Do nothing if a module has no experimentals

This fixes materials not being shown for modules that can be engineered but not having experimental effects
This commit is contained in:
Sid Pranjale
2022-11-09 21:19:02 +05:30
parent 9bc6e36f14
commit 17c6ec1f97

View File

@@ -177,14 +177,16 @@ export default class ModalShoppingList extends TranslatedComponent {
mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
}
}
for (const j in module.m.blueprint.special.components) {
if (!module.m.blueprint.special.components.hasOwnProperty(j)) {
continue;
}
if (mats[j]) {
mats[j] += module.m.blueprint.special.components[j];
} else {
mats[j] = module.m.blueprint.special.components[j];
if (module.m.blueprint.special) {
for (const j in module.m.blueprint.special.components) {
if (!module.m.blueprint.special.components.hasOwnProperty(j)) {
continue;
}
if (mats[j]) {
mats[j] += module.m.blueprint.special.components[j];
} else {
mats[j] = module.m.blueprint.special.components[j];
}
}
}
}