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https://github.com/EDCD/coriolis.git
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fix more values (hopefully done)
also, Fixes #247 by changing passengers to pax
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@@ -53,7 +53,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th rowSpan={2}>{translate('TTD')}</th>
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{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
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<th rowSpan={2}>{translate('cargo')}</th>
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<th rowSpan={2}>{translate('passengers')}</th>
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<th rowSpan={2}>{translate('pax')}</th>
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={3}>{translate('mass')}</th>
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<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
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@@ -346,7 +346,7 @@ export default class ShipyardPage extends Page {
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<th className='sortable' onClick={sortShips('topBoost')}>{translate('boost')}</th>
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<th className='sortable' onClick={sortShips('maxJumpRange')}>{translate('jump')}</th>
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<th className='sortable' onClick={sortShips('maxCargo')}>{translate('cargo')}</th>
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<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('passengers')}</th>
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<th className='sortable' onClick={sortShips('maxPassengers')}>{translate('pax')}</th>
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<th className='lft' colSpan={7}>{translate('core module classes')}</th>
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<th colSpan={5} className='sortable lft' onClick={sortShips('hpCount')}>{translate('hardpoints')}</th>
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@@ -228,7 +228,7 @@ export function getBlueprint(name, module) {
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const findMod = val => Object.keys(Modifications.blueprints).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0)
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const found = Modifications.blueprints[findMod(name)];
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if (!found || !found.fdname) {
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return undefined;
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return {};
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}
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const blueprint = JSON.parse(JSON.stringify(found));
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if (module) {
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@@ -266,8 +266,8 @@ function _addModifications (module, modifiers, blueprint, grade, specialModifica
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if (value === Infinity) {
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value = modifiers[i].Value * 100;
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}
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if (modifiers[i].Label === 'DefenceModifierHealthMultiplier' && blueprint.toLowerCase().startsWith('armour_')) {
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value = modifiers[i].Value * 100 - modifiers[i].OriginalValue;
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if (modifiers[i].Label.search('Resistance') >= 0) {
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value = (modifiers[i].Value * 100) - (modifiers[i].OriginalValue * 100)
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}
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// Carry out the required changes
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for (const action in modifierActions) {
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