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Linting fix
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@@ -245,8 +245,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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if (slot.c.grp == 'sg') {
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this.updateShieldStrength();
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}
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else if (slot.c.grp == 'sb') {
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} else if (slot.c.grp == 'sb') {
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this.shieldMultiplier += slot.c.shieldmul * (enabled ? 1 : -1);
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this.updateShieldStrength();
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}
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@@ -318,7 +317,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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this.armourAdded += n.armouradd;
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break;
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case 'sb':
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this.shieldMultiplier += slot.enabled ? n.shieldmul : 0;
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this.shieldMultiplier += slot.enabled ? n.shieldmul : 0;
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break;
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}
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@@ -363,7 +362,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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Ship.prototype.updateShieldStrength = function() {
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var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
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this.shieldStrength = sgSlot && sgSlot.enabled ? calcShieldStrength(this.mass, this.shields, sgSlot.c, this.shieldMultiplier) : 0;
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console.log(this.shieldStrength);
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};
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/**
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