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Initial commit
This commit is contained in:
72
app/js/shipyard/factory-components.js
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72
app/js/shipyard/factory-components.js
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angular.module('shipyard').factory('components', ['lodash', 'commonMap','commonArray', function (_, CMap) {
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var C = DB.components;
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function ComponentSet(shipId) {
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var ship = DB.ships[shipId];
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var maxInternal = ship.componentCapacity.internal[0];
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this.mass = ship.mass;
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this.common = {};
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this.internal = {};
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this.hardpoints = filter(C.hardpoints, ship.componentCapacity.hardpoints[0], 0, ship.mass);
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this.bulkheads = C.bulkheads[shipId];
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this.hpClass = {};
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this.intClass = {};
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for (var i = 0; i < C.common.length; i ++) {
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var max = ship.componentCapacity.common[i];
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switch (i) {
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case 3: // Life Support
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case 5: // Sensors
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this.common[i] = filter(C.common[i], max, max, ship.mass);
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break;
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default:
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this.common[i] = filter(C.common[i], max, 0, ship.mass);
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}
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}
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for(var g in C.internal) {
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this.internal[g] = filter(C.internal[g], maxInternal, 0, ship.mass);
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}
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}
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ComponentSet.prototype.getHps = function(c) {
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if(!this.hpClass[c]) {
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this.hpClass[c] = filter(this.hardpoints, c, c? 1 : 0, this.mass);
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}
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return this.hpClass[c];
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};
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ComponentSet.prototype.getInts = function(c) {
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if(!this.intClass[c]) {
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var o = this.intClass[c] = {};
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for(var key in this.internal) {
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var data = filter(this.internal[key], c, 0, this.mass);
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if(Object.keys(data).length) {
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o[key] = data;
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}
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}
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}
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return this.intClass[c];
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};
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function filter (data, maxClass, minClass, mass) {
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var set = {};
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_.forEach(data, function (c,id) {
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if (c.class <= maxClass && c.class >= minClass
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&& (c.maxmass === undefined || mass <= c.maxmass) ) {
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//&& (c.minmass === undefined || mass >= c.minmass) ) { // Min mass needs fixed
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set[id] = c;
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}
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});
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return set;
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}
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return {
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forShip: function (shipId) {
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return new ComponentSet(shipId);
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}
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};
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}]);
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252
app/js/shipyard/factory-ship.js
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252
app/js/shipyard/factory-ship.js
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@@ -0,0 +1,252 @@
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angular.module('shipyard').factory('ShipFactory', ['components', 'lodash', function (Components, _) {
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/**
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* Ship model used to track all ship components and properties.
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*
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* @param {string} id Unique ship Id / Key
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* @param {object} shipData Data/defaults from the Ship database.
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*/
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function Ship(id, shipData) {
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this.id = id;
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this.defaults = shipData.defaultComponents;
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this.incCost = true;
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this.cargoScoop = { enabled: true, c: { name: 'Cargo Scoop', class: 1, rating: 'H', power: .6} };
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angular.forEach(shipData,function(o,k){
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if(typeof o != 'object') {
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this[k] = o;
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} else if (k == 'componentCapacity') {
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angular.forEach(o,function(arr,g){
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this[g] = [];
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for(var i = 0; i < arr.length; i++){
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this[g].push({
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enabled: true,
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incCost: true,
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maxClass: arr[i]
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});
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}
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}.bind(this))
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}
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}.bind(this));
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}
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/**
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* Reset the ship to the original purchase defaults.
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*/
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Ship.prototype.clear = function() {
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this.buildWith(DB.ships[this.id].defaultComponents);
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};
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/**
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* Reset the current build to the previously used default
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*/
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Ship.prototype.reset = function() {
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this.buildWith(this.defaults);
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};
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/**
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* Builds/Updates the ship instance with the components[comps] passed in.
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* @param {object} comps Collection of components used to build the ship
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*/
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Ship.prototype.buildWith = function(comps) {
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var internal = this.internal;
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var common = this.common;
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var hps = this.hardpoints;
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var availCommon = DB.components.common;
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var availHardPoints = DB.components.hardpoints;
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var availInternal = DB.components.internal;
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this.bulkheads = { incCost: true, id: comps.bulkheads || 0, c: DB.components.bulkheads[this.id][comps.bulkheads || 0] };
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for(var i = 0, l = comps.common.length; i < l; i++) {
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common[i].id = comps.common[i];
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common[i].c = availCommon[i][comps.common[i]];
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}
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for(var i = 0, l = comps.hardpoints.length; i < l; i++) {
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if(comps.hardpoints[i] !== 0) {
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hps[i].id = comps.hardpoints[i];
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hps[i].c = availHardPoints[comps.hardpoints[i]];
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}
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}
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for(var i = 0, l = comps.internal.length; i < l; i++) {
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if(comps.internal[i] !== 0) {
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internal[i].id = comps.internal[i];
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internal[i].c = availInternal[comps.internal[i]];
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}
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}
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this.updateTotals();
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}
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/**
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* Serializes the selected components for all slots to a URL friendly string.
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* @return {string} Encoded string of components
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*/
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Ship.prototype.toCode = function() {
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var data = [
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this.bulkheads.id,
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_.map(this.common, idToStr),
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_.map(this.hardpoints, idToStr),
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_.map(this.internal, idToStr),
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];
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return _.flatten(data).join('');
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};
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/**
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* Utility function to retrieve a safe string for selected component for a slot.
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* Used for serialization to code only.
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*
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* @private
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* @param {object} slot The slot object.
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* @return {string} The id of the selected component or '-' if none selected
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*/
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function idToStr(slot) {
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return o.id === undefined? '-' : o.id;
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}
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/**
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* Updates the current ship instance's slots with components determined by the
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* code.
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*
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* @param {string} code [description]
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*/
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Ship.prototype.buildFromCode = function (code) {
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var commonCount = this.common.length;
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var hpCount = commonCount + this.hardpoints.length;
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var comps = {
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bulkheads: code.charAt(0) * 1,
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common: new Array(this.common.length),
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hardpoints: new Array(this.hardpoints.length),
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internal: new Array(this.internal.length)
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};
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// TODO: improve...
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for (var i = 1, c = 0, l = code.length; i < l; i++) {
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if(code.charAt(i) != '-') {
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if (c < commonCount) {
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comps.common[c] = code.substring(i, i + 2);
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} else if (c < hpCount) {
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comps.hardpoints[c - commonCount] = code.substring(i, i + 2)
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} else {
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comps.internal[c - hpCount] = code.substring(i, i + 2)
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}
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i++;
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}
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c++;
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}
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this.defaults = comps;
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this.buildWidth(data);
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};
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/**
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* Updates the ship totals based on currently selected component in each slot.
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*/
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Ship.prototype.updateTotals = function() {
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var c = _.reduce(this.common, optsSum, {cost: 0, power: 0, mass: 0, capacity: 0});
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var i = _.reduce(this.internal, optsSum, {cost: 0, power: 0, mass: 0, capacity: 0});
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var h = _.reduce(this.hardpoints, optsSum, {cost: 0, power: 0, mass: 0, capacity: 0});
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this.totalCost = c.cost + i.cost + h.cost + (this.incCost? this.cost : 0) + (this.bulkheads.incCost? this.bulkheads.c.cost : 0);
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this.unladenMass = c.mass + i.mass + h.mass + this.mass + this.bulkheads.c.mass;
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this.powerAvailable = this.common[0].c.pGen;
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this.fuelCapacity = this.common[6].c.capacity;
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this.cargoCapacity = i.capacity;
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this.ladenMass = this.unladenMass + this.cargoCapacity + this.fuelCapacity;
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this.powerRetracted = c.power + i.power + (this.cargoScoop.enabled? this.cargoScoop.c.power : 0);
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this.powerDeployed = this.powerRetracted + h.power;
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// TODO: range
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this.armourAdded = 0; // internal.armoradd TODO: Armour (reinforcement, bulkheads)
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this.armorTotal = this.armourAdded + this.armour;
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}
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/**
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* Update a slot with a the component if the id is different from the current id for this slot.
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* Frees the slot of the current component if the id matches the current id for the slot.
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*
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* @param {object} slot The component slot
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* @param {string} id Unique ID for the selected component
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* @param {object} componentData Properties for the selected component
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*/
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Ship.prototype.use = function(slot, id, componentData) {
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if (slot.id != id) { // Selecting a different option
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slot.id = id;
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slot.c = componentData;
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// New componnent is a Shield Generator
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if(componentData.group == 'sg') {
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// You can only have one shield Generator
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// TODO: find shield generator that is not this one
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// set c.id = null, c.c = null;
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}
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// Deselecting current option
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} else {
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slot.id = null;
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slot.c = null;
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}
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this.updateTotals();
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};
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/**
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* Calculate the a ships shield strength based on mass, shield generator and shield boosters used.
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*
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* @private
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* @param {number} mass Current mass of the ship
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* @param {number} shields Base Shield strength MJ for ship
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* @param {object} sg The shield generator used
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* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
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* @return {number} Approximate shield strengh in MJ
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*/
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function calcShieldStrength (mass, shields, sg, multiplier) {
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if (mass <= sg.minmass) {
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return shields * multiplier * sg.minmul;
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}
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if (mass < sg.optmass) {
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return shields * multiplier * (sg.minmul + (mass - sg.minmass) / (sg.optmass - sg.minmass) * (sg.optmul - sg.minmul));
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}
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if (mass < sg.maxmass) {
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return shields * multiplier * (sg.optmul + (mass - sg.optmass) / (sg.maxmass - sg.optmass) * (sg.maxmul - sg.optmul));
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}
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return shields * multiplier * sg.maxmul;
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};
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/**
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* Utilify function for summing the components properties
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*
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* @private
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* @param {object} sum Sum of cost, power, mass, capacity
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* @param {object} slot Slot object
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* @return {object} The mutated sum object
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*/
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function optsSum(sum, slot) {
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if (slot.c) { // The slot has a component selected
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sum.cost += (slot.incCost && slot.c.cost)? slot.c.cost : 0;
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sum.power += (slot.enabled && slot.c.power)? slot.c.power : 0;
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sum.mass += slot.c.mass || 0;
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sum.capacity += slot.c.capacity || 0;
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}
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return sum;
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}
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/**
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* Ship Factory function. Created a new instance of a ship based on the ship type.
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*
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* @param {string} id Id/Key for the Ship type
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* @param {object} shipData [description]
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* @param {string} code [optional] Code to build the ship with
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* @return {Ship} A new Ship instance
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*/
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return function (id, shipData, code) {
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var s = new Ship(id, shipData);
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if (code) {
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s.buildFromCode(code);
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} else {
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s.clear();
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}
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return s;
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};
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}]);
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101
app/js/shipyard/module-shipyard.js
Normal file
101
app/js/shipyard/module-shipyard.js
Normal file
@@ -0,0 +1,101 @@
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angular.module('shipyard', [])
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.value('commonArray', [
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'Power Plant',
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'Thrusters',
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'Frame Shift Drive',
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'Life Support',
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'Power Distributor',
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'Sensors',
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'Fuel Tank'
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])
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.value('internalGroupMap', {
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fs:'Fuel Scoop',
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sc:'Scanners',
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am:'Auto Field-Maintenance Unit',
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cr:'Cargo Racks',
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fi:'Frame Shift Drive Interdictor',
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hb:'Hatch Breaker Limpet Controller',
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hr:'Hull Reinforcement Package',
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rf:'Refinery',
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sb:'Shield Cell Bank',
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sg:'Shield Generator',
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dc:'Docking Computer'
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})
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.value('shipPurpose', {
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mp: 'Multi Purpose',
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fr: 'Freighter',
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ex: 'Explorer',
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co: 'Combat',
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pa: 'Passenger Transport'
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})
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.value('shipSize', [
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'N/A',
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'Small',
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'Medium',
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'Large',
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'Capital',
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])
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.factory('commonMap', ['commonArray', function (commonArray) {
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var commonMap = {};
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for(var i = 0; i < commonArray.length; i++) {
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commonMap[commonArray[i]] = i;
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}
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return commonMap;
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}])
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.value('hardPointClass', [
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'Utility',
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'Small',
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'Medium',
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'Large',
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'Huge'
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])
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.factory('hardpointGroup', function () {
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function groupToLabel (grp) {
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var a = grp.toLowerCase().split('');
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var l = [];
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switch(a[0]) {
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case 's':
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l.push('Small');
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break;
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case 'm':
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l.push('Medium');
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break;
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case 'l':
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l.push('Large');
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break;
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case 'h':
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l.push('Huge');
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break;
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case 'u':
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l.push('Utility');
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break;
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default:
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console.error('Invalid group size', grp);
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}
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switch(a[1]) {
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case 'o':
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l.push('Other');
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break;
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case 'k':
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l.push('Kinetic');
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break;
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case 't':
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l.push('Thermal');
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break;
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case 's':
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l.push('Scanner');
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break;
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case 'b':
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l.push('Booster');
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break;
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case 'm':
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l.push('Mount');
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break;
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default:
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console.error('Invalid group category', grp);
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}
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return l.join(' ');
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}
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return groupToLabel;
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});
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Reference in New Issue
Block a user