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Make ship summary numbers react to pips/fuel/cargo/etc
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@@ -9,33 +9,33 @@ import Module from './Module';
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* @return {number} Distance in Light Years
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*/
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export function jumpRange(mass, fsd, fuel) {
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let fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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let fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
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}
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/**
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* Calculate the fastest (total) range based on mass and a specific FSD, and all fuel available
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* Calculate the total jump range based on mass and a specific FSD, and all fuel available
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*
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* @param {number} mass Mass of a ship: laden, unlanden, partially laden, etc
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* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
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* @param {number} fuel The total fuel available
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* @return {number} Distance in Light Years
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*/
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export function fastestRange(mass, fsd, fuel) {
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let fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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let fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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let fuelRemaining = fuel % fsdMaxFuelPerJump; // Fuel left after making N max jumps
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let jumps = Math.floor(fuel / fsdMaxFuelPerJump);
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mass += fuelRemaining;
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// Going backwards, start with the last jump using the remaining fuel
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let fastestRange = fuelRemaining > 0 ? Math.pow(fuelRemaining / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass : 0;
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// For each max fuel jump, calculate the max jump range based on fuel mass left in the tank
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for (let j = 0; j < jumps; j++) {
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mass += fsd.maxfuel;
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fastestRange += Math.pow(fsdMaxFuelPerJump / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
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export function totalJumpRange(mass, fsd, fuel) {
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const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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let fuelRemaining = fuel;
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let totalRange = 0;
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while (fuelRemaining > 0) {
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const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
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totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
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// Mass is reduced
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mass -= fuelForThisJump;
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fuelRemaining -= fuelForThisJump;
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}
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return fastestRange;
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return totalRange;
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};
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/**
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