Fix rate of fire modification (#497)

* Fix absolute setting of burst/burstrof

* Improve change display for stats with overwrite

* Module.getPretty takes synthetic getters into account

* Allow custom higherbetter for changes of stats when formatted

* Fix rof modding
This commit is contained in:
Felix Linker
2019-04-28 22:05:43 +02:00
committed by William
parent 7bdd17504b
commit 1840dafed0
4 changed files with 65 additions and 24 deletions

View File

@@ -59,7 +59,8 @@ export default class Module {
} else if (modification.method === 'overwrite') {
result = modifierActions[name];
} else {
// rate of fire is special, as it's really burst interval. Handle that here
// Rate of fire modifiers are special as they actually are modifiers
// for fire interval. Translate them accordingly here:
let mod = null;
if (name === 'rof') {
mod = 1 / (1 + modifierActions[name]) - 1;
@@ -105,13 +106,6 @@ export default class Module {
} else if (modification.method === 'overwrite') {
value = null;
} else {
// rate of fire is special, as it's really burst interval. Handle that here
let mod = null;
if (name === 'rof') {
mod = 1 / (1 + modifierActions[name]) - 1;
} else {
mod = modifierActions[name];
}
value = ((value / 10000 + 1) / (1 + mod) - 1) * 10000;
}
}
@@ -131,6 +125,13 @@ export default class Module {
* @return {Number} The value queried
*/
get(name, modified = true) {
if (name == 'rof' && isNaN(this[name])) {
let fireint = this['fireint'];
if (!isNaN(fireint)) {
this['rof'] = 1 / fireint;
}
}
let val;
if (modified) {
val = this._getModifiedValue(name);
@@ -166,14 +167,20 @@ export default class Module {
modValue = value - baseValue;
} else if (name === 'shieldboost' || name === 'hullboost') {
modValue = (1 + value) / (1 + baseValue) - 1;
} else if (name === 'rof') {
let burst = this.get('burst', true) || 1;
let burstInt = 1 / (this.get('burstrof', true) / 1);
let interval = burst / value;
let newFireint = (interval - (burst - 1) * burstInt);
modValue = newFireint / this['fireint'] - 1;
} else { // multiplicative
modValue = baseValue == 0 ? 0 : value / baseValue - 1;
}
if (modification.type === 'percentage') {
modValue = modValue * 10000;
} else if (modification.type === 'numeric' && name !== 'burst' &&
name !== 'burstrof') {
} else if (modification.type === 'numeric') {
modValue = modValue * 100;
}
@@ -191,7 +198,14 @@ export default class Module {
*/
getPretty(name, modified = true, places = 2) {
const formattingOptions = STATS_FORMATTING[name];
let val = this.get(name, modified) || 0;
let val;
if (formattingOptions && formattingOptions.synthetic) {
val = (this[formattingOptions.synthetic]).call(this, modified);
} else {
val = this.get(name, modified);
}
val = val || 0;
if (formattingOptions && formattingOptions.format.startsWith('pct')) {
return 100 * val;
}
@@ -250,6 +264,11 @@ export default class Module {
} else if (name === 'shieldboost' || name === 'hullboost') {
result = (1 + result) * (1 + modValue) - 1;
} else {
// Rate of fire modifiers are special as they actually are modifiers
// for fire interval. Translate them accordingly here:
if (name == 'rof') {
modValue = 1 / (1 + modValue) - 1;
}
result = result * (1 + modValue);
}
} else if (name === 'burstrof') {
@@ -277,11 +296,7 @@ export default class Module {
formatModifiedValue(name, language, unit, val) {
const formattingOptions = STATS_FORMATTING[name];
if (val === undefined) {
if (formattingOptions && formattingOptions.synthetic) {
val = (this[formattingOptions.synthetic]).call(this, true);
} else {
val = this._getModifiedValue(name);
}
val = this.getPretty(name, true);
}
val = val || 0;
@@ -351,14 +366,18 @@ export default class Module {
if (formattingOptions && formattingOptions.change) {
let changeFormatting = formattingOptions.change;
let baseVal = this[name];
let baseVal = this[name] || 0;
let absVal = this._getModifiedValue(name);
if (changeFormatting === 'additive') {
val = absVal - baseVal;
} else if (changeFormatting === 'multiplicative') {
val = absVal / baseVal - 1;
}
val *= 10000;
if (Modifications.modifications[name].method === 'overwrite') {
val *= 100;
} else {
val *= 10000;
}
}
return val;
}