Files
coriolis-data/modifications/modules.json
2017-01-23 13:03:57 +00:00

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{
"am": {
"blueprints": {
"AFM_LightWeight": [1, 2, 3, 4, 5],
"AFM_Reinforced": [1, 2, 3, 4, 5],
"AFM_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"power"
]
},
"bh": {
"blueprints": {
"Armour_Advanced": [1, 2, 3, 4, 5],
"Armour_Explosive": [1, 2, 3, 4, 5],
"Armour_HeavyDuty": [1, 2, 3, 4, 5],
"Armour_Kinetic": [1, 2, 3, 4, 5],
"Armour_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"explres",
"hullboost",
"kinres",
"mass",
"thermres"
]
},
"bl": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"damage",
"damagedist",
"distdraw",
"fallofffromrange",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"thermload"
]
},
"bsg": {
"blueprints": {
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"brokenregen",
"distdraw",
"explres",
"integrity",
"kinres",
"mass",
"optmass",
"optmul",
"power",
"regen",
"thermload",
"thermres"
]
},
"c": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"clip",
"damage",
"damagedist",
"distdraw",
"fallofffromrange",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"shotspeed",
"thermload"
]
},
"cc": {
"blueprints": {
"CollectionLimpet_LightWeight": [1, 2, 3, 4, 5],
"CollectionLimpet_Reinforced": [1, 2, 3, 4, 5],
"CollectionLimpet_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
},
"ch": {
"blueprints": {
"ChaffLauncher_ChaffCapacity": [1, 2, 3, 4, 5],
"ChaffLauncher_LightWeight": [1, 2, 3, 4, 5],
"ChaffLauncher_Reinforced": [1, 2, 3, 4, 5],
"ChaffLauncher_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"integrity",
"mass",
"power",
"reload"
]
},
"cr": {
"blueprints": {
},
"modifications": [
]
},
"cs": {
"blueprints": {
"CargoScanner_LightWeight": [1, 2, 3, 4, 5],
"CargoScanner_Reinforced": [1, 2, 3, 4, 5],
"CargoScanner_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"power"
]
},
"dc": {
"blueprints": {
},
"modifications": [
]
},
"ec": {
"blueprints": {
"ECM_LightWeight": [1, 2, 3, 4, 5],
"ECM_Reinforced": [1, 2, 3, 4, 5],
"ECM_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
},
"fc": {
"blueprints": {
"Weapon_DoubleShot": [1, 2, 3, 4, 5],
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"burst",
"burstrof",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"shotspeed",
"thermload"
]
},
"fh": {
"blueprints": {
},
"modifications": [
]
},
"fi": {
"blueprints": {
"FSDinterdictor_Expanded": [1, 2, 3, 4],
"FSDinterdictor_LongRange": [1, 2, 3]
},
"modifications": [
"boot",
"facinglimit",
"integrity",
"mass",
"power",
"ranget"
]
},
"fs": {
"blueprints": {
"FuelScoop_Shielded": [1, 2, 3, 4]
},
"modifications": [
"integrity",
"power"
]
},
"fsd": {
"blueprints": {
"FSD_FastBoot": [1, 2, 3, 4, 5],
"FSD_LongRange": [1, 2, 3, 4, 5],
"FSD_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"maxfuel",
"optmass",
"power",
"thermload"
]
},
"ft": {
"blueprints": {
},
"modifications": [
]
},
"fx": {
"blueprints": {
"FuelTransferLimpet_LightWeight": [1, 2, 3, 4, 5],
"FuelTransferLimpet_Reinforced": [1, 2, 3, 4, 5],
"FuelTransferLimpet_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
},
"hb": {
"blueprints": {
"HatchBreakerLimpet_LightWeight": [1, 2, 3, 4, 5],
"HatchBreakerLimpet_Reinforced": [1, 2, 3, 4, 5],
"HatchBreakerLimpet_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
},
"hr": {
"blueprints": {
"HullReinforcement_Advanced": [1, 2, 3, 4, 5],
"HullReinforcement_Explosive": [1, 2, 3, 4, 5],
"HullReinforcement_HeavyDuty": [1, 2, 3, 4, 5],
"HullReinforcement_Kinetic": [1, 2, 3, 4, 5],
"HullReinforcement_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"hullreinforcement",
"explres",
"hullboost",
"kinres",
"mass",
"thermres"
]
},
"hs": {
"blueprints": {
"HeatSinkLauncher_HeatSinkCapacity": [3],
"HeatSinkLauncher_LightWeight": [1, 2, 3, 4, 5],
"HeatSinkLauncher_Reinforced": [1, 2, 3, 4, 5],
"HeatSinkLauncher_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"integrity",
"mass",
"power",
"reload"
]
},
"kw": {
"blueprints": {
"KillWarrantScanner_LightWeight": [1, 2, 3, 4, 5],
"KillWarrantScanner_Reinforced": [1, 2, 3, 4, 5],
"KillWarrantScanner_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"power"
]
},
"ls": {
"blueprints": {
"LifeSupport_LightWeight": [1, 2, 3, 4, 5],
"LifeSupport_Reinforced": [1, 2, 3, 4, 5],
"LifeSupport_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"power"
]
},
"mc": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"shotspeed",
"thermload"
]
},
"ml": {
"blueprints": {
},
"modifications": [
]
},
"mr": {
"blueprints": {
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"reload",
"rof",
"thermload"
]
},
"mrp": {
"blueprints": {
},
"modifications": [
]
},
"nl": {
"blueprints": {
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"boot",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"reload",
"rof",
"thermload"
]
},
"pa": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_Focused": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"shotspeed",
"thermload"
]
},
"pas": {
"blueprints": {
},
"modifications": [
]
},
"pc": {
"blueprints": {
"ProspectingLimpet_LightWeight": [1, 2, 3, 4, 5],
"ProspectingLimpet_Reinforced": [1, 2, 3, 4, 5],
"ProspectingLimpet_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"power"
]
},
"pce": {
"blueprints": {
},
"modifications": [
]
},
"pci": {
"blueprints": {
},
"modifications": [
]
},
"pcm": {
"blueprints": {
},
"modifications": [
]
},
"pcq": {
"blueprints": {
},
"modifications": [
]
},
"pd": {
"blueprints": {
"PowerDistributor_HighFrequency": [1, 2, 3, 4, 5],
"PowerDistributor_PriorityEngines": [1, 2, 3],
"PowerDistributor_HighCapacity": [1, 2, 3, 4, 5],
"PowerDistributor_Shielded": [1, 2, 3, 4, 5],
"PowerDistributor_PrioritySystems": [1, 2, 3],
"PowerDistributor_PriorityWeapons": [1, 2, 3]
},
"modifications": [
"boot",
"engcap",
"engrate",
"integrity",
"mass",
"power",
"syscap",
"sysrate",
"wepcap",
"weprate"
]
},
"pl": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_Focused": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"rof",
"thermload"
]
},
"po": {
"blueprints": {
"PointDefence_PointDefenseCapacity": [3],
"PointDefence_LightWeight": [1, 2, 3, 4, 5],
"PointDefence_Reinforced": [1, 2, 3, 4, 5],
"PointDefence_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"integrity",
"mass",
"power",
"reload"
]
},
"pp": {
"blueprints": {
"PowerPlant_Armoured": [1, 2, 3, 4, 5],
"PowerPlant_Stealth": [1, 2, 3],
"PowerPlant_Boosted": [1, 2, 3, 4, 5]
},
"modifications": [
"eff",
"integrity",
"mass",
"pgen"
]
},
"psg": {
"blueprints": {
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"brokenregen",
"distdraw",
"explres",
"integrity",
"kinres",
"mass",
"optmass",
"optmul",
"power",
"regen",
"thermload",
"thermres"
]
},
"pv": {
"blueprints": {
},
"modifications": [
]
},
"rf": {
"blueprints": {
"Refineries_Shielded": [1, 2, 3, 4]
},
"modifications": [
"integrity",
"power"
]
},
"rg": {
"blueprints": {
"Weapon_HighCapacity": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"ammo",
"clip",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"reload",
"rof",
"thermload"
]
},
"s": {
"blueprints": {
},
"modifications": [
]
},
"sb": {
"blueprints": {
"ShieldBooster_Explosive": [1, 2, 3, 4, 5],
"ShieldBooster_HeavyDuty": [1, 2, 3, 4, 5],
"ShieldBooster_Kinetic": [1, 2, 3, 4, 5],
"ShieldBooster_Resistive": [1, 2, 3, 4, 5],
"ShieldBooster_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"explres",
"integrity",
"kinres",
"mass",
"power",
"shieldboost",
"thermres"
]
},
"sc": {
"blueprints": {
},
"modifications": [
]
},
"scb": {
"blueprints": {
"ShieldCellBank_Rapid": [1, 2, 3, 4],
"ShieldCellBank_Specialised": [1, 2, 3, 4]
},
"modifications": [
"boot",
"duration",
"integrity",
"power",
"shieldreinforcement",
"spinup",
"thermload"
]
},
"sg": {
"blueprints": {
"ShieldGenerator_Kinetic": [1, 2, 3, 4, 5],
"ShieldGenerator_Optimised": [1, 2, 3, 4, 5],
"ShieldGenerator_Reinforced": [1, 2, 3, 4, 5],
"ShieldGenerator_Thermic": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"brokenregen",
"distdraw",
"explres",
"integrity",
"kinres",
"mass",
"optmass",
"optmul",
"power",
"regen",
"thermload",
"thermres"
]
},
"t": {
"blueprints": {
"Engine_Dirty": [1, 2, 3, 4, 5],
"Engine_Reinforced": [1, 2, 3, 4, 5],
"Engine_Tuned": [1, 2, 3, 4, 5]
},
"modifications": [
"integrity",
"mass",
"optmass",
"optmul",
"power",
"thermload"
]
},
"tp": {
"blueprints": {
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"rof",
"thermload"
]
},
"ul": {
"blueprints": {
"Weapon_Efficient": [1, 2, 3, 4, 5],
"Weapon_Focused": [1, 2, 3, 4, 5],
"Weapon_LightWeight": [1, 2, 3, 4, 5],
"Weapon_LongRange": [1, 2, 3, 4, 5],
"Weapon_Overcharged": [1, 2, 3, 4, 5],
"Weapon_RapidFire": [1, 2, 3, 4, 5],
"Weapon_ShortRange": [1, 2, 3, 4, 5],
"Weapon_Sturdy": [1, 2, 3, 4, 5]
},
"modifications": [
"burst",
"burstrof",
"damage",
"damagedist",
"fallofffromrange",
"distdraw",
"integrity",
"jitter",
"mass",
"piercing",
"power",
"range",
"rof",
"thermload"
]
},
"ws": {
"blueprints": {
"WakeScanner_LightWeight": [1, 2, 3, 4, 5],
"WakeScanner_Reinforced": [1, 2, 3, 4, 5],
"WakeScanner_Shielded": [1, 2, 3, 4, 5]
},
"modifications": [
"boot",
"integrity",
"mass",
"power"
]
}
}