mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Move more values to functions over direct variable access
This commit is contained in:
@@ -42,11 +42,10 @@ export default class ModificationsMenu extends TranslatedComponent {
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let { m } = props;
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let list = [];
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for (let modId of Modifications.validity[m.grp]) {
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let modifiers = Modifications.modifiers[modId]
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list.push(<div className={'cb'} key={modId}>
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<div className={'cb'}>{translate(modifiers.name)}{' (%)'}</div>
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<NumberEditor className={'cb'} style={'width: 100%, text-align: center'} step={0.01} stepModifier={1} decimals={2} initialValue={m.getModValue(modId) ? m.getModValue(modId) * 100 : 0} value={m.getModValue(modId) ? m.getModValue(modId) * 100 : 0} onValueChange={this._updateValue.bind(this, modId)} />
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for (let modName of Modifications.validity[m.grp]) {
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list.push(<div className={'cb'} key={modName}>
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<div className={'cb'}>{translate(modName)}{' (%)'}</div>
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<NumberEditor className={'cb'} style={{ width: '100%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} initialValue={m.getModValue(modName) ? m.getModValue(modName) * 100 : 0} value={m.getModValue(modName) ? m.getModValue(modName) * 100 : 0} onValueChange={this._updateValue.bind(this, modName)} />
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</div>);
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}
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@@ -64,16 +63,16 @@ export default class ModificationsMenu extends TranslatedComponent {
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/**
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* Update modification given a value.
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* @param {Number} modId The ID of the modification
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* @param {Number} name The name of the modification
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* @param {Number} value The value to set, in the range [0,1]
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*/
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_updateValue(modId, value) {
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_updateValue(name, value) {
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let scaledValue = Math.floor(value * 100) / 10000;
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let m = this.props.m;
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let ship = this.props.ship;
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ship.setModification(m, modId, scaledValue);
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ship.setModification(m, name, scaledValue);
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this.props.onChange();
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}
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@@ -69,22 +69,22 @@ export default class StandardSlot extends TranslatedComponent {
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<div/>
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<div className={'cb'}>
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{ m.grp == 'bh' && m.name ? <div className='l'>{translate(m.name)}</div> : null }
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{ m.optmass ? <div className='l'>{translate('optimal mass')}: {m.optmass}{units.T}</div> : null }
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{ m.maxmass ? <div className='l'>{translate('max mass')}: {m.maxmass}{units.T}</div> : null }
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{ m.range ? <div className='l'>{translate('range')}: {m.range}{units.km}</div> : null }
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{ m.getOptimalMass() ? <div className='l'>{translate('optimal mass')}: {m.getOptimalMass()}{units.T}</div> : null }
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{ m.getMaxMass() ? <div className='l'>{translate('max mass')}: {m.getMaxMass()}{units.T}</div> : null }
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{ m.getRange() ? <div className='l'>{translate('range')}: {m.getRange()}{units.km}</div> : null }
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{ m.time ? <div className='l'>{translate('time')}: {formats.time(m.time)}</div> : null }
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{ m.eff ? <div className='l'>{translate('efficiency')}: {m.eff}</div> : null }
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{ m.getThermalEfficiency() ? <div className='l'>{translate('efficiency')}: {m.getThermalEfficiency()}</div> : null }
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{ m.getPowerGeneration() > 0 ? <div className='l'>{translate('power')}: {formats.round(m.getPowerGeneration())}{units.MW}</div> : null }
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{ m.maxfuel ? <div className='l'>{translate('max')} {translate('fuel')}: {m.maxfuel}{units.T}</div> : null }
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{ m.weaponcapacity ? <div className='l'>{translate('WEP')}: {m.weaponcapacity}{units.MJ} / {m.weaponrecharge}{units.MW}</div> : null }
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{ m.systemcapacity ? <div className='l'>{translate('SYS')}: {m.systemcapacity}{units.MJ} / {m.systemrecharge}{units.MW}</div> : null }
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{ m.enginecapacity ? <div className='l'>{translate('ENG')}: {m.enginecapacity}{units.MJ} / {m.enginerecharge}{units.MW}</div> : null }
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{ m.getMaxFuelPerJump() ? <div className='l'>{translate('max')} {translate('fuel')}: {m.getMaxFuelPerJump()}{units.T}</div> : null }
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{ m.getWeaponsCapacity() ? <div className='l'>{translate('WEP')}: {m.getWeaponsCapacity()}{units.MJ} / {m.getWeaponsRechargeRate()}{units.MW}</div> : null }
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{ m.getSystemsCapacity() ? <div className='l'>{translate('SYS')}: {m.getSystemsCapacity()}{units.MJ} / {m.getSystemsRechargeRate()}{units.MW}</div> : null }
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{ m.getEnginesCapacity() ? <div className='l'>{translate('ENG')}: {m.getEnginesCapacity()}{units.MJ} / {m.getEnginesRechargeRate()}{units.MW}</div> : null }
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</div>
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</div>
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</div>
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{menu}
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</div>
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);
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//{ validMods.length > 0 ? <div className='r' ><button onClick={this._showModificationsMenu.bind(this, m)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
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// { validMods.length > 0 ? <div className='r' ><button onClick={this._showModificationsMenu.bind(this, m)} onContextMenu={stopCtxPropagation} onMouseOver={termtip.bind(null, 'modifications')} onMouseOut={tooltip.bind(null, null)}><ListModifications /></button></div> : null }
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}
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}
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@@ -163,7 +163,7 @@ export default class StandardSlotSection extends SlotSection {
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selected={currentMenu == st[4]}
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onChange={this.props.onChange}
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ship={ship}
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warning= {m => m.enginecapacity < ship.boostEnergy}
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warning= {m => m.getEnginesCapacity() < ship.boostEnergy}
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/>;
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slots[6] = <StandardSlot
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@@ -175,7 +175,6 @@ export default class StandardSlotSection extends SlotSection {
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selected={currentMenu == st[5]}
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onChange={this.props.onChange}
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ship={ship}
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warning= {m => m.enginecapacity < ship.boostEnergy}
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/>;
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slots[7] = <StandardSlot
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@@ -8,7 +8,7 @@
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* @return {number} Distance in Light Years
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*/
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export function jumpRange(mass, fsd, fuel) {
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return Math.pow(Math.min(fuel === undefined ? fsd.maxfuel : fuel, fsd.maxfuel) / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass;
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return Math.pow(Math.min(fuel === undefined ? fsd.getMaxFuelPerJump() : fuel, fsd.getMaxFuelPerJump()) / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.getOptimalMass() / mass;
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}
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/**
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@@ -20,15 +20,15 @@ export function jumpRange(mass, fsd, fuel) {
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* @return {number} Distance in Light Years
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*/
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export function fastestRange(mass, fsd, fuel) {
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let fuelRemaining = fuel % fsd.maxfuel; // Fuel left after making N max jumps
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let jumps = Math.floor(fuel / fsd.maxfuel);
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let fuelRemaining = fuel % fsd.getMaxFuelPerJump(); // Fuel left after making N max jumps
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let jumps = Math.floor(fuel / fsd.getMaxFuelPerJump());
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mass += fuelRemaining;
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// Going backwards, start with the last jump using the remaining fuel
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let fastestRange = fuelRemaining > 0 ? Math.pow(fuelRemaining / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass : 0;
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let fastestRange = fuelRemaining > 0 ? Math.pow(fuelRemaining / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.getOptimalMass() / mass : 0;
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// For each max fuel jump, calculate the max jump range based on fuel mass left in the tank
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for (let j = 0; j < jumps; j++) {
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mass += fsd.maxfuel;
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fastestRange += Math.pow(fsd.maxfuel / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.optmass / mass;
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fastestRange += Math.pow(fsd.getMaxFuelPerJump() / fsd.fuelmul, 1 / fsd.fuelpower) * fsd.getOptimalMass() / mass;
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}
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return fastestRange;
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};
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@@ -27,42 +27,50 @@ export default class Module {
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}
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/**
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* Get a value for a given modification ID
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* @param {Number} modId The ID of the modification
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* @return {Number} The value of the modification, as a decimal value from -1 to 1
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* Get a value for a given modification
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* @param {Number} name The name of the modification
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* @return {Number} The value of the modification, as a decimal value from -1 to 1
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*/
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getModValue(modId) {
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return this.mods ? this.mods[modId] / 10000 : null;
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getModValue(name) {
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return this.mods ? this.mods[name] / 10000 : null;
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}
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/**
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* Set a value for a given modification ID
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* @param {Number} modId The ID of the modification
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* @param {Number} value The value of the modification, as a decimal value from -1 to 1
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* @param {Number} name The name of the modification
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* @param {Number} value The value of the modification, as a decimal value from -1 to 1
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*/
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setModValue(modId, value) {
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setModValue(name, value) {
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if (value == null || value == 0) {
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delete this.mods[modId];
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delete this.mods[name];
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} else {
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// Store value with 2dp
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this.mods[modId] = Math.round(value * 10000);
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this.mods[name] = Math.round(value * 10000);
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}
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}
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/**
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* Helper to obtain a modified value using standard multipliers
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* @param {String} name the name of the modifier to obtain
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* @return {Number} the mass of this module
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*/
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_getModifiedValue(name) {
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let result = 0;
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if (this[name]) {
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result = this[name];
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if (result) {
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let mult = this.getModValue(name);
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if (mult) { result = result * (1 + mult); }
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}
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}
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return result;
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}
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/**
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* Get the power generation of this module, taking in to account modifications
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* @return {Number} the power generation of this module
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*/
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getPowerGeneration() {
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let result = 0;
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if (this.pGen) {
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result = this.pGen;
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if (result) {
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let mult = this.getModValue(1);
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if (mult) { result = result * (1 + mult); }
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}
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}
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return result;
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return this._getModifiedValue('pGen');
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}
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/**
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@@ -70,15 +78,7 @@ export default class Module {
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* @return {Number} the power usage of this module
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*/
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getPowerUsage() {
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let result = 0;
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if (this.power) {
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result = this.power;
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if (result) {
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let mult = this.getModValue(2);
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if (mult) { result = result * (1 + mult); }
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}
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}
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return result;
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return this._getModifiedValue('power');
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}
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/**
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@@ -86,15 +86,7 @@ export default class Module {
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* @return {Number} the integrity of this module
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*/
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getIntegrity() {
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let result = 0;
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if (this.health) {
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result = this.health;
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if (result) {
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let mult = this.getModValue(3);
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if (mult) { result = result * (1 + mult); }
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}
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}
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return result;
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return this._getModifiedValue('integrity');
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}
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/**
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@@ -102,14 +94,206 @@ export default class Module {
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* @return {Number} the mass of this module
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*/
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getMass() {
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let result = 0;
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if (this.mass) {
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result = this.mass;
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if (result) {
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let mult = this.getModValue(4);
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if (mult) { result = result * (1 + mult); }
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}
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}
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return result;
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return this._getModifiedValue('mass');
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}
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/**
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* Get the thermal efficiency of this module, taking in to account modifications
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* @return {Number} the thermal efficiency of this module
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*/
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getThermalEfficiency() {
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return this._getModifiedValue('eff');
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}
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/**
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* Get the maximum mass of this module, taking in to account modifications
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* @return {Number} the maximum mass of this module
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*/
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getMaxMass() {
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return this._getModifiedValue('maxmass');
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}
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/**
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* Get the optimal mass of this module, taking in to account modifications
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* @return {Number} the optimal mass of this module
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*/
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getOptimalMass() {
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return this._getModifiedValue('optmass');
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}
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/**
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* Get the optimal multiplier of this module, taking in to account modifications
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* @return {Number} the optimal multiplier of this module
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*/
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getOptimalMultiplier() {
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return this._getModifiedValue('optmult');
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}
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/**
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* Get the damage per second for this module, taking in to account modifications
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* @return {Number} the damage per second of this module
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*/
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getDamagePerSecond() {
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return this._getModifiedValue('dps');
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}
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/**
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* Get the energy per second for this module, taking in to account modifications
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* @return {Number} the energy per second of this module
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*/
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getEnergyPerSecond() {
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return this._getModifiedValue('eps');
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}
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/**
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* Get the heat per second for this module, taking in to account modifications
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* @return {Number} the heat per second of this module
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*/
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getHeatPerSecond() {
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return this._getModifiedValue('hps');
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}
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/**
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* Get the maximum fuel per jump for this module, taking in to account modifications
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* @return {Number} the maximum fuel per jump of this module
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*/
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getMaxFuelPerJump() {
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return this._getModifiedValue('maxfuel');
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}
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/**
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* Get the systems capacity for this module, taking in to account modifications
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* @return {Number} the systems capacity of this module
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*/
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getSystemsCapacity() {
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return this._getModifiedValue('syscap');
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}
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/**
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* Get the engines capacity for this module, taking in to account modifications
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* @return {Number} the engines capacity of this module
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*/
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getEnginesCapacity() {
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return this._getModifiedValue('engcap');
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}
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/**
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* Get the weapons capacity for this module, taking in to account modifications
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* @return {Number} the weapons capacity of this module
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*/
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getWeaponsCapacity() {
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return this._getModifiedValue('wepcap');
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}
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/**
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* Get the systems recharge rate for this module, taking in to account modifications
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* @return {Number} the systems recharge rate of this module
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*/
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getSystemsRechargeRate() {
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return this._getModifiedValue('sysrate');
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}
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/**
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* Get the engines recharge rate for this module, taking in to account modifications
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* @return {Number} the engines recharge rate of this module
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*/
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getEnginesRechargeRate() {
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return this._getModifiedValue('engrate');
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}
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/**
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* Get the weapons recharge rate for this module, taking in to account modifications
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* @return {Number} the weapons recharge rate of this module
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*/
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getWeaponsRechargeRate() {
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return this._getModifiedValue('weprate');
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}
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/**
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* Get the kinetic resistance for this module, taking in to account modifications
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* @return {Number} the kinetic resistance of this module
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*/
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getKineticResistance() {
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return this._getModifiedValue('kinres');
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}
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/**
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* Get the thermal resistance for this module, taking in to account modifications
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* @return {Number} the thermal resistance of this module
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*/
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getThermalResistance() {
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return this._getModifiedValue('thermres');
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}
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/**
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* Get the explosive resistance for this module, taking in to account modifications
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* @return {Number} the explosive resistance of this module
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*/
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getExplosiveResistance() {
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return this._getModifiedValue('explres');
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}
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/**
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* Get the regeneration rate for this module, taking in to account modifications
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* @return {Number} the regeneration rate of this module
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*/
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getRegenerationRate() {
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return this._getModifiedValue('regen');
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}
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/**
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* Get the broken regeneration rate for this module, taking in to account modifications
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* @return {Number} the broken regeneration rate of this module
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*/
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getBrokenRegenerationRate() {
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return this._getModifiedValue('brokenregen');
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}
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/**
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* Get the range rate for this module, taking in to account modifications
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* @return {Number} the range rate of this module
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*/
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getRange() {
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return this._getModifiedValue('range');
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}
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/**
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* Get the capture arc for this module, taking in to account modifications
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* @return {Number} the capture arc of this module
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*/
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getCaptureArc() {
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return this._getModifiedValue('arc');
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}
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/**
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* Get the armour for this module, taking in to account modifications
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* @return {Number} the armour of this module
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*/
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getArmour() {
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return this._getModifiedValue('armour');
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}
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/**
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* Get the delay for this module, taking in to account modifications
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* @return {Number} the delay of this module
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*/
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getDelay() {
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return this._getModifiedValue('delay');
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}
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/**
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* Get the duration for this module, taking in to account modifications
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* @return {Number} the duration of this module
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*/
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getDuration() {
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return this._getModifiedValue('duration');
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}
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/**
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* Get the shield reinforcement for this module, taking in to account modifications
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* @return {Number} the shield reinforcement of this module
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*/
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getShieldReinforcement() {
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return this._getModifiedValue('shieldreinforcement');
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}
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}
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@@ -126,7 +126,7 @@ export default class ModuleSet {
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let pd = this.standard[4][0];
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|
||||
for (let p of this.standard[4]) {
|
||||
if (p.mass < pd.mass && p.enginecapacity >= boostEnergy) {
|
||||
if (p.mass < pd.mass && p.getEnginesCapacity() >= boostEnergy) {
|
||||
pd = p;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ export function toDetailedBuild(buildName, ship) {
|
||||
ship: ship.name,
|
||||
references: [{
|
||||
name: 'Coriolis.io',
|
||||
url: `https://coriolis.io/outfit/${ship.id}/${code}?bn=${encodeURIComponent(buildName)}`,
|
||||
url: `https://coriolis.edcd.io/outfit/${ship.id}/${code}?bn=${encodeURIComponent(buildName)}`,
|
||||
code,
|
||||
shipId: ship.id
|
||||
}],
|
||||
|
||||
@@ -35,7 +35,7 @@ function decodeModsToArray(code, arr) {
|
||||
let mods = moduleMods[i].split(';');
|
||||
for (let j = 0; j < mods.length; j++) {
|
||||
let modElements = mods[j].split(':');
|
||||
arr[i][Number(modElements[0])] = Number(modElements[1]);
|
||||
arr[i][modElements[0]] = Number(modElements[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -135,7 +135,7 @@ export default class Ship {
|
||||
*/
|
||||
canThrust() {
|
||||
return this.getSlotStatus(this.standard[1]) == 3 && // Thrusters are powered
|
||||
this.ladenMass < this.standard[1].m.maxmass; // Max mass not exceeded
|
||||
this.ladenMass < this.standard[1].m.getMaxMass(); // Max mass not exceeded
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -143,9 +143,9 @@ export default class Ship {
|
||||
* @return {[type]} True if boost capable
|
||||
*/
|
||||
canBoost() {
|
||||
return this.canThrust() && // Thrusters operational
|
||||
this.getSlotStatus(this.standard[4]) == 3 && // Power distributor operational
|
||||
this.boostEnergy <= this.standard[4].m.enginecapacity; // PD capacitor is sufficient for boost
|
||||
return this.canThrust() && // Thrusters operational
|
||||
this.getSlotStatus(this.standard[4]) == 3 && // Power distributor operational
|
||||
this.boostEnergy <= this.standard[4].m.getEnginesCapacity(); // PD capacitor is sufficient for boost
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -179,7 +179,7 @@ export default class Ship {
|
||||
*/
|
||||
calcUnladenRange(massDelta, fuel, fsd) {
|
||||
fsd = fsd || this.standard[2].m;
|
||||
return Calc.jumpRange(this.unladenMass + (massDelta || 0) + Math.min(fsd.maxfuel, fuel || this.fuelCapacity), fsd || this.standard[2].m, fuel);
|
||||
return Calc.jumpRange(this.unladenMass + (massDelta || 0) + Math.min(fsd.getMaxFuelPerJump(), fuel || this.fuelCapacity), fsd || this.standard[2].m, fuel);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -405,31 +405,37 @@ export default class Ship {
|
||||
/**
|
||||
* Set a modification value
|
||||
* @param {Object} m The module to change
|
||||
* @param {Object} mId The ID of the modification to change
|
||||
* @param {Object} name The name of the modification to change
|
||||
* @param {Number} value The new value of the modification
|
||||
*/
|
||||
setModification(m, mId, value) {
|
||||
setModification(m, name, value) {
|
||||
// Handle special cases
|
||||
if (mId == 1) {
|
||||
if (name == 'pGen') {
|
||||
// Power generation
|
||||
m.setModValue(mId, value);
|
||||
m.setModValue(name, value);
|
||||
this.updatePower();
|
||||
} else if (mId == 2) {
|
||||
} else if (name == 'power') {
|
||||
// Power usage
|
||||
m.setModValue(mId, value);
|
||||
m.setModValue(name, value);
|
||||
this.updatePower();
|
||||
} else if (mId == 4) {
|
||||
} else if (name == 'mass') {
|
||||
// Mass
|
||||
let oldMass = m.getMass();
|
||||
m.setModValue(mId, value);
|
||||
m.setModValue(name, value);
|
||||
let newMass = m.getMass();
|
||||
this.unladenMass = this.unladenMass - oldMass + newMass;
|
||||
this.ladenMass = this.ladenMass - oldMass + newMass;
|
||||
this.updateTopSpeed();
|
||||
this.updateJumpStats();
|
||||
} else if (name == 'maxfuel') {
|
||||
m.setModValue(name, value);
|
||||
this.updateJumpStats();
|
||||
} else if (name == 'optmass') {
|
||||
m.setModValue(name, value);
|
||||
this.updateJumpStats();
|
||||
} else {
|
||||
// Generic
|
||||
m.setModValue(mId, value);
|
||||
m.setModValue(name, value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -566,7 +572,7 @@ export default class Ship {
|
||||
}
|
||||
|
||||
if (parts[3]) {
|
||||
//decodeModsToArray(LZString.decompressFromBase64(parts[3].replace(/-/g, '/')), mods);
|
||||
// decodeModsToArray(LZString.decompressFromBase64(parts[3].replace(/-/g, '/')), mods);
|
||||
decodeModsToArray(parts[3], mods);
|
||||
}
|
||||
|
||||
@@ -960,7 +966,7 @@ export default class Ship {
|
||||
}
|
||||
allMods.push(slotMods.join(';'));
|
||||
}
|
||||
//this.serialized.modifications = LZString.compressToBase64(allMods.join(',').replace(/,+$/, '')).replace(/\//g, '-');
|
||||
// this.serialized.modifications = LZString.compressToBase64(allMods.join(',').replace(/,+$/, '')).replace(/\//g, '-');
|
||||
this.serialized.modifications = allMods.join(',').replace(/,+$/, '');
|
||||
return this;
|
||||
}
|
||||
@@ -1132,5 +1138,4 @@ export default class Ship {
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -123,12 +123,12 @@ const PROP_BLACKLIST = {
|
||||
mass: 1,
|
||||
cost: 1,
|
||||
recover: 1,
|
||||
weaponcapacity: 1,
|
||||
weaponrecharge: 1,
|
||||
enginecapacity: 1,
|
||||
enginerecharge: 1,
|
||||
systemcapacity: 1,
|
||||
systemrecharge: 1,
|
||||
wepcap: 1,
|
||||
weprate: 1,
|
||||
engcap: 1,
|
||||
engrate: 1,
|
||||
syscap: 1,
|
||||
sysrate: 1,
|
||||
breachdps: 1,
|
||||
breachmin: 1,
|
||||
breachmax: 1,
|
||||
@@ -251,21 +251,21 @@ export function diffDetails(language, m, mm) {
|
||||
if (m.grp == 'pd') {
|
||||
propDiffs.push(<div key='wep'>
|
||||
{`${translate('WEP')}: `}
|
||||
<span className={diffClass(m.weaponcapacity, mm.weaponcapacity)}>{m.weaponcapacity}{units.MJ}</span>
|
||||
<span className={diffClass(m.getWeaponsCapacity(), mm.getWeaponsCapacity())}>{m.getWeaponsCapacity()}{units.MJ}</span>
|
||||
{' / '}
|
||||
<span className={diffClass(m.weaponrecharge, mm.weaponrecharge)}>{m.weaponrecharge}{units.MW}</span>
|
||||
<span className={diffClass(m.getWeaponsRechargeRate(), mm.getWeaponsRechargeRate())}>{m.getWeaponsRechargeRate()}{units.MW}</span>
|
||||
</div>);
|
||||
propDiffs.push(<div key='sys'>
|
||||
{`${translate('SYS')}: `}
|
||||
<span className={diffClass(m.systemcapacity, mm.systemcapacity)}>{m.systemcapacity}{units.MJ}</span>
|
||||
<span className={diffClass(m.getSystemsCapacity(), mm.getSystemsCapacity())}>{m.getSystemsCapacity()}{units.MJ}</span>
|
||||
{' / '}
|
||||
<span className={diffClass(m.systemrecharge, mm.systemrecharge)}>{m.systemrecharge}{units.MW}</span>
|
||||
<span className={diffClass(m.getSystemsRechargeRate(), mm.getSystemsRechargeRate())}>{m.getSystemsRechargeRate()}{units.MW}</span>
|
||||
</div>);
|
||||
propDiffs.push(<div key='eng'>
|
||||
{`${translate('ENG')}: `}
|
||||
<span className={diffClass(m.enginecapacity, mm.enginecapacity)}>{m.enginecapacity}{units.MJ}</span>
|
||||
<span className={diffClass(m.getEnginesCapacity(), mm.getEnginesCapacity())}>{m.getEnginesCapacity()}{units.MJ}</span>
|
||||
{' / '}
|
||||
<span className={diffClass(m.enginerecharge, mm.enginerecharge)}>{m.enginerecharge}{units.MW}</span>
|
||||
<span className={diffClass(m.getEnginesRechargeRate(), mm.getEnginesRechargeRate())}>{m.getEnginesRechargeRate()}{units.MW}</span>
|
||||
</div>);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user