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Update miner role with better defaults
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@@ -252,24 +252,6 @@ export function miner(ship, shielded) {
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}
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}
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// Collector limpet controller if there are enough internals left
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let collectorLimpetsRequired = Math.max(ship.internal.filter(a => (!a.eligible) || a.eligible.cr).length - 6, 0);
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if (collectorLimpetsRequired > 0) {
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const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
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const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
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.filter(a => (!a.eligible) || a.eligible.cc)
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.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
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for (let i = 0; i < collectorInternals.length && collectorLimpetsRequired > 0; i++) {
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if (canMount(ship, collectorInternals[i], 'cc')) {
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// Collector only has odd classes
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const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
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ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'A'));
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usedSlots.push(collectorInternals[i]);
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collectorLimpetsRequired -= collectorInternals[i].m.maximum;
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}
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}
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}
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// Dual mining lasers of highest possible class; remove anything else
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const miningLaserOrder = [2, 3, 4, 1, 0];
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const miningLaserHardpoints = ship.hardpoints.concat().sort(function(a,b) {
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@@ -284,6 +266,45 @@ export function miner(ship, shielded) {
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}
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}
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// Number of collector limpets required to be active is a function of the size of the ship and the power of the lasers
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const miningLaserDps = ship.hardpoints.filter(h => h.m != null)
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.reduce(function(a, b) {
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return a + b.m.getDps();
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}, 0);
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// Find out how many internal slots we have, and their potential cargo size
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const potentialCargo = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
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.filter(a => (!a.eligible) || a.eligible.cr)
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.map(b => Math.pow(2, b.maxClass));
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// One collector for each 1.25 DPS, multiply by 1.25 for medium ships and 1.5 for large ships as they have further to travel
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// 0 if we only have 1 cargo slot, otherwise minium of 1 and maximum of 6 (excluding size modifier)
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const sizeModifier = ship.class == 2 ? 1.2 : ship.class == 3 ? 1.5 : 1;
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let collectorLimpetsRequired = potentialCargo.length == 1 ? 0 : Math.ceil(sizeModifier * Math.min(6, Math.floor(miningLaserDps / 1.25)));
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console.log(`${collectorLimpetsRequired}`);
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if (collectorLimpetsRequired > 0) {
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const collectorOrder = [1, 2, 3, 4, 5, 6, 7, 8];
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const collectorInternals = ship.internal.filter(a => usedSlots.indexOf(a) == -1)
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.filter(a => (!a.eligible) || a.eligible.cc)
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.sort((a,b) => collectorOrder.indexOf(a.maxClass) - collectorOrder.indexOf(b.maxClass));
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// Always keep at least 2 slots free for cargo racks (1 for shielded)
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for (let i = 0; i < collectorInternals.length - (shielded ? 1 : 2) && collectorLimpetsRequired > 0; i++) {
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if (canMount(ship, collectorInternals[i], 'cc')) {
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// Collector only has odd classes
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const collectorClass = collectorInternals[i].maxClass % 2 === 0 ? collectorInternals[i].maxClass - 1 : collectorInternals[i].maxClass;
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ship.use(collectorInternals[i], ModuleUtils.findInternal('cc', collectorClass, 'D'));
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usedSlots.push(collectorInternals[i]);
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collectorLimpetsRequired -= collectorInternals[i].m.maximum;
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}
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}
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}
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// Power distributor to power the mining lasers indefinitely
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const wepRateRequired = ship.hardpoints.filter(h => h.m != null)
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.reduce(function(a, b) {
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return a + b.m.getEps();
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}, 0);
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standardOpts.pd = ship.getAvailableModules().matchingPowerDist({weprate: wepRateRequired}).id;
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// Fill the empty internals with cargo racks
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for (let i = ship.internal.length; i--;) {
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let slot = ship.internal[i];
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