Merge pull request #508 from EDCD/fix/dps

Fixes to DPS and ROF calculations
This commit is contained in:
Felix Linker
2019-05-17 22:57:32 +02:00
committed by GitHub
7 changed files with 34 additions and 32 deletions

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@@ -50,6 +50,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canBoost = ship.canBoost(cargo, ship.fuelCapacity);
const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
const canJump = ship.getSlotStatus(ship.standard[2]) == 3;
const sgMetrics = Calc.shieldMetrics(ship, pips.sys);
const shipBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
const restingHeat = Math.sqrt(((ship.standard[0].m.pgen * ship.standard[0].m.eff) / ship.heatCapacity) / 0.2);
@@ -71,7 +72,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
<tr className='main'>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
<th colSpan={5}>{translate('jump range')}</th>
<th colSpan={5} className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('jump range')}</th>
<th rowSpan={2}>{translate('shield')}</th>
<th rowSpan={2}>{translate('integrity')}</th>
<th rowSpan={2}>{translate('DPS')}</th>
@@ -89,11 +90,11 @@ export default class ShipSummaryTable extends TranslatedComponent {
<th rowSpan={2}>{translate('resting heat (Beta)')}</th>
</tr>
<tr>
<th className='lft'>{translate('max')}</th>
<th>{translate('unladen')}</th>
<th>{translate('laden')}</th>
<th>{translate('total unladen')}</th>
<th>{translate('total laden')}</th>
<th className={ cn({ 'lft': true, 'bg-warning-disabled': !canJump }) }>{translate('max')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('unladen')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('laden')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total unladen')}</th>
<th className={ cn({ 'bg-warning-disabled': !canJump }) }>{translate('total laden')}</th>
<th className='lft'>{translate('hull')}</th>
<th>{translate('unladen')}</th>
<th>{translate('laden')}</th>
@@ -103,11 +104,11 @@ export default class ShipSummaryTable extends TranslatedComponent {
<tr>
<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span></td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span></td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{ f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump(), ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{ canJump ? <span>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity, ship))}{u.LY}</span> : <span className='warning'>0 <Warning/></span> }</td>
<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>

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@@ -366,7 +366,7 @@
"permalink": "分享",
"URL": "链接",
"shortened": "短链接",
"fastest range": "最长距离",
"farthest range": "最长距离",
"Sustained DPS": "持续DPS",
"build": "配置名",
"thrusters": "推进器",

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@@ -59,7 +59,7 @@
"empty all": "vide tout",
"Enter Name": "Entrer nom",
"Explorer": "explorateur",
"fastest range": "gamme la plus rapide",
"farthest range": "gamme la plus rapide",
"fuel": "carburant",
"fuel level": "niveau de carburant",
"full tank": "Réservoir plein",

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@@ -299,7 +299,7 @@
"edit data": "Редактирование",
"empty all": "пусто все",
"Enter Name": "Введите имя",
"fastest range": "быстрый диапазон",
"farthest range": "быстрый диапазон",
"fuel level": "уровень топлива",
"full tank": "Полный бак",
"internal compartments": "внутренние отсеки",

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@@ -15,7 +15,7 @@ export function jumpRange(mass, fsd, fuel, ship) {
let jumpAddition = 0;
if (ship) {
for (const module of ship.internal) {
if (module && module.m && module.m.grp === 'gfsb') {
if (module && module.m && module.m.grp === 'gfsb' && ship.getSlotStatus(module) == 3) {
jumpAddition += module.m.getJumpBoost();
}
}
@@ -1014,7 +1014,10 @@ export function timeToDrainWep(ship, wep) {
*/
export function timeToDeplete(amount, dps, eps, capacity, recharge) {
const drainPerSecond = eps - recharge;
if (drainPerSecond <= 0) {
// If there is nothing to remove, we're don instantly
if (!amount) {
return 0;
} if (drainPerSecond <= 0) {
// Simple result
return amount / dps;
} else {

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@@ -207,7 +207,7 @@ export const ShipFacets = [
i: 9
},
{ // 10
title: 'fastest range',
title: 'farthest range',
props: ['unladenFastestRange', 'ladenFastestRange'],
lbls: ['unladen', 'laden'],
unit: 'LY',

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@@ -59,15 +59,7 @@ export default class Module {
} else if (modification.method === 'overwrite') {
result = modifierActions[name];
} else {
// Rate of fire modifiers are special as they actually are modifiers
// for fire interval. Translate them accordingly here:
let mod = null;
if (name === 'rof') {
mod = 1 / (1 + modifierActions[name]) - 1;
} else {
mod = modifierActions[name];
}
result = (((1 + result / multiplier) * (1 + mod)) - 1) * multiplier;
result = (((1 + result / multiplier) * (1 + modifierActions[name])) - 1) * multiplier;
}
}
}
@@ -271,10 +263,10 @@ export default class Module {
}
result = result * (1 + modValue);
}
} else if (name === 'burstrof') {
} else if (name === 'burstrof' || name === 'burst') {
// Burst and burst rate of fire are special, as it can not exist but
// have a modification
result = modValue / 100;
result = modValue;
}
}
}
@@ -832,15 +824,21 @@ export default class Module {
*/
getSDps(modified = true) {
let dps = this.getDps(modified);
if (this.getClip(modified)) {
let clipSize = this.getClip(modified);
let clipSize = this.getClip(modified);
if (clipSize) {
// If auto-loader is applied, effective clip size will be nearly doubled
// as you get one reload for every two shots fired.
if (this.blueprint && this.blueprint.special && this.blueprint.special.edname === 'special_auto_loader' && modified) {
clipSize += clipSize - 1;
}
let timeToDeplete = clipSize / this.getRoF(modified);
return dps * timeToDeplete / (timeToDeplete + this.getReload(modified));
let burstSize = this.get('burst', modified) || 1;
let rof = this.getRoF(modified);
// rof averages burstfire + pause until next interval but for sustained
// rof we need to take another burst without pause into account
let burstOverhead = (burstSize - 1) / (this.get('burstrof', modified) || 1);
let srof = clipSize / ((clipSize - burstSize) / rof + burstOverhead + this.getReload(modified));
return dps * srof / rof;
} else {
return dps;
}