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https://github.com/EDCD/coriolis.git
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Persist power and priority changes
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@@ -9,11 +9,20 @@ angular.module('app').service('Serializer', ['lodash', function (_) {
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* @return {string} Encoded string of components
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*/
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this.fromShip = function(ship) {
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var power = {
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enabled: [ship.cargoScoop.enabled? 1 : 0],
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priorities: [ship.cargoScoop.priority]
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};
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var data = [
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ship.bulkheads.id,
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_.map(ship.common, idToStr),
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_.map(ship.hardpoints, idToStr),
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_.map(ship.internal, idToStr),
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_.map(ship.common, mapGroup, power),
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_.map(ship.hardpoints, mapGroup, power),
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_.map(ship.internal, mapGroup, power),
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'.',
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LZString.compressToBase64(power.enabled.join('')).replace(/\//g,'-'),
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'.',
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LZString.compressToBase64(power.priorities.join('')).replace(/\//g,'-')
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];
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return _.flatten(data).join('');
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@@ -26,32 +35,38 @@ angular.module('app').service('Serializer', ['lodash', function (_) {
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* @param {Ship} ship The ship instance to be updated
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* @param {string} code The string to deserialize
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*/
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this.toShip = function (ship, code) {
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var commonCount = ship.common.length;
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var hpCount = commonCount + ship.hardpoints.length;
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var comps = {
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bulkheads: code.charAt(0) * 1,
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common: new Array(ship.common.length),
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hardpoints: new Array(ship.hardpoints.length),
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internal: new Array(ship.internal.length)
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};
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this.toShip = function (ship, dataString) {
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var commonCount = ship.common.length,
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hpCount = commonCount + ship.hardpoints.length,
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totalCount = hpCount + ship.internal.length,
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common = new Array(ship.common.length),
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hardpoints = new Array(ship.hardpoints.length),
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internal = new Array(ship.internal.length),
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parts = dataString.split('.'),
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priorities = null,
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enabled = null,
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code = parts[0];
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// TODO: improve...
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for (var i = 1, c = 0, l = code.length; i < l; i++) {
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var empty = code.charAt(i) == '-';
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if (c < commonCount) {
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comps.common[c] = empty? 0 : code.substring(i, i + 2);
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} else if (c < hpCount) {
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comps.hardpoints[c - commonCount] = empty? 0 : code.substring(i, i + 2);
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} else {
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comps.internal[c - hpCount] = empty? 0 : code.substring(i, i + 2);
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}
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if (!empty) {
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i++;
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}
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c++;
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if(parts[1]) {
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enabled = LZString.decompressFromBase64(parts[1].replace(/-/g,'/')).split('');
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}
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ship.buildWith(comps);
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if(parts[2]) {
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priorities = LZString.decompressFromBase64(parts[2].replace(/-/g,'/')).split('');
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}
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decodeToArray(code, internal, decodeToArray(code, hardpoints, decodeToArray(code, common, 1)));
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// get the remaining substring / split into parts for
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// - priorities
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// - enabled/disabled
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ship.buildWith({
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bulkheads: code.charAt(0) * 1,
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common: common,
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hardpoints: hardpoints,
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internal: internal,
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}, priorities, enabled);
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};
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this.fromComparison = function (name, builds, facets, predicate, desc) {
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@@ -82,8 +97,24 @@ angular.module('app').service('Serializer', ['lodash', function (_) {
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* @param {object} slot The slot object.
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* @return {string} The id of the selected component or '-' if none selected
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*/
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function idToStr(slot) {
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function mapGroup(slot) {
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this.enabled.push(slot.enabled? 1 : 0);
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this.priorities.push(slot.priority);
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return (slot.id === null)? '-' : slot.id;
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}
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function decodeToArray(code, arr, codePos) {
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for (i = 0; i < arr.length; i++) {
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if (code.charAt(codePos) == '-') {
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arr[i] = 0;
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codePos++;
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} else {
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arr[i] = code.substring(codePos, codePos + 2);
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codePos += 2;
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}
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}
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return codePos;
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}
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}]);
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@@ -9,7 +9,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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*/
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function Ship(id, properties, slots) {
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this.id = id;
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this.cargoScoop = { enabled: true, c: Components.cargoScoop(), type: 'SYS' };
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this.cargoScoop = { c: Components.cargoScoop(), type: 'SYS' };
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this.bulkheads = { incCost: true, maxClass: 8 };
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for (var p in properties) { this[p] = properties[p]; } // Copy all base properties from shipData
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@@ -18,7 +18,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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var slotGroup = slots[slotType];
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var group = this[slotType] = []; // Initialize Slot group (Common, Hardpoints, Internal)
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for(var i = 0; i < slotGroup.length; i++){
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group.push({id: null, c: null, enabled: true, incCost: true, maxClass: slotGroup[i]});
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group.push({id: null, c: null, incCost: true, maxClass: slotGroup[i]});
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}
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}
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this.c = { incCost: true, c: { name: this.name, cost: this.cost } }; // Make a 'Ship' component similar to other components
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@@ -35,6 +35,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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this.powerList.unshift(this.common[3]); // Add Life Support
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this.powerList.unshift(this.common[2]); // Add FSD
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this.powerList.unshift(this.common[0]); // Add Power Plant
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this.priorityBands = [
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{deployed: 0, retracted: 0},
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{deployed: 0, retracted: 0},
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@@ -43,7 +44,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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{deployed: 0, retracted: 0}
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];
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// Reset cumulative and aggragate stats
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// Cumulative and aggragate stats
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this.fuelCapacity = 0;
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this.cargoCapacity = 0;
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this.ladenMass = 0;
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@@ -58,20 +59,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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* Builds/Updates the ship instance with the components[comps] passed in.
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* @param {object} comps Collection of components used to build the ship
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*/
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Ship.prototype.buildWith = function(comps) {
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var internal = this.internal;
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var common = this.common;
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var hps = this.hardpoints;
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var bands = this.priorityBands;
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var i,l;
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Ship.prototype.buildWith = function(comps, priorities, enabled) {
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var internal = this.internal,
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common = this.common,
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hps = this.hardpoints,
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bands = this.priorityBands,
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cl = common.length, hl = hps.length, il = internal.length,
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i,l;
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this.useBulkhead(comps.bulkheads || 0, true);
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this.cargoScoop.priority = 0; // TODO set from comps
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bands[this.cargoScoop.priority].retracted += this.cargoScoop.c.power;
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this.cargoScoop.priority = priorities? priorities[0] * 1 : 0;
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this.cargoScoop.enabled = enabled? enabled[0] * 1 : true;
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if (this.cargoScoop.enabled) {
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bands[this.cargoScoop.priority].retracted += this.cargoScoop.c.power;
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}
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for(i = 0, l = comps.common.length; i < l; i++) {
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common[i].enabled = true; // TODO set enabled from comps
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common[i].priority = 0; // TODO set from comps
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for(i = 0; i < cl; i++) {
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common[i].enabled = enabled? enabled[i] * 1 : true;
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common[i].priority = priorities? priorities[i] * 1 : 0;
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common[i].type = 'SYS';
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this.use(common[i], comps.common[i], Components.common(i, comps.common[i]), true);
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}
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@@ -80,9 +85,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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common[2].type = 'ENG'; // FSD
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for(i = 0, l = comps.hardpoints.length; i < l; i++) {
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hps[i].enabled = true; // TODO set enabled from comps
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hps[i].priority = 0; // TODO set from comps
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hps[i].enabled = enabled? enabled[cl + i] * 1 : true;
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hps[i].priority = priorities? priorities[cl + i] * 1 : 0;
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hps[i].type = hps[i].maxClass? 'WEP' : 'SYS';
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if (comps.hardpoints[i] !== 0) {
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this.use(hps[i], comps.hardpoints[i], Components.hardpoints(comps.hardpoints[i]), true);
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} else {
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@@ -91,9 +97,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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for(i = 0, l = comps.internal.length; i < l; i++) {
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internal[i].enabled = true; // TODO set enabled from comps
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internal[i].priority = 0; // TODO set from comps
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internal[i].enabled = enabled? enabled[hl + cl + i] * 1 : true;
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internal[i].priority = priorities? priorities[hl + cl + i] * 1 : 0;
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internal[i].type = 'SYS';
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if (comps.internal[i] !== 0) {
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this.use(internal[i], comps.internal[i], Components.internal(comps.internal[i]), true);
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} else {
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