fix super cap, nan with no shield

This commit is contained in:
William Blythe
2018-04-30 10:57:42 +10:00
parent 7577fb53a2
commit 3ba878237b
5 changed files with 2394 additions and 2385 deletions

4755
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -140,8 +140,8 @@ export default class ShipSummaryTable extends TranslatedComponent {
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.explosive.total : 0)}</td> <td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.explosive.total : 0)}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.kinetic.total : 0 )}</td> <td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.kinetic.total : 0 )}</td>
<td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.thermal.total : 0 )}</td> <td>{int(sgMetrics && sgMetrics.generator ? sgMetrics.total / sgMetrics.thermal.total : 0 )}</td>
<td>{formats.time(sgMetrics.recover)}</td> <td>{sgMetrics && sgMetrics.recover ? formats.time(sgMetrics.recover) : 0}</td>
<td>{formats.time(sgMetrics.recharge)}</td> <td>{sgMetrics && sgMetrics.recharge ? formats.time(sgMetrics.recharge) : 0}</td>
</tr> </tr>
</tbody> </tbody>
<thead> <thead>

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@@ -47,7 +47,7 @@ export function totalJumpRange(mass, fsd, fuel) {
* @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any) * @param {number} multiplier Shield multiplier for ship (1 + shield boosters if any)
* @return {number} Approximate shield strengh in MJ * @return {number} Approximate shield strengh in MJ
*/ */
export function shieldStrength(mass, baseShield, sg, multiplier) { export function shieldStrength(mass, baseShield, sg, multiplier, ship) {
// sg might be a module or a template; handle either here // sg might be a module or a template; handle either here
let minMass = sg instanceof Module ? sg.getMinMass() : sg.minmass; let minMass = sg instanceof Module ? sg.getMinMass() : sg.minmass;
let optMass = sg instanceof Module ? sg.getOptMass() : sg.optmass; let optMass = sg instanceof Module ? sg.getOptMass() : sg.optmass;
@@ -55,7 +55,17 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul; let minMul = sg instanceof Module ? sg.getMinMul() : sg.minmul;
let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul; let optMul = sg instanceof Module ? sg.getOptMul() : sg.optmul;
let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul; let maxMul = sg instanceof Module ? sg.getMaxMul() : sg.maxmul;
if (ship) {
for (const i of ship.hardpoints) {
if (!i.maxClass) {
if (i.grp === 'sb' || (i.m && i.m.grp === 'sb')) {
if (!isNaN(i.m.getModValue('optmul'))) {
optMul += i.m.getModValue('optmul') / 10000;
}
}
}
}
}
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass)); let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass))); let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
let ynorm = Math.pow(xnorm, exponent); let ynorm = Math.pow(xnorm, exponent);
@@ -351,7 +361,7 @@ export function shieldMetrics(ship, sys) {
boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2; boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2; boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1); const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1, ship);
const boostersStrength = generatorStrength * boost; const boostersStrength = generatorStrength * boost;
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover // Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover

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@@ -241,7 +241,7 @@ export default class Ship {
} }
// TODO Not accurate if the ship has modified shield boosters // TODO Not accurate if the ship has modified shield boosters
return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0)); return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0), this);
} }
/** /**

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@@ -49,7 +49,6 @@ export function trader (ship, shielded, standardOpts) {
if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield if (canMount(ship, slot, 'sg')) { // Assuming largest slot can hold an eligible shield
const shield = ModuleUtils.findInternal('sg', slot.maxClass, 'A') const shield = ModuleUtils.findInternal('sg', slot.maxClass, 'A')
if (shield && shield.maxmass > ship.hullMass) { if (shield && shield.maxmass > ship.hullMass) {
console.log(shield)
ship.use(slot, shield) ship.use(slot, shield)
ship.setSlotEnabled(slot, true) ship.setSlotEnabled(slot, true)
usedSlots.push(slot) usedSlots.push(slot)
@@ -414,4 +413,3 @@ export function racer (ship) {
// ship.standard[5].m.blueprint.grade = 5; // ship.standard[5].m.blueprint.grade = 5;
// setBest(ship, ship.standard[5].m); // setBest(ship, ship.standard[5].m);
} }