mirror of
https://github.com/EDCD/coriolis.git
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Make ship summary numbers react to pips/fuel/cargo/etc
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@@ -2,6 +2,7 @@ import React from 'react';
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import TranslatedComponent from './TranslatedComponent';
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import cn from 'classnames';
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import { Warning } from './SvgIcons';
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import * as Calc from '../shipyard/Calculations';
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/**
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* Ship Summary Table / Stats
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@@ -9,7 +10,13 @@ import { Warning } from './SvgIcons';
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export default class ShipSummaryTable extends TranslatedComponent {
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static propTypes = {
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ship: React.PropTypes.object.isRequired
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ship: React.PropTypes.object.isRequired,
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sys: React.PropTypes.number.isRequired,
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eng: React.PropTypes.number.isRequired,
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wep: React.PropTypes.number.isRequired,
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cargo: React.PropTypes.number.isRequired,
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fuel: React.PropTypes.number.isRequired,
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marker: React.PropTypes.string.isRequired,
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};
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/**
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@@ -17,7 +24,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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* @return {React.Component} Summary table
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*/
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render() {
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let ship = this.props.ship;
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const { ship, fuel, eng, cargo, boost } = this.props;
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let { language, tooltip, termtip } = this.context;
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let translate = language.translate;
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let u = language.units;
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@@ -49,8 +56,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th colSpan={3}>{translate('mass')}</th>
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<th rowSpan={2}>{translate('cargo')}</th>
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={3}>{translate('jump range')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_FASTEST_RANGE')} onMouseLeave={hide} colSpan={3}>{translate('fastest range')}</th>
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<th colSpan={2}>{translate('jump range')}</th>
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<th rowSpan={2}>{translate('crew')}</th>
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<th onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
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</tr>
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@@ -58,36 +64,28 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th className='lft'>{translate('hull')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_UNLADEN', { cap: 0 })} onMouseLeave={hide}>{translate('unladen')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_LADEN', { cap: 0 })} onMouseLeave={hide}>{translate('laden')}</th>
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<th className='lft'>{translate('max')}</th>
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<th>{translate('full tank')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('jumps')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('single')}</th>
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<th>{translate('total')}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canThrust() ? <span>{int(ship.calcSpeed(eng, fuel, cargo, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canBoost() ? <span>{int(ship.calcSpeed(eng, fuel, cargo, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{f1(ship.totalDps)}</td>
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<td>{f1(ship.totalEps)}</td>
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<td>{ship.timeToDrain === Infinity ? '∞' : time(ship.timeToDrain)}</td>
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<td>{f1(ship.totalHps)}</td>
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<td>{int(ship.hardness)}</td>
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<td>{int(ship.armour)}</td>
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<td className={sgClassNames}>{int(ship.shield)} {u.MJ}</td>
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<td>{ship.hullMass} {u.T}</td>
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<td>{int(ship.unladenMass)} {u.T}</td>
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<td>{int(ship.ladenMass)} {u.T}</td>
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<td>{round(ship.cargoCapacity)} {u.T}</td>
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<td>{round(ship.fuelCapacity)} {u.T}</td>
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<td>{f2(ship.unladenRange)} {u.LY}</td>
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<td>{f2(ship.fullTankRange)} {u.LY}</td>
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<td>{f2(ship.ladenRange)} {u.LY}</td>
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<td>{int(ship.maxJumpCount)}</td>
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<td>{f2(ship.unladenFastestRange)} {u.LY}</td>
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<td>{f2(ship.ladenFastestRange)} {u.LY}</td>
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<td className={sgClassNames}>{int(ship.shield)}{u.MJ}</td>
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<td>{ship.hullMass}{u.T}</td>
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<td>{int(ship.unladenMass)}{u.T}</td>
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<td>{int(ship.ladenMass)}{u.T}</td>
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<td>{round(ship.cargoCapacity)}{u.T}</td>
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<td>{round(ship.fuelCapacity)}{u.T}</td>
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<td>{f2(Calc.jumpRange(ship.unladenMass + fuel + cargo, ship.standard[2].m, fuel))}{u.LY}</td>
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<td>{f2(Calc.totalJumpRange(ship.unladenMass + fuel + cargo, ship.standard[2].m, fuel))}{u.LY}</td>
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<td>{ship.crew}</td>
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<td>{ship.masslock}</td>
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</tr>
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