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Update miner role with better defaults
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@@ -446,7 +446,10 @@ export default class OutfittingPage extends Page {
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fuel = ship.fuelCapacity;
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}
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const code = this._fullCode(ship, fuel, cargo);
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this.setState({ code, cargo, fuel }, () => this._updateRoute(shipId, buildName, code));
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// Only update the state if this really has been updated
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if (this.state.code != code || this.state.cargo != cargo || this.state.fuel != fuel) {
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this.setState({ code, cargo, fuel }, () => this._updateRoute(shipId, buildName, code));
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}
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}
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/**
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@@ -551,7 +554,7 @@ export default class OutfittingPage extends Page {
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const internalSlotMarker = `${ship.name}${_iStr}${_pStr}${_mStr}`;
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const hardpointsSlotMarker = `${ship.name}${_hStr}${_pStr}${_mStr}`;
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const boostMarker = `${ship.canBoost(cargo, fuel)}`;
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const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${ship.cargo}${ship.fuel}`;
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const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}${ship.ladenMass}${cargo}${fuel}`;
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return (
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<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
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@@ -588,10 +591,10 @@ export default class OutfittingPage extends Page {
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{/* Main tables */}
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<ShipSummaryTable ship={ship} fuel={fuel} cargo={cargo} marker={shipSummaryMarker} />
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<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<UtilitySlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<StandardSlotSection ship={ship} fuel={fuel} cargo={cargo} code={standardSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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<HardpointSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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<UtilitySlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} onCargoChange={this._cargoUpdated} onFuelChange={this._fuelUpdated} currentMenu={menu} />
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{/* Control of ship and opponent */}
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<div className='group quarter'>
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