diff --git a/src/app/shipyard/Ship.js b/src/app/shipyard/Ship.js index d1e569cc..a7be5860 100755 --- a/src/app/shipyard/Ship.js +++ b/src/app/shipyard/Ship.js @@ -1359,10 +1359,10 @@ export default class Ship { let fsd = this.standard[2].m; // Frame Shift Drive; let { unladenMass, fuelCapacity } = this; this.unladenRange = this.calcUnladenRange(); // Includes fuel weight for jump - this.fullTankRange = Calc.jumpRange(unladenMass + fuelCapacity, fsd); // Full Tank + this.fullTankRange = Calc.jumpRange(unladenMass + fuelCapacity, fsd, this); // Full Tank this.ladenRange = this.calcLadenRange(); // Includes full tank and caro - this.unladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity, fsd, fuelCapacity); - this.ladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity + this.cargoCapacity, fsd, fuelCapacity); + this.unladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity, fsd, fuelCapacity, this); + this.ladenFastestRange = Calc.totalJumpRange(unladenMass + this.fuelCapacity + this.cargoCapacity, fsd, fuelCapacity, this); this.maxJumpCount = Math.ceil(fuelCapacity / fsd.getMaxFuelPerJump()); return this; }