Linting fix

This commit is contained in:
Colin McLeod
2015-06-17 20:41:11 -07:00
parent bf99b34596
commit 353396398b

View File

@@ -245,8 +245,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
if (slot.c.grp == 'sg') {
this.updateShieldStrength();
}
else if (slot.c.grp == 'sb') {
} else if (slot.c.grp == 'sb') {
this.shieldMultiplier += slot.c.shieldmul * (enabled ? 1 : -1);
this.updateShieldStrength();
}
@@ -318,7 +317,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.armourAdded += n.armouradd;
break;
case 'sb':
this.shieldMultiplier += slot.enabled ? n.shieldmul : 0;
this.shieldMultiplier += slot.enabled ? n.shieldmul : 0;
break;
}
@@ -363,7 +362,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
Ship.prototype.updateShieldStrength = function() {
var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
this.shieldStrength = sgSlot && sgSlot.enabled ? calcShieldStrength(this.mass, this.shields, sgSlot.c, this.shieldMultiplier) : 0;
console.log(this.shieldStrength);
};
/**