Added support for caustic armour resistance

This commit is contained in:
felixlinker
2018-08-28 12:38:47 +02:00
parent 903d791549
commit 1b5402fd2d
8 changed files with 135 additions and 83 deletions

View File

@@ -160,18 +160,21 @@ export default class Defence extends TranslatedComponent {
const effectiveArmourExplosiveTt = []; const effectiveArmourExplosiveTt = [];
const effectiveArmourKineticTt = []; const effectiveArmourKineticTt = [];
const effectiveArmourThermalTt = []; const effectiveArmourThermalTt = [];
const effectiveArmourCausticTt = [];
if (armour.bulkheads > 0) { if (armour.bulkheads > 0) {
armourSourcesTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>); armourSourcesTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourAbsoluteTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>); effectiveArmourAbsoluteTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>); effectiveArmourExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>); effectiveArmourKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>); effectiveArmourThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
effectiveArmourCausticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.int(armour.bulkheads)}</div>);
if (armour.reinforcement > 0) { if (armour.reinforcement > 0) {
armourSourcesTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>); armourSourcesTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourAbsoluteTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>); effectiveArmourAbsoluteTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>); effectiveArmourExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>); effectiveArmourKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>); effectiveArmourThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
effectiveArmourCausticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.int(armour.reinforcement)}</div>);
} }
} }
@@ -196,6 +199,11 @@ export default class Defence extends TranslatedComponent {
armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>); armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
if (armour.thermal.total != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.thermal.total - rawArmour)}</div>); if (armour.thermal.total != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.thermal.total - rawArmour)}</div>);
const armourDamageTakenCausticTt = [];
armourDamageTakenCausticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.caustic.bulkheads)}</div>);
armourDamageTakenCausticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.caustic.reinforcement)}</div>);
if (armour.thermal.total != 1) effectiveArmourCausticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.caustic.total - rawArmour)}</div>);
const effectiveArmourData = []; const effectiveArmourData = [];
const effectiveAbsoluteArmour = armour.total / armour.absolute.total; const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
effectiveArmourData.push({ value: Math.round(effectiveAbsoluteArmour), label: translate('absolute'), tooltip: effectiveArmourAbsoluteTt }); effectiveArmourData.push({ value: Math.round(effectiveAbsoluteArmour), label: translate('absolute'), tooltip: effectiveArmourAbsoluteTt });
@@ -205,12 +213,15 @@ export default class Defence extends TranslatedComponent {
effectiveArmourData.push({ value: Math.round(effectiveKineticArmour), label: translate('kinetic'), tooltip: effectiveArmourKineticTt }); effectiveArmourData.push({ value: Math.round(effectiveKineticArmour), label: translate('kinetic'), tooltip: effectiveArmourKineticTt });
const effectiveThermalArmour = armour.total / armour.thermal.total; const effectiveThermalArmour = armour.total / armour.thermal.total;
effectiveArmourData.push({ value: Math.round(effectiveThermalArmour), label: translate('thermal'), tooltip: effectiveArmourThermalTt }); effectiveArmourData.push({ value: Math.round(effectiveThermalArmour), label: translate('thermal'), tooltip: effectiveArmourThermalTt });
const effectiveCausticArmour = armour.total / armour.caustic.total;
effectiveArmourData.push({ value: Math.round(effectiveCausticArmour), label: translate('caustic'), tooltip: effectiveArmourCausticTt });
const armourDamageTakenData = []; const armourDamageTakenData = [];
armourDamageTakenData.push({ value: Math.round(armour.absolute.total * 100), label: translate('absolute'), tooltip: armourDamageTakenTt }); armourDamageTakenData.push({ value: Math.round(armour.absolute.total * 100), label: translate('absolute'), tooltip: armourDamageTakenTt });
armourDamageTakenData.push({ value: Math.round(armour.explosive.total * 100), label: translate('explosive'), tooltip: armourDamageTakenExplosiveTt }); armourDamageTakenData.push({ value: Math.round(armour.explosive.total * 100), label: translate('explosive'), tooltip: armourDamageTakenExplosiveTt });
armourDamageTakenData.push({ value: Math.round(armour.kinetic.total * 100), label: translate('kinetic'), tooltip: armourDamageTakenKineticTt }); armourDamageTakenData.push({ value: Math.round(armour.kinetic.total * 100), label: translate('kinetic'), tooltip: armourDamageTakenKineticTt });
armourDamageTakenData.push({ value: Math.round(armour.thermal.total * 100), label: translate('thermal'), tooltip: armourDamageTakenThermalTt }); armourDamageTakenData.push({ value: Math.round(armour.thermal.total * 100), label: translate('thermal'), tooltip: armourDamageTakenThermalTt });
armourDamageTakenData.push({ value: Math.round(armour.caustic.total * 100), label: translate('caustic'), tooltip: armourDamageTakenCausticTt });
return ( return (
<span id='defence'> <span id='defence'>

View File

@@ -85,6 +85,7 @@ export default class InternalSlot extends Slot {
{ showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null } { showModuleResistances && m.getExplosiveResistance() ? <div className='l'>{translate('explres')}: {formats.pct(m.getExplosiveResistance())}</div> : null }
{ showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null } { showModuleResistances && m.getKineticResistance() ? <div className='l'>{translate('kinres')}: {formats.pct(m.getKineticResistance())}</div> : null }
{ showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null } { showModuleResistances && m.getThermalResistance() ? <div className='l'>{translate('thermres')}: {formats.pct(m.getThermalResistance())}</div> : null }
{ showModuleResistances && m.getCausticResistance() ? <div className='l'>{translate('causres')}: {formats.pct(m.getCausticResistance())}</div> : null }
{ m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null } { m.getHullReinforcement() ? <div className='l'>{translate('armour')}: {formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)}</div> : null }
{ m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null } { m.getProtection() ? <div className='l'>{translate('protection')}: {formats.rPct(m.getProtection())}</div> : null }
{ m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null } { m.getIntegrity() ? <div className='l'>{translate('integrity')}: {formats.int(m.getIntegrity())}</div> : null }

View File

@@ -63,80 +63,88 @@ export default class ShipSummaryTable extends TranslatedComponent {
shieldColour shieldColour
}; };
return <div id='summary'> return <div id='summary'>
<table className={'summaryTable'}> <div style={{display: "table-row"}}>
<thead> <table className={'summaryTable'}>
<tr className='main'> <thead>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th> <tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th> <th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
<th colSpan={5}>{translate('jump range')}</th> <th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
<th rowSpan={2}>{translate('shield')}</th> <th colSpan={5}>{translate('jump range')}</th>
<th rowSpan={2}>{translate('integrity')}</th> <th rowSpan={2}>{translate('shield')}</th>
<th rowSpan={2}>{translate('DPS')}</th> <th rowSpan={2}>{translate('integrity')}</th>
<th rowSpan={2}>{translate('EPS')}</th> <th rowSpan={2}>{translate('DPS')}</th>
<th rowSpan={2}>{translate('TTD')}</th> <th rowSpan={2}>{translate('EPS')}</th>
{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */} <th rowSpan={2}>{translate('TTD')}</th>
<th rowSpan={2}>{translate('cargo')}</th> {/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
<th rowSpan={2}>{translate('pax')}</th> <th rowSpan={2}>{translate('cargo')}</th>
<th rowSpan={2}>{translate('fuel')}</th> <th rowSpan={2}>{translate('pax')}</th>
<th colSpan={3}>{translate('mass')}</th> <th rowSpan={2}>{translate('fuel')}</th>
<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th> <th colSpan={3}>{translate('mass')}</th>
<th rowSpan={2}>{translate('crew')}</th> <th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th> <th rowSpan={2}>{translate('crew')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_TIME', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('boost time')}</th> <th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
</tr> <th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_TIME', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('boost time')}</th>
<tr> </tr>
<th className='lft'>{translate('max')}</th> <tr>
<th>{translate('unladen')}</th> <th className='lft'>{translate('max')}</th>
<th>{translate('laden')}</th> <th>{translate('unladen')}</th>
<th>{translate('total unladen')}</th> <th>{translate('laden')}</th>
<th>{translate('total laden')}</th> <th>{translate('total unladen')}</th>
<th className='lft'>{translate('hull')}</th> <th>{translate('total laden')}</th>
<th>{translate('unladen')}</th> <th className='lft'>{translate('hull')}</th>
<th>{translate('laden')}</th> <th>{translate('unladen')}</th>
</tr> <th>{translate('laden')}</th>
</thead> </tr>
<tbody> </thead>
<tr> <tbody>
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td> <tr>
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td> <td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span></td> <td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td> <td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span></td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td> <td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td> <td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td> <td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
{/* <td>{f1(ship.totalHps)}</td> */} <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
<td>{round(ship.cargoCapacity)}{u.T}</td> {/* <td>{f1(ship.totalHps)}</td> */}
<td>{ship.passengerCapacity}</td> <td>{round(ship.cargoCapacity)}{u.T}</td>
<td>{round(ship.fuelCapacity)}{u.T}</td> <td>{ship.passengerCapacity}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td> <td>{round(ship.fuelCapacity)}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
<td>{int(ship.hardness)}</td> <td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
<td>{ship.crew}</td> <td>{int(ship.hardness)}</td>
<td>{ship.masslock}</td> <td>{ship.crew}</td>
<td>{shipBoost !== 'No Boost' ? formats.time(shipBoost) : 'No Boost'}</td> <td>{ship.masslock}</td>
</tr> <td>{shipBoost !== 'No Boost' ? formats.time(shipBoost) : 'No Boost'}</td>
</tbody> </tr>
</table> </tbody>
<table className={'summaryTable'}> </table>
<table className={'summaryTable'}>
<thead className={this.state.shieldColour}> <thead className={this.state.shieldColour}>
<tr> <tr>
<th onMouseEnter={termtip.bind(null, 'shield', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('shield')}</th> <th rowSpan={2} onMouseEnter={termtip.bind(null, 'shield', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('shield')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th> <th colSpan={4} className='lft'>{translate('resistance')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th> <th colSpan={5} onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th> <th rowSpan={2} onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recovery')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th> <th rowSpan={2} onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recharge')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_SHIELDS_SCB', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th> </tr>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECOVER', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recovery')}</th> <tr>
<th onMouseEnter={termtip.bind(null, 'PHRASE_SG_RECHARGE', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('recharge')}</th> <th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th></th>
<th className={'bordered'}>{`${translate('absolute')}`}</th>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('explosive')}`}</th>
<th></th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@@ -145,29 +153,37 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td>{formats.pct1(ship.shieldExplRes)}</td> <td>{formats.pct1(ship.shieldExplRes)}</td>
<td>{formats.pct1(ship.shieldKinRes)}</td> <td>{formats.pct1(ship.shieldKinRes)}</td>
<td>{formats.pct1(ship.shieldThermRes)}</td> <td>{formats.pct1(ship.shieldThermRes)}</td>
<td></td>
<td>{int(ship && ship.shield > 0 ? ship.shield : 0)}{u.MJ}</td> <td>{int(ship && ship.shield > 0 ? ship.shield : 0)}{u.MJ}</td>
<td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldExplRes)))) : 0)}{u.MJ}</td> <td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldExplRes)))) : 0)}{u.MJ}</td>
<td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldKinRes)))) : 0)}{u.MJ}</td> <td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldKinRes)))) : 0)}{u.MJ}</td>
<td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldThermRes)))) : 0)}{u.MJ}</td> <td>{int(ship && ship.shield > 0 ? ship.shield * ((1 / (1 - (ship.shieldThermRes)))) : 0)}{u.MJ}</td>
<td></td>
<td>{sgMetrics && sgMetrics.recover === Math.Inf ? translate('Never') : formats.time(sgMetrics.recover)}</td> <td>{sgMetrics && sgMetrics.recover === Math.Inf ? translate('Never') : formats.time(sgMetrics.recover)}</td>
<td>{sgMetrics && sgMetrics.recharge === Math.Inf ? translate('Never') : formats.time(sgMetrics.recharge)}</td> <td>{sgMetrics && sgMetrics.recharge === Math.Inf ? translate('Never') : formats.time(sgMetrics.recharge)}</td>
</tr> </tr>
</tbody> </tbody>
<thead> <thead>
<tr> <tr>
<th onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('armour')}</th> <th rowSpan={2} onMouseEnter={termtip.bind(null, 'armour', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('armour')}</th>
<th onMouseEnter={termtip.bind(null, 'explres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('explres')}</th> <th colSpan={4} className='lft'>{translate('resistance')}</th>
<th onMouseEnter={termtip.bind(null, 'kinres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('kinres')}</th>
<th onMouseEnter={termtip.bind(null, 'thermres', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('thermres')}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('absolute')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('explosive')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('kinetic')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('thermal')} ${translate('HP')}`}</th>
<th onMouseEnter={termtip.bind(null, 'TT_MODULE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('raw module armour')}</th>
<th onMouseEnter={termtip.bind(null, 'TT_MODULE_PROTECTION_INTERNAL', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('internal protection')}</th>
<th colSpan={5} onMouseEnter={termtip.bind(null, 'PHRASE_EFFECTIVE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{`${translate('HP')}`}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'TT_MODULE_ARMOUR', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('raw module armour')}</th>
<th rowSpan={2} onMouseEnter={termtip.bind(null, 'TT_MODULE_PROTECTION_INTERNAL', { cap: 0 })} onMouseLeave={hide} className='lft'>{translate('internal protection')}</th>
</tr>
<tr>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th>{`${translate('caustic')}`}</th>
<th className={'bordered'}>{`${translate('absolute')}`}</th>
<th>{`${translate('explosive')}`}</th>
<th>{`${translate('kinetic')}`}</th>
<th>{`${translate('thermal')}`}</th>
<th>{`${translate('caustic')}`}</th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
@@ -176,16 +192,19 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td>{formats.pct1(ship.hullExplRes)}</td> <td>{formats.pct1(ship.hullExplRes)}</td>
<td>{formats.pct1(ship.hullKinRes)}</td> <td>{formats.pct1(ship.hullKinRes)}</td>
<td>{formats.pct1(ship.hullThermRes)}</td> <td>{formats.pct1(ship.hullThermRes)}</td>
<td>{formats.pct1(ship.hullCausRes)}</td>
<td>{int(ship.armour)}</td> <td>{int(ship.armour)}</td>
<td>{int(ship.armour * ((1 / (1 - (ship.hullExplRes)))))}</td> <td>{int(ship.armour * ((1 / (1 - (ship.hullExplRes)))))}</td>
<td>{int(ship.armour * ((1 / (1 - (ship.hullKinRes)))))}</td> <td>{int(ship.armour * ((1 / (1 - (ship.hullKinRes)))))}</td>
<td>{int(ship.armour * ((1 / (1 - (ship.hullThermRes)))))}</td> <td>{int(ship.armour * ((1 / (1 - (ship.hullThermRes)))))}</td>
<td>{int(ship.armour * ((1 / (1 - (ship.hullCausRes)))))}</td>
<td>{int(armourMetrics.modulearmour)}</td> <td>{int(armourMetrics.modulearmour)}</td>
<td>{int(armourMetrics.moduleprotection * 100) + '%'}</td> <td>{int(armourMetrics.moduleprotection * 100) + '%'}</td>
</tr> </tr>
</tbody> </tbody>
</table> </table>
</div>
</div>; </div>;
} }

View File

@@ -85,6 +85,7 @@
"bl": "Beam Laser", "bl": "Beam Laser",
"bsg": "Bi-Weave Shield Generator", "bsg": "Bi-Weave Shield Generator",
"c": "Cannon", "c": "Cannon",
"causres": "Caustic resistance",
"cc": "Collector Limpet Controller", "cc": "Collector Limpet Controller",
"ch": "Chaff Launcher", "ch": "Chaff Launcher",
"cr": "Cargo Rack", "cr": "Cargo Rack",
@@ -266,6 +267,7 @@
"explosive": "Explosive", "explosive": "Explosive",
"kinetic": "Kinetic", "kinetic": "Kinetic",
"thermal": "Thermal", "thermal": "Thermal",
"caustic": "Caustic",
"generator": "Generator", "generator": "Generator",
"boosters": "Boosters", "boosters": "Boosters",
"cells": "Cells", "cells": "Cells",

View File

@@ -564,6 +564,7 @@ export function armourMetrics(ship) {
let hullExplDmg = 1; let hullExplDmg = 1;
let hullKinDmg = 1; let hullKinDmg = 1;
let hullThermDmg = 1; let hullThermDmg = 1;
let hullCausDmg = 1;
// const dimReturnLine = (res) => 1 - (1 - res) * 0.7; // const dimReturnLine = (res) => 1 - (1 - res) * 0.7;
// let res = { // let res = {
// kin: 0, // kin: 0,
@@ -582,6 +583,7 @@ export function armourMetrics(ship) {
hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance()); hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance()); hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance()); hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
hullCausDmg = hullCausDmg * (1 - slot.m.getCausticResistance());
} }
if (slot.m && slot.m.grp == 'mrp') { if (slot.m && slot.m.grp == 'mrp') {
moduleArmour += slot.m.getIntegrity(); moduleArmour += slot.m.getIntegrity();
@@ -653,6 +655,15 @@ export function armourMetrics(ship) {
total: armourReinforcedThermDmg, total: armourReinforcedThermDmg,
res: 1 - armourReinforcedThermDmg res: 1 - armourReinforcedThermDmg
}; };
let armourCausDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getCausticResistance());
let armourReinforcedCausDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getCausticResistance()) * hullCausDmg);
armour.caustic = {
bulkeads: armourCausDmg,
reinforcement: armourReinforcedCausDmg / armourCausDmg,
total: armourReinforcedCausDmg,
res: 1 - armourReinforcedCausDmg,
};
return armour; return armour;
} }

View File

@@ -48,7 +48,7 @@ export default class Module {
// this special effect modifies our returned value // this special effect modifies our returned value
const modification = Modifications.modifications[name]; const modification = Modifications.modifications[name];
const multiplier = modification.type === 'percentage' ? 10000 : 100; const multiplier = modification.type === 'percentage' ? 10000 : 100;
if (name === 'explres' || name === 'kinres' || name === 'thermres') { if (name === 'explres' || name === 'kinres' || name === 'thermres' || name === 'causres') {
// Resistance modifications in itself are additive, however their // Resistance modifications in itself are additive, however their
// special effects are multiplicative. They affect the overall result // special effects are multiplicative. They affect the overall result
// by (special effect resistance) * (damage mult after modification), // by (special effect resistance) * (damage mult after modification),
@@ -293,6 +293,10 @@ export default class Module {
return this._getModifiedValue('explres'); return this._getModifiedValue('explres');
} }
getCausticResistance() {
return this._getModifiedValue('causres');
}
/** /**
* Get the regeneration rate for this module, taking in to account modifications * Get the regeneration rate for this module, taking in to account modifications
* @return {Number} the regeneration rate of this module * @return {Number} the regeneration rate of this module

View File

@@ -1295,6 +1295,7 @@ export default class Ship {
this.hullExplRes = 1 - metrics.explosive.total; this.hullExplRes = 1 - metrics.explosive.total;
this.hullKinRes = 1 - metrics.kinetic.total; this.hullKinRes = 1 - metrics.kinetic.total;
this.hullThermRes = 1 - metrics.thermal.total; this.hullThermRes = 1 - metrics.thermal.total;
this.hullCausRes = 1 - metrics.caustic.total;
return this; return this;
} }

View File

@@ -93,6 +93,9 @@
color: @primary-bg; color: @primary-bg;
} }
& thead th.bordered {
border-left: 1px solid @primary-bg;
}
} }
} }