Set initial shield boost correctly

This commit is contained in:
Cmdr McDonald
2016-12-13 22:08:49 +00:00
parent 041f873f97
commit 2a6850ded0

View File

@@ -1114,7 +1114,7 @@ export default class Ship {
*/
recalculateShield() {
let shield = 0;
let shieldBoost = 0;
let shieldBoost = 1;
let shieldExplRes = null;
let shieldKinRes = null;
let shieldThermRes = null;
@@ -1130,7 +1130,6 @@ export default class Ship {
// Shield from boosters
for (let slot of this.hardpoints) {
if (slot.m && slot.m.grp == 'sb') {
//shield += baseShield * slot.m.getShieldBoost();
shieldBoost += slot.m.getShieldBoost();
shieldExplRes *= (1 - slot.m.getExplosiveResistance());
shieldKinRes *= (1 - slot.m.getKineticResistance());