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Merge pull request #254 from ExitCode/develop
Value highlights for bp presets
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@@ -6,7 +6,7 @@ import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
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import cn from 'classnames';
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import { Modifications } from 'coriolis-data/dist';
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import Modification from './Modification';
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import { getBlueprint, blueprintTooltip, setPercent, setRandom } from '../utils/BlueprintFunctions';
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import { getBlueprint, blueprintTooltip, setPercent, getPercent, setRandom } from '../utils/BlueprintFunctions';
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/**
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* Modifications menu
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@@ -242,10 +242,12 @@ export default class ModificationsMenu extends TranslatedComponent {
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let blueprintLabel;
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let haveBlueprint = false;
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let blueprintTt;
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let blueprintCv;
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if (m.blueprint && m.blueprint.name) {
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blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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haveBlueprint = true;
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blueprintTt = blueprintTooltip(translate, m.blueprint.grades[m.blueprint.grade], Modifications.modules[m.grp].blueprints[m.blueprint.fdname].grades[m.blueprint.grade].engineers, m.grp);
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blueprintCv = getPercent(m);
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}
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let specialLabel;
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@@ -261,8 +263,8 @@ export default class ModificationsMenu extends TranslatedComponent {
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const showSpecial = haveBlueprint && specials.length && !blueprintMenuOpened;
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const showSpecialsMenu = specialMenuOpened;
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const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
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const showReset = !blueprintMenuOpened && !specialMenuOpened;
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const showMods = !blueprintMenuOpened && !specialMenuOpened;
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const showReset = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
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const showMods = !blueprintMenuOpened && !specialMenuOpened && haveBlueprint;
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return (
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<div
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@@ -276,23 +278,22 @@ export default class ModificationsMenu extends TranslatedComponent {
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{ showBlueprintsMenu ? this._renderBlueprints(this.props, this.context) : null }
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{ showSpecial & !showSpecialsMenu ? <div className={ cn('section-menu button-inline-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : null }
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{ showSpecialsMenu ? specials : null }
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{ showRolls || showReset ?
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{ showReset ? <div className={'section-menu button-inline-menu warning'} style={{ cursor: 'pointer' }} onClick={_reset} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </div> : null }
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{ showRolls ?
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<table style={{ width: '100%', backgroundColor: 'transparent' }}>
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<tbody>
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{ showRolls ?
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<tr>
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<td> { translate('roll') }: </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollFifty} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollFull} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
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</tr> : null }
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{ showReset ?
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<tr>
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<td colSpan={'5'} style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
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<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 0 })} style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('0%') } </td>
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<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 50 })} style={{ cursor: 'pointer' }} onClick={_rollFifty} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_FIFTY')} onMouseOut={tooltip.bind(null, null)}> { translate('50%') } </td>
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<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === 100 })} style={{ cursor: 'pointer' }} onClick={_rollFull} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('100%') } </td>
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<td className={ cn('section-menu button-inline-menu', { active: blueprintCv === null || blueprintCv % 50 != 0 })} style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
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</tr> : null }
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</tbody>
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</table> : null }
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{ showMods ? <hr /> : null }
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{ showMods ?
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<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
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{ this._renderModifications(this.props) }
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@@ -311,3 +311,60 @@ function _setValue(ship, m, featureName, value) {
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ship.setModification(m, featureName, value);
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}
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}
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/**
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* Provide 'percent' primary query
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* @param {Object} m The module for which to perform the query
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* @returns {Number} percent The percentage indicator of current applied values.
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*/
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export function getPercent(m) {
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let result = null;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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if (features[featureName][0] === features[featureName][1]) {
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continue;
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}
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let value = _getValue(m, featureName);
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let mult;
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if (Modifications.modifications[featureName].higherbetter) {
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// Higher is better, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
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} else {
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mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
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}
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} else {
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// Higher is worse, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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mult = Math.round((value - features[featureName][0]) / (features[featureName][1] - features[featureName][0]) * 100);
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} else {
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mult = Math.round((value - features[featureName][1]) / (features[featureName][0] - features[featureName][1]) * 100);
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}
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}
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if (result && result != mult) {
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return null;
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} else if (result != mult) {
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result = mult;
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}
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}
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return result;
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}
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/**
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* Query a feature value
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* @param {Object} m The module for which to perform the query
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* @param {string} featureName The feature being queried
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*/
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function _getValue(m, featureName) {
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if (Modifications.modifications[featureName].type == 'percentage') {
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return m.getModValue(featureName) / 10000;
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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return m.getModValue(featureName) / 100;
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} else {
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return m.getModValue(featureName);
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}
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}
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