#2.2.6 * Update weapons with changed values for 2.2.03 * Add individual pitch/roll/yaw statistics for each ship * Remove old and meaningless agility stat * Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules * Fix cost of fighter hangars * Update Powerplay weapons with current statistics * Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation * Add module reinforcement packages * Add military compartments * Fix missing damage value for 2B dumbfires * Update shield recharge rates * Reduce hull mass of Viper to 50T * Fix incorrect optimal mass value for 8A thrusters * Add power draw for detailed surface scanner #2.2.5 * Fix incorrect ID for emissive munitions special * Fix rate of fire for burst lasers * Add fragment cannon modifications * Fix internal name of dazzle shell #2.2.4 * Fix incorrect ID for class 5 luxury passenger cabin * Add damage type modifier * Change modifications from simple strings to objects, to allow more data-driven behaviour * Add special effects #2.2.3 * Fix mismatch between class 5 and class 7 fighter hangars * Add details for concordant sequence special effect * Fix details for thermal shock special effect * Add engineer blueprints #2.2.2 * Add distributor draw modifier to shield generators * Remove modifiers for sensors * Add initial loadout passenger cabins for Beluga * Add initial loadout passenger cabins for Orca * Update costs and initial loadouts for Keelback and Type-7 * Add resistances for hull reinforcement packages * Added modifier actions to create modifications from raw data