mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-10 15:15:34 +00:00
initial (re)implementation of engineer mods
still some kinds to work out.
This commit is contained in:
@@ -123,6 +123,7 @@ export function shipModelFromJson(json) {
|
||||
*/
|
||||
export function shipFromJson(json) {
|
||||
// Start off building a basic ship
|
||||
console.log(json);
|
||||
const shipModel = shipModelFromJson(json);
|
||||
if (!shipModel) {
|
||||
throw 'No such ship found: "' + json.name + '"';
|
||||
@@ -158,13 +159,13 @@ export function shipFromJson(json) {
|
||||
throw 'Unknown bulkheads "' + armourJson.name + '"';
|
||||
}
|
||||
ship.bulkheads.enabled = true;
|
||||
if (armourJson.modifiers) _addModifications(ship.bulkheads.m, armourJson.modifiers, armourJson.recipeName, armourJson.recipeLevel);
|
||||
if (json.modules.Armour.WorkInProgress_modifications) _addModifications(ship.bulkheads.m, json.modules.Armour.WorkInProgress_modifications, json.modules.Armour.engineer.recipeName, json.modules.Armour.engineer.recipeLevel);
|
||||
|
||||
// Add the standard modules
|
||||
// Power plant
|
||||
const powerplantJson = json.modules.PowerPlant.module;
|
||||
const powerplant = _moduleFromEdId(powerplantJson.id);
|
||||
if (powerplantJson.modifiers) _addModifications(powerplant, powerplantJson.modifiers, powerplantJson.recipeName, powerplantJson.recipeLevel);
|
||||
if (json.modules.PowerPlant.WorkInProgress_modifications) _addModifications(powerplant, json.modules.PowerPlant.WorkInProgress_modifications, json.modules.PowerPlant.engineer.recipeName, json.modules.PowerPlant.engineer.recipeLevel);
|
||||
ship.use(ship.standard[0], powerplant, true);
|
||||
ship.standard[0].enabled = powerplantJson.on === true;
|
||||
ship.standard[0].priority = powerplantJson.priority;
|
||||
@@ -172,7 +173,7 @@ export function shipFromJson(json) {
|
||||
// Thrusters
|
||||
const thrustersJson = json.modules.MainEngines.module;
|
||||
const thrusters = _moduleFromEdId(thrustersJson.id);
|
||||
if (thrustersJson.modifiers) _addModifications(thrusters, thrustersJson.modifiers, thrustersJson.recipeName, thrustersJson.recipeLevel);
|
||||
if (json.modules.MainEngines.WorkInProgress_modifications) _addModifications(thrusters, json.modules.MainEngines.WorkInProgress_modifications, json.modules.MainEngines.engineer.recipeName, json.modules.MainEngines.engineer.recipeLevel);
|
||||
ship.use(ship.standard[1], thrusters, true);
|
||||
ship.standard[1].enabled = thrustersJson.on === true;
|
||||
ship.standard[1].priority = thrustersJson.priority;
|
||||
@@ -180,7 +181,7 @@ export function shipFromJson(json) {
|
||||
// FSD
|
||||
const frameshiftdriveJson = json.modules.FrameShiftDrive.module;
|
||||
const frameshiftdrive = _moduleFromEdId(frameshiftdriveJson.id);
|
||||
if (frameshiftdriveJson.modifiers) _addModifications(frameshiftdrive, frameshiftdriveJson.modifiers, frameshiftdriveJson.recipeName, frameshiftdriveJson.recipeLevel);
|
||||
if (json.modules.FrameShiftDrive.WorkInProgress_modifications) _addModifications(frameshiftdrive, json.modules.FrameShiftDrive.WorkInProgress_modifications, json.modules.FrameShiftDrive.engineer.recipeName, json.modules.FrameShiftDrive.engineer.recipeLevel);
|
||||
ship.use(ship.standard[2], frameshiftdrive, true);
|
||||
ship.standard[2].enabled = frameshiftdriveJson.on === true;
|
||||
ship.standard[2].priority = frameshiftdriveJson.priority;
|
||||
@@ -188,7 +189,7 @@ export function shipFromJson(json) {
|
||||
// Life support
|
||||
const lifesupportJson = json.modules.LifeSupport.module;
|
||||
const lifesupport = _moduleFromEdId(lifesupportJson.id);
|
||||
if (lifesupportJson.modifiers)_addModifications(lifesupport, lifesupportJson.modifiers, lifesupportJson.recipeName, lifesupportJson.recipeLevel);
|
||||
if (json.modules.LifeSupport.WorkInProgress_modifications) _addModifications(lifesupport, json.modules.LifeSupport.WorkInProgress_modifications, json.modules.LifeSupport.engineer.recipeName, json.modules.LifeSupport.engineer.recipeLevel);
|
||||
ship.use(ship.standard[3], lifesupport, true);
|
||||
ship.standard[3].enabled = lifesupportJson.on === true;
|
||||
ship.standard[3].priority = lifesupportJson.priority;
|
||||
@@ -196,16 +197,17 @@ export function shipFromJson(json) {
|
||||
// Power distributor
|
||||
const powerdistributorJson = json.modules.PowerDistributor.module;
|
||||
const powerdistributor = _moduleFromEdId(powerdistributorJson.id);
|
||||
if (powerdistributorJson.modifiers) _addModifications(powerdistributor, powerdistributorJson.modifiers, powerdistributorJson.recipeName, powerdistributorJson.recipeLevel);
|
||||
ship.use(ship.standard[4], powerdistributor, true);
|
||||
if (json.modules.PowerDistributor.WorkInProgress_modifications) _addModifications(powerdistributor, json.modules.PowerDistributor.WorkInProgress_modifications, json.modules.PowerDistributor.engineer.recipeName, json.modules.PowerDistributor.engineer.recipeLevel);
|
||||
ship.use(ship.standard[4], powerdistributor, true);
|
||||
ship.standard[4].enabled = powerdistributorJson.on === true;
|
||||
ship.standard[4].priority = powerdistributorJson.priority;
|
||||
|
||||
// Sensors
|
||||
const sensorsJson = json.modules.Radar.module;
|
||||
const sensors = _moduleFromEdId(sensorsJson.id);
|
||||
if (sensorsJson.modifiers) _addModifications(sensors, sensorsJson.modifiers, sensorsJson.recipeName, sensorsJson.recipeLevel);
|
||||
ship.use(ship.standard[5], sensors, true);
|
||||
if (json.modules.Radar.WorkInProgress_modifications) _addModifications(sensors, json.modules.Radar.WorkInProgress_modifications, json.modules.Radar.engineer.recipeName, json.modules.Radar.engineer.recipeLevel);
|
||||
|
||||
ship.use(ship.standard[5], sensors, true);
|
||||
ship.standard[5].enabled = sensorsJson.on === true;
|
||||
ship.standard[5].priority = sensorsJson.priority;
|
||||
|
||||
@@ -240,7 +242,7 @@ export function shipFromJson(json) {
|
||||
} else {
|
||||
const hardpointJson = hardpointSlot.module;
|
||||
const hardpoint = _moduleFromEdId(hardpointJson.id);
|
||||
if (hardpointJson.modifiers) _addModifications(hardpoint, hardpointJson.modifiers, hardpointJson.recipeName, hardpointJson.recipeLevel);
|
||||
if (hardpointSlot.WorkInProgress_modifications) _addModifications(hardpoint, hardpointSlot.WorkInProgress_modifications, hardpointSlot.engineer.recipeName, hardpointSlot.engineer.recipeLevel, hardpointSlot.specialModifications);
|
||||
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
|
||||
ship.hardpoints[hardpointArrayNum].enabled = hardpointJson.on === true;
|
||||
ship.hardpoints[hardpointArrayNum].priority = hardpointJson.priority;
|
||||
@@ -282,7 +284,7 @@ export function shipFromJson(json) {
|
||||
} else {
|
||||
const internalJson = internalSlot.module;
|
||||
const internal = _moduleFromEdId(internalJson.id);
|
||||
if (internalJson.modifiers) _addModifications(internal, internalJson.modifiers, internalJson.recipeName, internalJson.recipeLevel);
|
||||
if (internalSlot.WorkInProgress_modifications) _addModifications(internal, internalSlot.WorkInProgress_modifications, internalSlot.engineer.recipeName, internalSlot.engineer.recipeLevel);
|
||||
ship.use(ship.internal[i], internal, true);
|
||||
ship.internal[i].enabled = internalJson.on === true;
|
||||
ship.internal[i].priority = internalJson.priority;
|
||||
@@ -299,37 +301,48 @@ export function shipFromJson(json) {
|
||||
* @param {Object} modifiers the modifiers
|
||||
* @param {Object} blueprint the blueprint of the modification
|
||||
* @param {Object} grade the grade of the modification
|
||||
* @param {Object} specialModifications special modification
|
||||
*/
|
||||
function _addModifications(module, modifiers, blueprint, grade) {
|
||||
if (!modifiers || !modifiers.modifiers) return;
|
||||
|
||||
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
|
||||
console.log(module);
|
||||
console.log(modifiers);
|
||||
if (!modifiers) return;
|
||||
|
||||
let special;
|
||||
for (const i in modifiers.modifiers) {
|
||||
if (specialModifications) {
|
||||
special = Modifications.specials[Object.keys(specialModifications)[0]]
|
||||
}
|
||||
for (const i in modifiers) {
|
||||
// Some special modifications
|
||||
if (modifiers.modifiers[i].name === 'mod_weapon_clip_size_override') {
|
||||
if (modifiers[i].name === 'mod_weapon_clip_size_override') {
|
||||
// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
|
||||
// that it works the same as other modifications
|
||||
const origClip = module.clip || 1;
|
||||
module.setModValue('clip', ((modifiers.modifiers[i].value - origClip) / origClip) * 10000);
|
||||
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_size') {
|
||||
module.setModValue('clip', ((modifiers[i].value - origClip) / origClip) * 10000);
|
||||
} else if (modifiers[i].name === 'mod_weapon_burst_size') {
|
||||
// This is an absolute number that acts as an override
|
||||
module.setModValue('burst', modifiers.modifiers[i].value * 100);
|
||||
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
|
||||
module.setModValue('burst', modifiers[i].value * 100);
|
||||
} else if (modifiers[i].name === 'mod_weapon_burst_rof') {
|
||||
// This is an absolute number that acts as an override
|
||||
module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
|
||||
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
|
||||
module.setModValue('burstrof', modifiers[i].value * 100);
|
||||
} else if (modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
|
||||
// Obtain the falloff value directly from the range
|
||||
module.setModValue('fallofffromrange', 1);
|
||||
} else if (modifiers.modifiers[i].name && modifiers.modifiers[i].name.startsWith('special_')) {
|
||||
} else if (modifiers[i].name && modifiers[i].name.startsWith('special_')) {
|
||||
// We don't add special effects directly, but keep a note of them so they can be added when fetching values
|
||||
special = Modifications.specials[modifiers.modifiers[i].name];
|
||||
special = Modifications.specials[modifiers[i].name];
|
||||
} else {
|
||||
// Look up the modifiers to find what we need to do
|
||||
const modifierActions = Modifications.modifierActions[modifiers.modifiers[i].name];
|
||||
const value = modifiers.modifiers[i].value;
|
||||
|
||||
const modifierActions = Modifications.modifierActions[i];
|
||||
let value;
|
||||
if (i === 'shieldbst') {
|
||||
value = modifiers[i].value - 1;
|
||||
} else {
|
||||
value = modifiers[i].value - 1;
|
||||
}
|
||||
// Carry out the required changes
|
||||
for (const action in modifierActions) {
|
||||
console.log(action);
|
||||
if (isNaN(modifierActions[action])) {
|
||||
module.setModValue(action, modifierActions[action]);
|
||||
} else {
|
||||
@@ -339,6 +352,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
mod = 0;
|
||||
}
|
||||
module.setModValue(action, ((1 + mod) * (1 + actionValue) - 1) * 10000);
|
||||
// Bulkhead boost is based off the inherent boost of the module
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -354,7 +368,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
module.blueprint.special = special;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Need to fix up a few items
|
||||
|
||||
// Shield boosters are treated internally as straight modifiers, so rather than (for example)
|
||||
@@ -377,20 +391,20 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
module.setModValue('thermres', ((module.getModValue('thermres') / 10000) * -1) * 10000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Shield generator resistance is actually a damage modifier, so needs to be inverted.
|
||||
// In addition, the modification is based off the inherent resistance of the module
|
||||
if (ModuleUtils.isShieldGenerator(module.grp)) {
|
||||
if (module.getModValue('explres')) {
|
||||
module.setModValue('explres', ((1 - (1 - module.explres) * (1 + module.getModValue('explres') / 10000)) - module.explres) * 10000);
|
||||
}
|
||||
if (module.getModValue('kinres')) {
|
||||
module.setModValue('kinres', ((1 - (1 - module.kinres) * (1 + module.getModValue('kinres') / 10000)) - module.kinres) * 10000);
|
||||
}
|
||||
if (module.getModValue('thermres')) {
|
||||
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
|
||||
}
|
||||
}
|
||||
// if (ModuleUtils.isShieldGenerator(module.grp)) {
|
||||
// if (module.getModValue('explres')) {
|
||||
// module.setModValue('explres', ((1 - (1 - module.explres) * (1 + module.getModValue('explres') / 10000)) - module.explres) * 10000);
|
||||
// }
|
||||
// if (module.getModValue('kinres')) {
|
||||
// module.setModValue('kinres', ((1 - (1 - module.kinres) * (1 + module.getModValue('kinres') / 10000)) - module.kinres) * 10000);
|
||||
// }
|
||||
// if (module.getModValue('thermres')) {
|
||||
// module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
|
||||
// }
|
||||
// }
|
||||
|
||||
// Hull reinforcement package resistance is actually a damage modifier, so needs to be inverted.
|
||||
// In addition, the modification is based off the inherent resistance of the module
|
||||
@@ -405,7 +419,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
module.setModValue('thermres', ((1 - (1 - module.thermres) * (1 + module.getModValue('thermres') / 10000)) - module.thermres) * 10000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Bulkhead resistance is actually a damage modifier, so needs to be inverted.
|
||||
// In addition, the modification is based off the inherent resistance of the module
|
||||
if (module.grp == 'bh') {
|
||||
@@ -422,11 +436,11 @@ function _addModifications(module, modifiers, blueprint, grade) {
|
||||
|
||||
// Bulkhead boost is based off the inherent boost of the module
|
||||
if (module.grp == 'bh') {
|
||||
const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1;
|
||||
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 10000);
|
||||
const alteredBoost = (1 + module.hullboost) * (1 + module.getModValue('hullboost') / 10000) - 1;
|
||||
module.setModValue('hullboost', (alteredBoost / module.hullboost - 1) * 1000);
|
||||
}
|
||||
|
||||
// Jitter is an absolute number, so we need to divide it by 100
|
||||
// Jitter is an absolute number, so we need to divide it by 100
|
||||
if (module.getModValue('jitter')) {
|
||||
module.setModValue('jitter', module.getModValue('jitter') / 100);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user