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Merge branch 'release/2.2.17'
This commit is contained in:
@@ -1,3 +1,12 @@
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#2.2.17
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* Use in-game terminology for shield generator optmul and optmass items
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* Add crew to shipyard and outfitting page information
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* Use coriolis-data 2.2.17:
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* Add mass as potential SCB modification
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* Fix mining laser statistics
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* Remove non-existent grade 4 and 5 wake scanner modifications
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* Add number of crew for each ship
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#2.2.16
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* Fix 'Extreme' blueprint roll where some incorrect ranges were chosen
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* Use coriolis-data 2.2.16:
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@@ -320,6 +320,7 @@
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"shieldExplRes": 0.5,
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"shieldKinRes": 0.4,
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"shieldThermRes": -0.2,
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"timeToDrain": 7.04
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"timeToDrain": 7.04,
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"crew": 3
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}
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}
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@@ -1,6 +1,6 @@
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{
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"name": "coriolis_shipyard",
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"version": "2.2.16",
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"version": "2.2.17",
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"repository": {
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"type": "git",
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"url": "https://github.com/EDCD/coriolis"
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@@ -39,8 +39,8 @@ export default class InternalSlot extends Slot {
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<div className={'r'}>{formats.round(mass)}{u.T}</div>
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</div>
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<div className={'cb'}>
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{ m.getOptMass() ? <div className={'l'}>{translate('optimal mass')}: {formats.int(m.getOptMass())}{u.T}</div> : null }
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{ m.getMaxMass() ? <div className={'l'}>{translate('max mass')}: {formats.int(m.getMaxMass())}{u.T}</div> : null }
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{ m.getOptMass() ? <div className={'l'}>{translate('optmass', m.grp)}: {formats.int(m.getOptMass())}{u.T}</div> : null }
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{ m.getMaxMass() ? <div className={'l'}>{translate('maxmass', m.grp)}: {formats.int(m.getMaxMass())}{u.T}</div> : null }
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{ m.bins ? <div className={'l'}>{m.bins} <u>{translate('bins')}</u></div> : null }
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{ m.bays ? <div className={'l'}>{translate('bays')}: {m.bays}</div> : null }
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{ m.rebuildsperbay ? <div className={'l'}>{translate('rebuildsperbay')}: {m.rebuildsperbay}</div> : null }
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@@ -81,7 +81,7 @@ export default class Modification extends TranslatedComponent {
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return (
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<div className={'cb'} key={name}>
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<div className={'cb'}>{translate(name)}{symbol}</div>
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<div className={'cb'}>{translate(name, m.grp)}{symbol}</div>
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<NumberEditor className={'cb'} style={{ width: '90%', textAlign: 'center' }} step={0.01} stepModifier={1} decimals={2} value={this.state.value} onValueChange={this._updateValue.bind(this)} />
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</div>
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);
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@@ -52,6 +52,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={3}>{translate('jump range')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_FASTEST_RANGE')} onMouseLeave={hide} colSpan={3}>{translate('fastest range')}</th>
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<th rowSpan={2}>{translate('crew')}</th>
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<th onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
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</tr>
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<tr>
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@@ -88,6 +89,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<td>{int(ship.maxJumpCount)}</td>
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<td>{f2(ship.unladenFastestRange)} {u.LY}</td>
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<td>{f2(ship.ladenFastestRange)} {u.LY}</td>
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<td>{ship.crew}</td>
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<td>{ship.masslock}</td>
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</tr>
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</tbody>
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@@ -34,9 +34,9 @@ export function getLanguage(langCode) {
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let gen = d3Locale.numberFormat('n');
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if(lang === EN) {
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translate = (t) => { return currentTerms[t] || t; };
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translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || t; };
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} else {
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translate = (t) => { return currentTerms[t] || fallbackTerms[t] || t; };
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translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || fallbackTerms[t + '_' + x] || fallbackTerms[t] || t; };
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}
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return {
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@@ -189,6 +189,14 @@ export const terms = {
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wepcap: 'Weapons capacity',
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weprate: 'Weapons recharge rate',
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// Shield generators use a different terminology
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minmass_sg: 'Minimum hull mass',
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optmass_sg: 'Optimal hull mass',
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maxmass_sg: 'Maximum hull mass',
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minmul_sg: 'Minimum strength',
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optmul_sg: 'Optimal strength',
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maxmul_sg: 'Minimum strength',
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// Help text
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HELP_TEXT: `
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<h1>Introduction</h1>
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@@ -143,6 +143,7 @@ export default class ShipyardPage extends Page {
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<td className='cap'>{translate(SizeMap[s.class])}</td>
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<td className='ri'>{fInt(s.agility)}</td>
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<td className='ri'>{fInt(s.hardness)}</td>
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<td className='ri'>{fInt(s.crew)}</td>
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<td className='ri'>{fInt(s.speed)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.boost)}{u['m/s']}</td>
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<td className='ri'>{fInt(s.baseArmour)}</td>
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@@ -270,6 +271,7 @@ export default class ShipyardPage extends Page {
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<th rowSpan={2} className='sortable' onClick={sortShips('class')}>{translate('size')}</th>
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<th rowSpan={2} className='sortable' onClick={sortShips('agility')}>{translate('agility')}</th>
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<th rowSpan={2} className='sortable' onClick={sortShips('hardness')}>{translate('hardness')}</th>
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<th rowSpan={2} className='sortable' onClick={sortShips('crew')}>{translate('crew')}</th>
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<th colSpan={4}>{translate('base')}</th>
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<th colSpan={4}>{translate('max')}</th>
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<th colSpan={6}>{translate('core module classes')}</th>
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