mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-10 07:05:35 +00:00
Improved docs
This commit is contained in:
@@ -824,14 +824,42 @@ export function _sustainedDps(ship, opponent, opponentShields, opponentArmour, e
|
||||
return { shieldsdps, armoursdps, eps };
|
||||
}
|
||||
|
||||
/**
|
||||
* Stores SDPS split up by type.
|
||||
* @typedef {Object} SDps
|
||||
* @property {number} absolute Damage of type absolute
|
||||
* @property {number} explosive Damage of type explosive
|
||||
* @property {number} kinetic Damage of type kinetic
|
||||
* @property {number} thermal Damage of type thermal
|
||||
* @property {number} [total] Sum of all damage types
|
||||
*/
|
||||
|
||||
/**
|
||||
* An object that holds information about SDPS for a given weapon and opponent.
|
||||
* @typedef {Object} WeaponDamage
|
||||
* @property {number} eps Energy per second
|
||||
* @property {Object} damage An object that stores damage inflicted by
|
||||
* the weapon.
|
||||
* @property {Object} effectiveness An object that stores the effectiveness of
|
||||
* the weapon against the opponent given.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Stores overall SDPS and against a given opponent's shields and armour.
|
||||
* @typedef {Object} WeaponDamage~damage
|
||||
* @property {SDps} base Overall SDPS.
|
||||
* @property {SDps} shields SDPS against the given opponent's shields.
|
||||
* @property {SDps} armour SDPS against the given opponent's armour.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Calculate the sustained DPS for a weapon at a given range
|
||||
* @param {Object} m The weapon
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponent The opponent ship
|
||||
* @param {Object} opponentShields The opponent's shield resistances
|
||||
* @param {Object} opponentArmour The opponent's armour resistances
|
||||
* @param {int} engagementrange The range between the ship and opponent
|
||||
* @returns {Object} Sustained DPS for shield and armour
|
||||
* @returns {WeaponDamage} Sustained DPS for shield and armour
|
||||
*/
|
||||
export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour, engagementrange) {
|
||||
const opponentHasShields = opponentShields.generator ? true : false;
|
||||
|
||||
Reference in New Issue
Block a user