diff --git a/src/app/components/ModificationsMenu.jsx b/src/app/components/ModificationsMenu.jsx index 529c977f..f3b3cbb2 100644 --- a/src/app/components/ModificationsMenu.jsx +++ b/src/app/components/ModificationsMenu.jsx @@ -429,8 +429,8 @@ export default class ModificationsMenu extends TranslatedComponent { if (m.blueprint.fdname === 'Weapon_Overcharged') { // If the module is a MultiCannon, we need to fix the blueprint search name, else it will find the Laser Weapon_Overcharged Blueprint and not the MC Weapon_Overcharged Blueprint if (m.symbol.match(/MultiCannon/i)) { - console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']); - console.log(m.blueprint.fdname); + // console.log(Modifications.modules[m.grp].blueprints['MC_Overcharged']); + // console.log(m.blueprint.fdname); bprintSearchName = 'MC_Overcharged'; } } @@ -442,7 +442,7 @@ export default class ModificationsMenu extends TranslatedComponent { if (m.blueprint && m.blueprint.name && Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade]) { blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade; haveBlueprint = true; - console.log(haveBlueprint); + // console.log(haveBlueprint); blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[bprintSearchName].grades[m.blueprint.grade].engineers, m.grp); blueprintCv = getPercent(m); }