{ "am": { "blueprints": { "AFM_LightWeight": [1, 2, 3, 4, 5], "AFM_Reinforced": [1, 2, 3, 4, 5], "AFM_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "power" ] }, "bh": { "blueprints": { "Armour_Advanced": [1, 2, 3, 4, 5], "Armour_Explosive": [1, 2, 3, 4, 5], "Armour_HeavyDuty": [1, 2, 3, 4, 5], "Armour_Kinetic": [1, 2, 3, 4, 5], "Armour_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "explres", "hullboost", "kinres", "mass", "thermres" ] }, "bl": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "damage", "damagedist", "distdraw", "fallofffromrange", "integrity", "mass", "piercing", "power", "range", "thermload" ] }, "bsg": { "blueprints": { "ShieldGenerator_Kinetic": [1, 2, 3, 4, 5], "ShieldGenerator_Optimised": [1, 2, 3, 4, 5], "ShieldGenerator_Reinforced": [1, 2, 3, 4, 5], "ShieldGenerator_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "brokenregen", "distdraw", "explres", "integrity", "kinres", "mass", "optmass", "optmul", "power", "regen", "thermload", "thermres" ] }, "c": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "clip", "damage", "damagedist", "distdraw", "fallofffromrange", "integrity", "jitter", "mass", "piercing", "power", "range", "reload", "rof", "thermload" ] }, "cc": { "blueprints": { "CollectionLimpet_LightWeight": [1, 2, 3, 4, 5], "CollectionLimpet_Reinforced": [1, 2, 3, 4, 5], "CollectionLimpet_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "power" ] }, "ch": { "blueprints": { "ChaffLauncher_ChaffCapacity": [1, 2, 3, 4, 5], "ChaffLauncher_LightWeight": [1, 2, 3, 4, 5], "ChaffLauncher_Reinforced": [1, 2, 3, 4, 5], "ChaffLauncher_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "integrity", "mass", "power", "reload" ] }, "cr": { "blueprints": { }, "modifications": [ ] }, "cs": { "blueprints": { "ManifestScanner_LightWeight": [1, 2, 3, 4, 5], "ManifestScanner_Reinforced": [1, 2, 3, 4, 5], "ManifestScanner_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "integrity", "mass", "power" ] }, "dc": { "blueprints": { }, "modifications": [ ] }, "ec": { "blueprints": { "ECM_LightWeight": [1, 2, 3, 4, 5], "ECM_Reinforced": [1, 2, 3, 4, 5], "ECM_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "power" ] }, "fc": { "blueprints": { "Weapon_DoubleShot": [1, 2, 3, 4, 5], "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "burst", "burstrof", "clip", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "reload", "rof", "thermload" ] }, "fh": { "blueprints": { }, "modifications": [ ] }, "fi": { "blueprints": { "FSDinterdictor_Expanded": [1, 2, 3, 4], "FSDinterdictor_LongRange": [1, 2, 3] }, "modifications": [ "boot", "facinglimit", "integrity", "mass", "power", "ranget" ] }, "fs": { "blueprints": { "FuelScoop_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "power" ] }, "fsd": { "blueprints": { "FSD_FastBoot": [1, 2, 3, 4, 5], "FSD_LongRange": [1, 2, 3, 4, 5], "FSD_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "integrity", "mass", "maxfuel", "optmass", "power", "thermload" ] }, "ft": { "blueprints": { }, "modifications": [ ] }, "fx": { "blueprints": { "FuelTransferLimpet_LightWeight": [1, 2, 3, 4, 5], "FuelTransferLimpet_Reinforced": [1, 2, 3, 4, 5], "FuelTransferLimpet_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "power" ] }, "hb": { "blueprints": { "HatchBreakerLimpet_LightWeight": [1, 2, 3, 4, 5], "HatchBreakerLimpet_Reinforced": [1, 2, 3, 4, 5], "HatchBreakerLimpet_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "power" ] }, "hr": { "blueprints": { "HullReinforcement_Advanced": [1, 2, 3, 4, 5], "HullReinforcement_HeavyDuty": [1, 2, 3, 4, 5], "HullReinforcement_Kinetic": [1, 2, 3, 4, 5], "HullReinforcement_Lightweight": [1, 2, 3, 4, 5], "HullReinforcement_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "hullreinforcement", "explres", "hullboost", "kinres", "mass", "thermres" ] }, "hs": { "blueprints": { "HeatSinkLauncher_HeatSinkCapacity": [3], "HeatSinkLauncher_LightWeight": [1, 2, 3, 4, 5], "HeatSinkLauncher_Reinforced": [1, 2, 3, 4, 5], "HeatSinkLauncher_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "integrity", "mass", "power", "reload" ] }, "kw": { "blueprints": { "KillWarrantScanner_LightWeight": [1, 2, 3, 4, 5], "KillWarrantScanner_Reinforced": [1, 2, 3, 4, 5], "KillWarrantScanner_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "integrity", "mass", "power" ] }, "ls": { "blueprints": { "LifeSupport_LightWeight": [1, 2, 3, 4, 5], "LifeSupport_Reinforced": [1, 2, 3, 4, 5], "LifeSupport_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "integrity", "mass", "power" ] }, "mc": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "clip", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "reload", "rof", "thermload" ] }, "ml": { "blueprints": { }, "modifications": [ ] }, "mr": { "blueprints": { "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "clip", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "reload", "rof", "thermload" ] }, "mrp": { "blueprints": { }, "modifications": [ ] }, "nl": { "blueprints": { "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "boot", "clip", "damage", "damagedist", "fallofffromrange", "integrity", "jitter", "mass", "piercing", "power", "reload", "rof", "thermload" ] }, "pa": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_Focused": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "clip", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "reload", "rof", "thermload" ] }, "pas": { "blueprints": { }, "modifications": [ ] }, "pc": { "blueprints": { "ProspectingLimpet_LightWeight": [1, 2, 3, 4, 5], "ProspectingLimpet_Reinforced": [1, 2, 3, 4, 5], "ProspectingLimpet_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "power" ] }, "pce": { "blueprints": { }, "modifications": [ ] }, "pci": { "blueprints": { }, "modifications": [ ] }, "pcm": { "blueprints": { }, "modifications": [ ] }, "pcq": { "blueprints": { }, "modifications": [ ] }, "pd": { "blueprints": { "PowerDistributor_HighFrequency": [1, 2, 3, 4, 5], "PowerDistributor_PriorityEngines": [1, 2, 3], "PowerDistributor_HighCapacity": [1, 2, 3, 4, 5], "PowerDistributor_Shielded": [1, 2, 3, 4, 5], "PowerDistributor_PrioritySystems": [1, 2, 3], "PowerDistributor_PriorityWeapons": [1, 2, 3] }, "modifications": [ "boot", "engcap", "engrate", "integrity", "mass", "power", "syscap", "sysrate", "wepcap", "weprate" ] }, "pl": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_Focused": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "rof", "thermload" ] }, "po": { "blueprints": { "PointDefence_PointDefenseCapacity": [3], "PointDefence_LightWeight": [1, 2, 3, 4, 5], "PointDefence_Reinforced": [1, 2, 3, 4, 5], "PointDefence_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "integrity", "mass", "power", "reload" ] }, "pp": { "blueprints": { "PowerPlant_Armoured": [1, 2, 3, 4, 5], "PowerPlant_Stealth": [1, 2, 3], "PowerPlant_Boosted": [1, 2, 3, 4, 5] }, "modifications": [ "eff", "integrity", "mass", "pgen" ] }, "psg": { "blueprints": { "ShieldGenerator_Kinetic": [1, 2, 3, 4, 5], "ShieldGenerator_Optimised": [1, 2, 3, 4, 5], "ShieldGenerator_Reinforced": [1, 2, 3, 4, 5], "ShieldGenerator_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "brokenregen", "distdraw", "explres", "integrity", "kinres", "mass", "optmass", "optmul", "power", "regen", "thermload", "thermres" ] }, "pv": { "blueprints": { }, "modifications": [ ] }, "rf": { "blueprints": { }, "modifications": [ "integrity", "power" ] }, "rg": { "blueprints": { "Weapon_HighCapacity": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "ammo", "clip", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "reload", "rof", "thermload" ] }, "s": { "blueprints": { }, "modifications": [ ] }, "sb": { "blueprints": { "ShieldBooster_Explosive": [1, 2, 3, 4, 5], "ShieldBooster_HeavyDuty": [1, 2, 3, 4, 5], "ShieldBooster_Kinetic": [1, 2, 3, 4, 5], "ShieldBooster_Resistive": [1, 2, 3, 4, 5], "ShieldBooster_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "explres", "integrity", "kinres", "mass", "power", "shieldboost", "thermres" ] }, "sc": { "blueprints": { }, "modifications": [ ] }, "scb": { "blueprints": { "ShieldCellBank_Rapid": [1, 2, 3, 4], "ShieldCellBank_Specialised": [1, 2, 3, 4] }, "modifications": [ "boot", "duration", "integrity", "power", "shieldreinforcement", "spinup", "thermload" ] }, "sg": { "blueprints": { "ShieldGenerator_Kinetic": [1, 2, 3, 4, 5], "ShieldGenerator_Optimised": [1, 2, 3, 4, 5], "ShieldGenerator_Reinforced": [1, 2, 3, 4, 5], "ShieldGenerator_Thermic": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "brokenregen", "distdraw", "explres", "integrity", "kinres", "mass", "optmass", "optmul", "power", "regen", "thermload", "thermres" ] }, "t": { "blueprints": { "Engine_Dirty": [1, 2, 3, 4, 5], "Engine_Reinforced": [1, 2, 3, 4, 5], "Engine_Tuned": [1, 2, 3, 4, 5] }, "modifications": [ "integrity", "mass", "optmass", "optmul", "power", "thermload" ] }, "tp": { "blueprints": { "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "rof", "thermload" ] }, "ul": { "blueprints": { "Weapon_Efficient": [1, 2, 3, 4, 5], "Weapon_Focused": [1, 2, 3, 4, 5], "Weapon_LightWeight": [1, 2, 3, 4, 5], "Weapon_LongRange": [1, 2, 3, 4, 5], "Weapon_Overcharged": [1, 2, 3, 4, 5], "Weapon_RapidFire": [1, 2, 3, 4, 5], "Weapon_ShortRange": [1, 2, 3, 4, 5], "Weapon_Sturdy": [1, 2, 3, 4, 5] }, "modifications": [ "burst", "burstrof", "damage", "damagedist", "fallofffromrange", "distdraw", "integrity", "jitter", "mass", "piercing", "power", "range", "rof", "thermload" ] }, "ws": { "blueprints": { "WakeScanner_LightWeight": [1, 2, 3, 4, 5], "WakeScanner_Reinforced": [1, 2, 3, 4, 5], "WakeScanner_Shielded": [1, 2, 3, 4, 5] }, "modifications": [ "boot", "integrity", "mass", "power" ] } }