": 260,
"baseArmour": 260,
"heatCapacity": 300,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.83
},
"retailCost": 56978180,
"retailCost": 56978179,
"bulkheads": [
{
"id": "bO",
@@ -43,7 +44,7 @@
"edID": 128049341,
"eddbID": 809,
"grp": "bh",
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"cost": 22791271,
"mass": 26,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128049342,
"eddbID": 810,
"grp": "bh",
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"cost": 51280361,
"mass": 53,
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"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128049343,
"eddbID": 811,
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"cost": 121192586,
"mass": 53,
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"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128049344,
"eddbID": 812,
"grp": "bh",
"cost": 134297570,
"cost": 134297567,
"mass": 53,
"causres": 0,
"explres": 0.2,
@@ -122,7 +123,14 @@
3,
3,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -156,7 +164,8 @@
0,
"00",
"",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Python Mk II",
"manufacturer": "Faulcon DeLacy",
"class": 2,
"hullCost": 56812626,
"hullCost": 64743724,
"speed": 256,
"boost": 345,
"boostEnergy": 19,
"boostInt": 4.5,
"baseShieldStrength": 335,
"baseArmour": 280,
"heatCapacity": 316,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.83
},
"retailCost": 67527360,
"retailCost": 67527359,
"bulkheads": [
{
"id": "bO",
@@ -121,7 +122,14 @@
3,
2,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -152,7 +160,7 @@
"",
"00",
"3w",
0,
"4F",
0,
0,
0

View File

@@ -6,10 +6,11 @@
"name": "Sidewinder",
"manufacturer": "Faulcon DeLacy",
"class": 1,
"hullCost": 4070,
"hullCost": 4588,
"speed": 220,
"boost": 320,
"boostEnergy": 7,
"boostInt": 4,
"heatCapacity": 140,
"baseShieldStrength": 40,
"baseArmour": 60,
@@ -69,7 +70,7 @@
"edID": 128049253,
"eddbID": 741,
"grp": "bh",
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"cost": 132064,
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"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128049254,
"eddbID": 742,
"grp": "bh",
"cost": 139420,
"cost": 139424,
"mass": 4,
"causres": 0,
"explres": 0.2,
@@ -113,7 +114,14 @@
1,
1,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -138,7 +146,8 @@
"",
0,
0,
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Type-10 Defender",
"manufacturer": "Lakon",
"class": 3,
"hullCost": 121454652,
"hullCost": 121334619,
"speed": 179,
"boost": 219,
"boostEnergy": 19,
"boostInt": 6,
"baseShieldStrength": 320,
"baseArmour": 580,
"hardness": 75,
@@ -44,7 +45,7 @@
"edID": 128785622,
"eddbID": 1628,
"grp": "bh",
"cost": 49902137,
"cost": 49902136,
"mass": 75,
"causres": 0,
"explres": -0.4,
@@ -83,7 +84,7 @@
"edID": 128785625,
"eddbID": 1631,
"grp": "bh",
"cost": 294048342,
"cost": 294048341,
"mass": 150,
"causres": 0,
"explres": 0.2,
@@ -156,7 +157,14 @@
"ghrp": 1
}
},
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -200,7 +208,8 @@
"",
0,
0,
0
0,
"4F"
]
}
}

View File

@@ -6,9 +6,10 @@
"name": "Type-6 Transporter",
"manufacturer": "Lakon",
"class": 2,
"hullCost": 865790,
"hullCost": 866622,
"speed": 220,
"boost": 350,
"boostInt": 4,
"heatCapacity": 179,
"boostEnergy": 10,
"baseShieldStrength": 90,
@@ -23,7 +24,7 @@
"crew": 1,
"reserveFuelCapacity": 0.39
},
"retailCost": 1045950,
"retailCost": 1045945,
"bulkheads": [
{
"id": "Bn",
@@ -43,7 +44,7 @@
"edID": 128049287,
"eddbID": 769,
"grp": "bh",
"cost": 418380,
"cost": 418378,
"mass": 12,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128049289,
"eddbID": 771,
"grp": "bh",
"cost": 2224730,
"cost": 2224725,
"mass": 23,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128049290,
"eddbID": 772,
"grp": "bh",
"cost": 2465290,
"cost": 2465292,
"mass": 23,
"causres": 0,
"explres": 0.2,
@@ -116,7 +117,14 @@
3,
2,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -144,7 +152,8 @@
"44",
"00",
"",
0
0,
"4F"
]
}
}

View File

@@ -6,11 +6,12 @@
"name": "Type-7 Transporter",
"manufacturer": "Lakon",
"class": 3,
"hullCost": 16780510,
"hullCost": 16783094,
"speed": 180,
"heatCapacity": 226,
"boost": 300,
"boostEnergy": 10,
"boostInt": 6,
"baseShieldStrength": 155,
"baseArmour": 340,
"hardness": 54,
@@ -23,7 +24,7 @@
"crew": 1,
"reserveFuelCapacity": 0.52
},
"retailCost": 17472260,
"retailCost": 17472252,
"bulkheads": [
{
"id": "Bs",
@@ -56,7 +57,7 @@
"edID": 128049300,
"eddbID": 775,
"grp": "bh",
"cost": 15725030,
"cost": 15725026,
"mass": 63,
"causres": 0,
"explres": -0.4,
@@ -82,7 +83,7 @@
"edID": 128049302,
"eddbID": 777,
"grp": "bh",
"cost": 41182100,
"cost": 41182097,
"mass": 63,
"causres": 0,
"explres": 0.2,
@@ -121,7 +122,14 @@
3,
3,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -154,7 +162,8 @@
0,
0,
"",
0
0,
"4F"
]
}
}

164
ships/type_8_transport.json Executable file
View File

@@ -0,0 +1,164 @@
{
"type_8_transport": {
"edID": 129030534,
"properties": {
"name": "Type-8 Transporter",
"manufacturer": "Lakon",
"class": 2,
"hullCost": 34820576,
"speed": 200,
"heatCapacity": 226,
"boost": 340,
"boostEnergy": 10,
"boostInt": 4,
"baseShieldStrength": 228,
"baseArmour": 440,
"hardness": 58,
"hullMass": 400,
"masslock": 18,
"pipSpeed": 0.16666666666667,
"pitch": 28,
"roll": 60,
"yaw": 18,
"crew": 1,
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},
"retailCost": 38453970,
"bulkheads": [
{
"id": "Bs",
"edID": 129030535,
"grp": "bh",
"cost": 0,
"mass": 0,
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"explres": -0.4,
"kinres": -0.2,
"thermres": 0,
"hullboost": 0.8
},
{
"id": "Bt",
"edID": 129030536,
"grp": "bh",
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"mass": 32,
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"hullboost": 1.52
},
{
"id": "Bu",
"edID": 129030537,
"grp": "bh",
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"mass": 63,
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"hullboost": 2.5
},
{
"id": "Bv",
"edID": 129030538,
"grp": "bh",
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"mass": 63,
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"explres": -0.5,
"kinres": -0.75,
"thermres": 0.5,
"hullboost": 2.5
},
{
"id": "Bw",
"edID": 129030539,
"grp": "bh",
"cost": 90636000,
"mass": 63,
"causres": 0,
"explres": 0.2,
"kinres": 0.25,
"thermres": -0.4,
"hullboost": 2.5
}
],
"slots": {
"standard": [
5,
5,
5,
3,
4,
3,
5
],
"hardpoints": [
2,
1,
1,
1,
1,
1,
0,
0,
0,
0
],
"internal": [
7,
6,
6,
6,
5,
5,
4,
2,
1,
{
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"name": "PlanetaryApproachSuite",
"eligible": {
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}
}
]
},
"defaults": {
"standard": [
"5E",
"5E",
"FL",
"3E",
"4E",
"3E",
"5C"
],
"hardpoints": [
0,
17,
17,
0,
0,
0,
0,
0
],
"internal": [
"06",
"04",
0,
0,
"03",
"49",
0,
0,
"3w",
"4F"
]
}
}
}

View File

@@ -6,10 +6,11 @@
"name": "Type-9 Heavy",
"manufacturer": "Lakon",
"class": 3,
"hullCost": 72076730,
"hullCost": 72116858,
"speed": 130,
"boost": 200,
"boostEnergy": 19,
"boostInt": 6,
"heatCapacity": 289,
"baseShieldStrength": 240,
"baseArmour": 480,
@@ -24,7 +25,7 @@
"crew": 3,
"reserveFuelCapacity": 0.77
},
"retailCost": 76555840,
"retailCost": 76555842,
"bulkheads": [
{
"id": "Bx",
@@ -44,7 +45,7 @@
"edID": 128049335,
"eddbID": 804,
"grp": "bh",
"cost": 30622340,
"cost": 30622336,
"mass": 75,
"causres": 0,
"explres": -0.4,
@@ -57,7 +58,7 @@
"edID": 128049336,
"eddbID": 805,
"grp": "bh",
"cost": 68900260,
"cost": 68900257,
"mass": 150,
"causres": 0,
"explres": -0.4,
@@ -70,7 +71,7 @@
"edID": 128049337,
"eddbID": 806,
"grp": "bh",
"cost": 162834280,
"cost": 162834275,
"mass": 150,
"causres": 0,
"explres": -0.5,
@@ -83,7 +84,7 @@
"edID": 128049338,
"eddbID": 807,
"grp": "bh",
"cost": 180442120,
"cost": 180442119,
"mass": 150,
"causres": 0,
"explres": 0.2,
@@ -124,7 +125,14 @@
3,
3,
2,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -159,7 +167,8 @@
"01",
0,
"",
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Viper",
"manufacturer": "Faulcon DeLacy",
"class": 1,
"hullCost": 95900,
"hullCost": 96733,
"speed": 320,
"boost": 400,
"boostEnergy": 10,
"boostInt": 5,
"baseShieldStrength": 105,
"baseArmour": 70,
"hardness": 35,
@@ -23,7 +24,7 @@
"crew": 1,
"reserveFuelCapacity": 0.41
},
"retailCost": 142930,
"retailCost": 142931,
"bulkheads": [
{
"id": "B3",
@@ -43,7 +44,7 @@
"edID": 128049275,
"eddbID": 759,
"grp": "bh",
"cost": 57170,
"cost": 57172,
"mass": 5,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128049276,
"eddbID": 760,
"grp": "bh",
"cost": 128640,
"cost": 128637,
"mass": 9,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128049277,
"eddbID": 761,
"grp": "bh",
"cost": 304010,
"cost": 304014,
"mass": 9,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128049278,
"eddbID": 762,
"grp": "bh",
"cost": 336890,
"cost": 336888,
"mass": 9,
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"explres": 0.2,
@@ -128,7 +129,14 @@
2,
1,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
"pas": 1
}
}
]
},
"defaults": {
@@ -156,7 +164,8 @@
0,
"",
0,
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Viper Mk IV",
"manufacturer": "Faulcon DeLacy",
"class": 1,
"hullCost": 310220,
"hullCost": 312797,
"speed": 270,
"boost": 340,
"boostEnergy": 10,
"boostInt": 5,
"baseShieldStrength": 150,
"baseArmour": 150,
"hardness": 35,
@@ -23,7 +24,7 @@
"crew": 1,
"reserveFuelCapacity": 0.46
},
"retailCost": 437930,
"retailCost": 437931,
"bulkheads": [
{
"id": "c6",
@@ -43,7 +44,7 @@
"edID": 128672258,
"eddbID": 1509,
"grp": "bh",
"cost": 175180,
"cost": 175172,
"mass": 5,
"causres": 0,
"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128672259,
"eddbID": 1510,
"grp": "bh",
"cost": 394140,
"cost": 394137,
"mass": 9,
"causres": 0,
"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128672260,
"eddbID": 1511,
"grp": "bh",
"cost": 931490,
"cost": 931479,
"mass": 9,
"causres": 0,
"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128672261,
"eddbID": 1512,
"grp": "bh",
"cost": 1033210,
"cost": 1032203,
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"explres": 0.2,
@@ -130,7 +131,14 @@
2,
1,
1,
1
1,
{
"class": 1,
"name": "PlanetaryApproachSuite",
"eligible": {
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}
}
]
},
"defaults": {
@@ -160,7 +168,8 @@
0,
"",
0,
0
0,
"4F"
]
}
}

View File

@@ -6,10 +6,11 @@
"name": "Vulture",
"manufacturer": "Core Dynamics",
"class": 1,
"hullCost": 4689640,
"hullCost": 4692214,
"speed": 210,
"boost": 340,
"boostEnergy": 16,
"boostInt": 4.5,
"baseShieldStrength": 240,
"baseArmour": 160,
"heatCapacity": 237,
@@ -23,7 +24,7 @@
"crew": 2,
"reserveFuelCapacity": 0.57
},
"retailCost": 4925620,
"retailCost": 4925615,
"bulkheads": [
{
"id": "B8",
@@ -43,7 +44,7 @@
"edID": 128049311,
"eddbID": 784,
"grp": "bh",
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"cost": 1970246,
"mass": 17,
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"explres": -0.4,
@@ -56,7 +57,7 @@
"edID": 128049312,
"eddbID": 785,
"grp": "bh",
"cost": 4433050,
"cost": 4433053,
"mass": 35,
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"explres": -0.4,
@@ -69,7 +70,7 @@
"edID": 128049313,
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"explres": -0.5,
@@ -82,7 +83,7 @@
"edID": 128049314,
"eddbID": 787,
"grp": "bh",
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"cost": 11609674,
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"explres": 0.2,
@@ -129,7 +130,14 @@
1,
1,
1,
1
1,
{
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"name": "PlanetaryApproachSuite",
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}
}
]
},
"defaults": {
@@ -158,7 +166,8 @@
0,
"",
0,
0
0,
"4F"
]
}
}