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Fix approximately a lot of lint issues
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@@ -45,7 +45,8 @@ export function totalJumpRange(mass, fsd, fuel) {
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* @param {number} baseShield Base Shield strength MJ for ship
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* @param {object} sg The shield generator used
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* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
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* @return {number} Approximate shield strengh in MJ
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* @param {Object} ship The ship object
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* @return {number} Approximate shield strengh in MJ
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*/
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export function shieldStrength(mass, baseShield, sg, multiplier, ship) {
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// sg might be a module or a template; handle either here
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