Total range, priority management, other tweaks

This commit is contained in:
Colin McLeod
2015-06-10 00:17:55 -07:00
parent 4fb1ad11ca
commit 1367418fb2
7 changed files with 543 additions and 219 deletions

View File

@@ -1,6 +1,7 @@
angular.module('app').controller('OutfitController', ['$window','$rootScope','$scope', '$state', '$stateParams', 'ShipsDB', 'Ship', 'Components', 'Serializer', 'Persist', function ($window, $rootScope, $scope, $state, $p, Ships, Ship, Components, Serializer, Persist) {
angular.module('app').controller('OutfitController', ['$window','$rootScope','$scope', '$state', '$stateParams', 'ShipsDB', 'Ship', 'Components', 'Serializer', 'Persist', 'lodash', function ($window, $rootScope, $scope, $state, $p, Ships, Ship, Components, Serializer, Persist, _) {
var data = Ships[$p.shipId]; // Retrieve the basic ship properties, slots and defaults
var ship = new Ship($p.shipId, data.properties, data.slots); // Create a new Ship instance
var win = angular.element($window); // Angularized window object for event triggering
// Update the ship instance with the code (if provided) or the 'factory' defaults.
if ($p.code) {
@@ -22,11 +23,18 @@ angular.module('app').controller('OutfitController', ['$window','$rootScope','$s
$scope.ft = ship.common[6]; // Fuel Tank
$scope.hps = ship.hardpoints;
$scope.internal = ship.internal;
$scope.costList = ship.costList;
$scope.powerList = ship.powerList;
$scope.priorityBands = ship.priorityBands;
$scope.availCS = Components.forShip(ship.id);
$scope.selectedSlot = null;
$scope.savedCode = Persist.getBuild(ship.id, $scope.buildName);
$scope.canSave = Persist.isEnabled();
$scope.fuel = 0;
$scope.pwrDesc = false;
$scope.pwrPredicate = null;
$scope.costDesc = true;
$scope.costPredicate = 'c.cost';
$scope.jrSeries = {
xMin: 0,
@@ -149,39 +157,71 @@ angular.module('app').controller('OutfitController', ['$window','$rootScope','$s
* @param {object} item The component being toggled
*/
$scope.toggleCost = function(item) {
item.incCost = !item.incCost;
ship.updateTotals();
ship.setCostIncluded(item, !item.incCost);
};
/**
* [sortCost description]
* @param {[type]} key [description]
* @return {[type]} [description]
*/
$scope.sortCost = function (key) {
$scope.costDesc = ($scope.costPredicate == key)? !$scope.costDesc : $scope.costDesc;
$scope.costPredicate = key;
};
$scope.sortPwr = function (key) {
$scope.pwrDesc = ($scope.pwrPredicate == key)? !$scope.pwrDesc : $scope.pwrDesc;
$scope.pwrPredicate = key;
};
/**
* Toggle the power on/off for the selected component
* @param {object} item The component being toggled
*/
$scope.togglePwr = function(item) {
// Update serialize code
// updateState();
item.enabled = !item.enabled;
ship.updateTotals();
$scope.togglePwr = function(c) {
ship.setSlotEnabled(c, !c.enabled);
$scope.code = Serializer.fromShip(ship);
updateState();
};
$scope.incPriority = function (c) {
if (ship.changePriority(c, c.priority + 1)) {
$scope.code = Serializer.fromShip(ship);
updateState();
}
};
$scope.decPriority = function (c) {
if (ship.changePriority(c, c.priority - 1)) {
$scope.code = Serializer.fromShip(ship);
updateState();
}
};
$scope.fuelChange = function (fuel) {
$scope.fuel = fuel;
angular.element($window).triggerHandler('render');
win.triggerHandler('render');
};
$scope.statusRetracted = function (slot) {
return ship.getSlotStatus(slot, false);
};
$scope.statusDeployed = function (slot) {
return ship.getSlotStatus(slot, true);
};
// Utilify functions
function updateState() {
$state.go('outfit', {shipId: ship.id, code: $scope.code, bn: $scope.buildName}, {location:'replace', notify:false});
$scope.jrSeries.xMax = ship.cargoCapacity;
$scope.jrSeries.yMax = ship.jumpRangeWithMass(ship.unladenMass);
$scope.jrSeries.mass = ship.unladenMass;
win.triggerHandler('pwrchange');
}
// Hide any open menu/slot/etc if escape key is pressed
$scope.$on('escape', function () {
$scope.selectedSlot = null;
$scope.$apply();
});
// Hide any open menu/slot/etc if the background is clicked
$scope.$on('close', function () {
$scope.selectedSlot = null;