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43 lines
1.7 KiB
Markdown
43 lines
1.7 KiB
Markdown
#2.2.6
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* Update weapons with changed values for 2.2.03
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* Add individual pitch/roll/yaw statistics for each ship
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* Remove old and meaningless agility stat
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* Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
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* Fix cost of fighter hangars
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* Update Powerplay weapons with current statistics
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* Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
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* Add module reinforcement packages
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* Add military compartments
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* Fix missing damage value for 2B dumbfires
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* Update shield recharge rates
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* Reduce hull mass of Viper to 50T
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* Fix incorrect optimal mass value for 8A thrusters
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* Add power draw for detailed surface scanner
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#2.2.5
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* Fix incorrect ID for emissive munitions special
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* Fix rate of fire for burst lasers
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* Add fragment cannon modifications
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* Fix internal name of dazzle shell
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#2.2.4
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* Fix incorrect ID for class 5 luxury passenger cabin
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* Add damage type modifier
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* Change modifications from simple strings to objects, to allow more data-driven behaviour
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* Add special effects
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#2.2.3
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* Fix mismatch between class 5 and class 7 fighter hangars
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* Add details for concordant sequence special effect
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* Fix details for thermal shock special effect
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* Add engineer blueprints
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#2.2.2
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* Add distributor draw modifier to shield generators
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* Remove modifiers for sensors
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* Add initial loadout passenger cabins for Beluga
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* Add initial loadout passenger cabins for Orca
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* Update costs and initial loadouts for Keelback and Type-7
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* Add resistances for hull reinforcement packages
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* Added modifier actions to create modifications from raw data
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