#2.2.5 * Fix incorrect ID for emissive munitions special * Fix rate of fire for burst lasers * Add fragment cannon modifications * Fix internal name of dazzle shell #2.2.4 * Fix incorrect ID for class 5 luxury passenger cabin * Add damage type modifier * Change modifications from simple strings to objects, to allow more data-driven behaviour * Add special effects #2.2.3 * Fix mismatch between class 5 and class 7 fighter hangars * Add details for concordant sequence special effect * Fix details for thermal shock special effect * Add engineer blueprints #2.2.2 * Add distributor draw modifier to shield generators * Remove modifiers for sensors * Add initial loadout passenger cabins for Beluga * Add initial loadout passenger cabins for Orca * Update costs and initial loadouts for Keelback and Type-7 * Add resistances for hull reinforcement packages * Added modifier actions to create modifications from raw data