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Tidy-ups prior to release
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@@ -3,6 +3,12 @@
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* Use damagedist for exact breakdown of weapons that have more than one type of damage
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* Use new-style modification validity data
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* Provide ability to select engineering blueprint and roll sample values for them
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* Use coriolis-data 2.2.10:
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* Fix incorrect base shield values for Cutter and Corvette
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* Update weapons to have %-based damage distributions
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* Remove power draw for detailed surface scanner - although shown in outfitting it is not part of active power
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* Fix incorrect names for lightweight and kinetic armour
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* Add engineering blueprints
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#2.2.9
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* Use SSL-enabled server for shortlinks
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