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Fix approximately a lot of lint issues
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@@ -554,17 +554,23 @@ export default class OutfittingPage extends Page {
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const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
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const requirements = Ships[ship.id].requirements;
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var requirementElements = [];
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let requirementElements = [];
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/**
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* Render the requirements for a ship / etc
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* @param {string} className Class names
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* @param {string} textKey The key for translating
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* @param {String} tooltipTextKey Tooltip key
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*/
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function renderRequirement(className, textKey, tooltipTextKey) {
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requirementElements.push(<div key={textKey} className={className} onMouseEnter={termtip.bind(null, tooltipTextKey)} onMouseLeave={hide}><a href={textKey.startsWith("empire") ? 'http://elite-dangerous.wikia.com/wiki/Empire/Ranks' : 'http://elite-dangerous.wikia.com/wiki/Federation/Ranks'} target="_blank" rel="noopener">{translate(textKey)}</a></div>);
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requirementElements.push(<div key={textKey} className={className} onMouseEnter={termtip.bind(null, tooltipTextKey)} onMouseLeave={hide}><a href={textKey.startsWith('empire') ? 'http://elite-dangerous.wikia.com/wiki/Empire/Ranks' : 'http://elite-dangerous.wikia.com/wiki/Federation/Ranks'} target="_blank" rel="noopener">{translate(textKey)}</a></div>);
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}
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if (requirements) {
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requirements.federationRank && renderRequirement('federation', 'federation rank ' + requirements.federationRank, 'federation rank required');
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requirements.empireRank && renderRequirement('empire', 'empire rank ' + requirements.empireRank, 'empire rank required');
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requirements.horizons && renderRequirement('horizons', 'horizons', 'horizons required');
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requirements.horizonsEarlyAdoption && renderRequirement('horizons', 'horizons early adoption', 'horizons early adoption required');
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requirements.horizonsEarlyAdoption && renderRequirement('horizons', 'horizons early adoption', 'horizons early adoption required');
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}
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return (
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@@ -602,7 +608,7 @@ export default class OutfittingPage extends Page {
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</div>
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{/* Main tables */}
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<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} pips={{sys: this.state.sys, wep: this.state.wep, eng: this.state.eng}} />
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<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} pips={{ sys: this.state.sys, wep: this.state.wep, eng: this.state.eng }} />
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<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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