Rework modules to be individual objects rather than references to templates

This commit is contained in:
Cmdr McDonald
2016-10-22 09:47:43 +01:00
parent f29f3f4f8f
commit 2c45011664
16 changed files with 397 additions and 51 deletions

View File

@@ -52,6 +52,8 @@ export default class ShipSummaryTable extends TranslatedComponent {
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
<th onMouseEnter={termtip.bind(null, 'damage per second')} onMouseLeave={hide} rowSpan={2}>{translate('DPS')}</th>
<th onMouseEnter={termtip.bind(null, 'energy per second')} onMouseLeave={hide} rowSpan={2}>{translate('EPS')}</th>
<th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th>
<th rowSpan={2}>{translate('armour')}</th>
<th colSpan={3}>{translate('shields')}</th>
<th colSpan={3}>{translate('mass')}</th>
@@ -83,6 +85,8 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td>{round(ship.totalDps)}</td>
<td>{round(ship.totalEps)}</td>
<td>{round(ship.totalHps)}</td>
<td>{int(ship.armour)} {armourDetails}</td>
<td className={sgClassNames}>{int(ship.shieldStrength)} {u.MJ} { ship.shieldMultiplier > 1 && ship.shieldStrength > 0 ? <u>({formats.rPct(ship.shieldMultiplier)})</u> : null }</td>
<td className={sgClassNames}>{sgRecover}</td>