Do nothing if a module has no experimentals

This fixes materials not being shown for modules that can be engineered but not having experimental effects
This commit is contained in:
Sid Pranjale
2022-11-09 21:19:02 +05:30
parent 9bc6e36f14
commit 17c6ec1f97

View File

@@ -177,6 +177,7 @@ export default class ModalShoppingList extends TranslatedComponent {
mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g]; mats[i] = module.m.blueprint.grades[g].components[i] * this.state.matsPerGrade[g];
} }
} }
if (module.m.blueprint.special) {
for (const j in module.m.blueprint.special.components) { for (const j in module.m.blueprint.special.components) {
if (!module.m.blueprint.special.components.hasOwnProperty(j)) { if (!module.m.blueprint.special.components.hasOwnProperty(j)) {
continue; continue;
@@ -190,6 +191,7 @@ export default class ModalShoppingList extends TranslatedComponent {
} }
} }
} }
}
let matsString = ''; let matsString = '';
for (const i in mats) { for (const i in mats) {
if (!mats.hasOwnProperty(i)) { if (!mats.hasOwnProperty(i)) {