Persist power and priority changes

This commit is contained in:
Colin McLeod
2015-06-11 00:08:56 -07:00
parent f77443156d
commit 2f3ee50ec8
2 changed files with 84 additions and 46 deletions

View File

@@ -9,7 +9,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
*/
function Ship(id, properties, slots) {
this.id = id;
this.cargoScoop = { enabled: true, c: Components.cargoScoop(), type: 'SYS' };
this.cargoScoop = { c: Components.cargoScoop(), type: 'SYS' };
this.bulkheads = { incCost: true, maxClass: 8 };
for (var p in properties) { this[p] = properties[p]; } // Copy all base properties from shipData
@@ -18,7 +18,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
var slotGroup = slots[slotType];
var group = this[slotType] = []; // Initialize Slot group (Common, Hardpoints, Internal)
for(var i = 0; i < slotGroup.length; i++){
group.push({id: null, c: null, enabled: true, incCost: true, maxClass: slotGroup[i]});
group.push({id: null, c: null, incCost: true, maxClass: slotGroup[i]});
}
}
this.c = { incCost: true, c: { name: this.name, cost: this.cost } }; // Make a 'Ship' component similar to other components
@@ -35,6 +35,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.powerList.unshift(this.common[3]); // Add Life Support
this.powerList.unshift(this.common[2]); // Add FSD
this.powerList.unshift(this.common[0]); // Add Power Plant
this.priorityBands = [
{deployed: 0, retracted: 0},
{deployed: 0, retracted: 0},
@@ -43,7 +44,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
{deployed: 0, retracted: 0}
];
// Reset cumulative and aggragate stats
// Cumulative and aggragate stats
this.fuelCapacity = 0;
this.cargoCapacity = 0;
this.ladenMass = 0;
@@ -58,20 +59,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
* Builds/Updates the ship instance with the components[comps] passed in.
* @param {object} comps Collection of components used to build the ship
*/
Ship.prototype.buildWith = function(comps) {
var internal = this.internal;
var common = this.common;
var hps = this.hardpoints;
var bands = this.priorityBands;
var i,l;
Ship.prototype.buildWith = function(comps, priorities, enabled) {
var internal = this.internal,
common = this.common,
hps = this.hardpoints,
bands = this.priorityBands,
cl = common.length, hl = hps.length, il = internal.length,
i,l;
this.useBulkhead(comps.bulkheads || 0, true);
this.cargoScoop.priority = 0; // TODO set from comps
bands[this.cargoScoop.priority].retracted += this.cargoScoop.c.power;
this.cargoScoop.priority = priorities? priorities[0] * 1 : 0;
this.cargoScoop.enabled = enabled? enabled[0] * 1 : true;
if (this.cargoScoop.enabled) {
bands[this.cargoScoop.priority].retracted += this.cargoScoop.c.power;
}
for(i = 0, l = comps.common.length; i < l; i++) {
common[i].enabled = true; // TODO set enabled from comps
common[i].priority = 0; // TODO set from comps
for(i = 0; i < cl; i++) {
common[i].enabled = enabled? enabled[i] * 1 : true;
common[i].priority = priorities? priorities[i] * 1 : 0;
common[i].type = 'SYS';
this.use(common[i], comps.common[i], Components.common(i, comps.common[i]), true);
}
@@ -80,9 +85,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
common[2].type = 'ENG'; // FSD
for(i = 0, l = comps.hardpoints.length; i < l; i++) {
hps[i].enabled = true; // TODO set enabled from comps
hps[i].priority = 0; // TODO set from comps
hps[i].enabled = enabled? enabled[cl + i] * 1 : true;
hps[i].priority = priorities? priorities[cl + i] * 1 : 0;
hps[i].type = hps[i].maxClass? 'WEP' : 'SYS';
if (comps.hardpoints[i] !== 0) {
this.use(hps[i], comps.hardpoints[i], Components.hardpoints(comps.hardpoints[i]), true);
} else {
@@ -91,9 +97,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
}
for(i = 0, l = comps.internal.length; i < l; i++) {
internal[i].enabled = true; // TODO set enabled from comps
internal[i].priority = 0; // TODO set from comps
internal[i].enabled = enabled? enabled[hl + cl + i] * 1 : true;
internal[i].priority = priorities? priorities[hl + cl + i] * 1 : 0;
internal[i].type = 'SYS';
if (comps.internal[i] !== 0) {
this.use(internal[i], comps.internal[i], Components.internal(comps.internal[i]), true);
} else {