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Ensure that standard slots are repainted when any component changes
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@@ -1,3 +1,6 @@
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#2.2.15
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* Ensure that standard slots are repainted when any component changes
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#2.2.14
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#2.2.14
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* Ensure that jitter is shown correctly when the result of a special effect
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* Ensure that jitter is shown correctly when the result of a special effect
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* Use restyled blueprint information
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* Use restyled blueprint information
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@@ -64,7 +64,7 @@ export default class SlotSection extends TranslatedComponent {
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* @param {Object} m Selected module
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* @param {Object} m Selected module
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*/
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*/
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_selectModule(slot, m) {
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_selectModule(slot, m) {
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this.props.ship.use(slot, m);
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this.props.ship.use(slot, m, false);
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this.props.onChange();
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this.props.onChange();
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this._close();
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this._close();
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}
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}
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@@ -123,7 +123,7 @@ export default class SlotSection extends TranslatedComponent {
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// We want to copy the module in to the target slot
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// We want to copy the module in to the target slot
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if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
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if (targetSlot && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
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const mCopy = m.clone();
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const mCopy = m.clone();
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this.props.ship.use(targetSlot, mCopy);
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this.props.ship.use(targetSlot, mCopy, false);
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this.props.onChange();
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this.props.onChange();
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}
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}
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} else {
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} else {
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@@ -316,7 +316,6 @@ export default class OutfittingPage extends Page {
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canRename = buildName && newBuildName && buildName != newBuildName,
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canRename = buildName && newBuildName && buildName != newBuildName,
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canReload = savedCode && canSave,
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canReload = savedCode && canSave,
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hStr = ship.getHardpointsString() + '.' + ship.getModificationsString(),
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hStr = ship.getHardpointsString() + '.' + ship.getModificationsString(),
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sStr = ship.getStandardString() + '.' + ship.getModificationsString(),
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iStr = ship.getInternalString() + '.' + ship.getModificationsString();
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iStr = ship.getInternalString() + '.' + ship.getModificationsString();
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return (
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return (
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@@ -350,12 +349,12 @@ export default class OutfittingPage extends Page {
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</div>
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</div>
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<ShipSummaryTable ship={ship} code={code} />
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<ShipSummaryTable ship={ship} code={code} />
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<StandardSlotSection ship={ship} code={sStr} onChange={shipUpdated} currentMenu={menu} />
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<StandardSlotSection ship={ship} code={code} onChange={shipUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={iStr} onChange={shipUpdated} currentMenu={menu} />
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<HardpointsSlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
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<HardpointsSlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
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<UtilitySlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
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<UtilitySlotSection ship={ship} code={hStr} onChange={shipUpdated} currentMenu={menu} />
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<PowerManagement ship={ship} code={code} onChange={shipUpdated} />
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<PowerManagement ship={ship} code={code} onChange={shipUpdated} />
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<CostSection ship={ship} buildName={buildName} code={sStr + hStr + iStr} />
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<CostSection ship={ship} buildName={buildName} code={code} />
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<div className='group third'>
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<div className='group third'>
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<OffenceSummary ship={ship} code={code}/>
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<OffenceSummary ship={ship} code={code}/>
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