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Implemented a func to determine the current percentage level of a mod
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@@ -311,3 +311,60 @@ function _setValue(ship, m, featureName, value) {
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ship.setModification(m, featureName, value);
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}
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}
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/**
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* Provide 'percent' primary query
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* @param {Object} m The module for which to perform the query
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* @returns {Number} percent The percentage indicator of current applied values.
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*/
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export function getPercent(m) {
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let result = null;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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if (features[featureName][0] === features[featureName][1]) {
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continue;
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}
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let value = _getValue(m, featureName);
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let mult;
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if (Modifications.modifications[featureName].higherbetter) {
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// Higher is better, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
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} else {
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mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
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}
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} else {
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// Higher is worse, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
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} else {
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mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
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}
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}
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if (result && result != mult) {
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return null;
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} else if (result != mult) {
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result = mult;
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}
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}
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return result;
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}
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/**
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* Query a feature value
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* @param {Object} m The module for which to perform the query
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* @param {string} featureName The feature being queried
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*/
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function _getValue(m, featureName) {
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if (Modifications.modifications[featureName].type == 'percentage') {
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return m.getModValue(featureName) / 10000;
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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return m.getModValue(featureName) / 100;
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} else {
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return m.getModValue(featureName);
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}
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}
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