mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-10 15:15:34 +00:00
Refactor many variable names, adding detailed json dump and schema
This commit is contained in:
@@ -211,6 +211,24 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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}
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};
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/**
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* Export the build to detailed JSON
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*/
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$scope.exportBuild = function(e) {
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e.stopPropagation();
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if ($scope.buildName) {
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$state.go('modal.export', {
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data: Serializer.toJsonBuild(
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$scope.buildName,
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ship,
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$state.href($state.current.name, $state.params, { absolute: true }),
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$scope.code || Serializer.fromShip(ship)
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)
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});
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}
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};
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/**
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* Permanently delete the current build and redirect/reload this controller
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* with the 'factory' build of the current ship.
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@@ -1,7 +1,7 @@
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/**
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* Service managing seralization and deserialization of models for use in URLs and persistene.
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*/
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angular.module('app').service('Serializer', ['lodash', function(_) {
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angular.module('app').service('Serializer', ['lodash', 'GroupMap', 'MountMap', function(_, GroupMap, MountMap) {
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/**
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* Serializes the ships selected components for all slots to a URL friendly string.
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@@ -32,8 +32,8 @@ angular.module('app').service('Serializer', ['lodash', function(_) {
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* Updates an existing ship instance's slots with components determined by the
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* code.
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*
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* @param {Ship} ship The ship instance to be updated
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* @param {string} code The string to deserialize
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* @param {Ship} ship The ship instance to be updated
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* @param {string} dataString The string to deserialize
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*/
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this.toShip = function(ship, dataString) {
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var common = new Array(ship.common.length),
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@@ -54,10 +54,6 @@ angular.module('app').service('Serializer', ['lodash', function(_) {
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decodeToArray(code, internal, decodeToArray(code, hardpoints, decodeToArray(code, common, 1)));
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// get the remaining substring / split into parts for
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// - priorities
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// - enabled/disabled
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ship.buildWith(
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{
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bulkheads: code.charAt(0) * 1,
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@@ -70,6 +66,48 @@ angular.module('app').service('Serializer', ['lodash', function(_) {
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);
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};
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this.toJsonBuild = function(buildName, ship, url, code) {
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var standard = ship.common,
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hardpoints = ship.hardpoints,
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internal = ship.internal;
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var data = {
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$schema: 'http://cdn.coriolis.io/schemas/ship-loadout/1-draft.json#',
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name: buildName,
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ship: ship.name,
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references: [{
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name: 'Coriolis.io',
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url: url,
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code: code,
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shipId: ship.id
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}],
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components: {
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standard: {
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bulkheads: ship.bulkheads.c.name,
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powerPlant: { class: standard[0].c.class, rating: standard[0].c.rating },
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thrusters: { class: standard[1].c.class, rating: standard[1].c.rating },
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frameShiftDrive: { class: standard[2].c.class, rating: standard[2].c.rating },
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lifeSupport: { class: standard[3].c.class, rating: standard[3].c.rating },
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powerDistributor: { class: standard[4].c.class, rating: standard[4].c.rating },
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sensors: { class: standard[5].c.class, rating: standard[5].c.rating },
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fuelTank: { class: standard[6].c.class, rating: standard[6].c.rating }
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},
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hardpoints: _.map(_.filter(hardpoints, function(slot) { return slot.maxClass > 0; }), slotToSchema),
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utility: _.map(_.filter(hardpoints, function(slot) { return slot.maxClass === 0; }), slotToSchema),
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internal: _.map(internal, slotToSchema)
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},
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stats: {}
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};
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for (var stat in ship) {
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if (!isNaN(ship[stat])) {
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data.stats[stat] = Math.round(ship[stat] * 100) / 100;
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}
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}
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return data;
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};
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this.fromComparison = function(name, builds, facets, predicate, desc) {
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var shipBuilds = [];
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@@ -118,4 +156,19 @@ angular.module('app').service('Serializer', ['lodash', function(_) {
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return codePos;
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}
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function slotToSchema(slot) {
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if (slot.c) {
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var o = { class: slot.c.class, rating: slot.c.rating, group: GroupMap[slot.c.grp] };
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if (slot.c.name) {
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o.name = slot.c.name;
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}
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if (slot.c.mode) {
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o.mount = MountMap[slot.c.mode];
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}
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return o;
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}
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return null;
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}
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}]);
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@@ -14,26 +14,27 @@ angular.module('shipyard').factory('ComponentSet', ['lodash', function(_) {
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this.hpClass = {};
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this.intClass = {};
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for (var i = 0; i < components.common.length; i++) {
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var max = maxCommonArr[i];
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switch (i) {
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// Slots where component class must be equal to slot class
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case 3: // Life Support
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case 5: // Sensors
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this.common[i] = filter(components.common[i], max, max, this.mass);
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break;
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// Other slots can have a component of class lower than the slot class
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default:
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this.common[i] = filter(components.common[i], max, 0, this.mass);
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}
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}
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this.common[0] = filter(components.common[0], maxCommonArr[0], 0, mass); // Power Plant
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this.common[2] = filter(components.common[2], maxCommonArr[2], 0, mass); // FSD
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this.common[4] = filter(components.common[4], maxCommonArr[4], 0, mass); // Power Distributor
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this.common[6] = filter(components.common[6], maxCommonArr[6], 0, mass); // Fuel Tank
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// Thrusters, filter components by class only (to show full list of ratings for that class)
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var minThrusterClass = _.reduce(components.common[1], function(minClass, thruster) {
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return (thruster.maxmass >= mass && thruster.class < minClass) ? thruster.class : minClass;
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}, maxCommonArr[1]);
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this.common[1] = filter(components.common[1], maxCommonArr[1], minThrusterClass, 0); // Thrusters
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// Slots where component class must be equal to slot class
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this.common[3] = filter(components.common[3], maxCommonArr[3], maxCommonArr[3], 0); // Life Supprt
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this.common[5] = filter(components.common[5], maxCommonArr[5], maxCommonArr[5], mass); // Sensors
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for (var h in components.hardpoints) {
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this.hardpoints[h] = filter(components.hardpoints[h], maxHardPoint, 0, this.mass);
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this.hardpoints[h] = filter(components.hardpoints[h], maxHardPoint, 0, mass);
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}
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for (var g in components.internal) {
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this.internal[g] = filter(components.internal[g], maxInternal, 0, this.mass);
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this.internal[g] = filter(components.internal[g], maxInternal, 0, mass);
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}
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}
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@@ -40,7 +40,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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}
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// Make a Ship 'slot'/item similar to other slots
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this.c = { incCost: true, type: 'SHIP', discountedCost: this.cost, c: { name: this.name, cost: this.cost } };
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this.c = { incCost: true, type: 'SHIP', discountedCost: this.hullCost, c: { name: this.name, cost: this.hullCost } };
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this.costList = _.union(this.internal, this.common, this.hardpoints);
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this.costList.push(this.bulkheads); // Add The bulkheads
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@@ -55,8 +55,8 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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this.powerList.unshift(this.common[2]); // Add FSD
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this.powerList.unshift(this.common[0]); // Add Power Plant
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this.shipDiscount = 1;
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this.componentDiscount = 1;
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this.shipCostMultiplier = 1;
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this.componentCostMultiplier = 1;
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this.priorityBands = [
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{ deployed: 0, retracted: 0, retOnly: 0 },
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@@ -86,8 +86,8 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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this.armourAdded = 0;
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this.shieldMultiplier = 1;
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this.totalCost = this.c.incCost ? this.c.discountedCost : 0;
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this.unladenMass = this.mass;
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this.armourTotal = this.armour;
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this.unladenMass = this.hullMass;
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this.armour = this.baseArmour;
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this.totalDps = 0;
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this.bulkheads.c = null;
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@@ -157,7 +157,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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var oldBulkhead = this.bulkheads.c;
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this.bulkheads.id = index;
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this.bulkheads.c = Components.bulkheads(this.id, index);
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this.bulkheads.discountedCost = this.bulkheads.c.cost * this.componentDiscount;
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this.bulkheads.discountedCost = this.bulkheads.c.cost * this.componentCostMultiplier;
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this.updateStats(this.bulkheads, this.bulkheads.c, oldBulkhead, preventUpdate);
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};
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@@ -186,7 +186,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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var oldComponent = slot.c;
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slot.id = id;
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slot.c = component;
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slot.discountedCost = (component && component.cost) ? component.cost * this.componentDiscount : 0;
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slot.discountedCost = (component && component.cost) ? component.cost * this.componentCostMultiplier : 0;
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this.updateStats(slot, component, oldComponent, preventUpdate);
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}
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};
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@@ -313,7 +313,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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if (slot.incCost && old.cost) {
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this.totalCost -= old.cost * this.componentDiscount;
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this.totalCost -= old.cost * this.componentCostMultiplier;
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}
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if (old.power && slot.enabled) {
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@@ -335,9 +335,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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case 'cr':
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this.cargoCapacity += n.capacity;
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break;
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case 't':
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this.maxMass = n.maxmass;
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break;
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case 'hr':
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this.armourAdded += n.armouradd;
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break;
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@@ -347,7 +344,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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if (slot.incCost && n.cost) {
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this.totalCost += n.cost * this.componentDiscount;
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this.totalCost += n.cost * this.componentCostMultiplier;
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}
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if (n.power && slot.enabled) {
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@@ -362,7 +359,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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this.ladenMass = this.unladenMass + this.cargoCapacity + this.fuelCapacity;
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this.armourTotal = this.armourAdded + this.armour;
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this.armour = this.armourAdded + this.baseArmour;
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if (!preventUpdate) {
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if (powerChange) {
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@@ -390,7 +387,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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Ship.prototype.updateShieldStrength = function() {
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var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
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this.shieldStrength = sgSlot && sgSlot.enabled ? calcShieldStrength(this.mass, this.shields, sgSlot.c, this.shieldMultiplier) : 0;
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this.shieldStrength = sgSlot && sgSlot.enabled ? calcShieldStrength(this.hullMass, this.baseShieldStrength, sgSlot.c, this.shieldMultiplier) : 0;
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};
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/**
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@@ -408,24 +405,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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/**
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* Recalculate all item costs and total based on discounts.
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* @param {number} shipDiscount Ship cost multiplier discount (e.g. 0.9 === 10% discount)
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* @param {number} componentDiscount Component cost multiplier discount (e.g. 0.75 === 25% discount)
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* @param {number} shipCostMultiplier Ship cost multiplier discount (e.g. 0.9 === 10% discount)
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* @param {number} componentCostMultiplier Component cost multiplier discount (e.g. 0.75 === 25% discount)
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*/
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Ship.prototype.applyDiscounts = function(shipDiscount, componentDiscount) {
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Ship.prototype.applyDiscounts = function(shipCostMultiplier, componentCostMultiplier) {
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var total = 0;
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var costList = this.costList;
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for (var i = 0, l = costList.length; i < l; i++) {
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var item = costList[i];
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if (item.c && item.c.cost) {
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item.discountedCost = item.c.cost * (item.type == 'SHIP' ? shipDiscount : componentDiscount);
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item.discountedCost = item.c.cost * (item.type == 'SHIP' ? shipCostMultiplier : componentCostMultiplier);
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if (item.incCost) {
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total += item.discountedCost;
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}
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}
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}
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this.shipDiscount = shipDiscount;
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this.componentDiscount = componentDiscount;
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this.shipCostMultiplier = shipCostMultiplier;
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this.componentCostMultiplier = componentCostMultiplier;
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this.totalCost = total;
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};
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@@ -66,6 +66,11 @@ angular.module('shipyard', ['ngLodash'])
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sb: 'Shield Booster',
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tp: 'Torpedo Pylon'
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})
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.value('MountMap', {
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'F': 'Fixed',
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'G': 'Gimballed',
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'T': 'Turret'
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})
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.value('shipSize', [
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'N/A',
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'Small',
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@@ -102,7 +107,7 @@ angular.module('shipyard', ['ngLodash'])
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},
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{ // 2
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title: 'Armour',
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props: ['armourTotal'],
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props: ['armour'],
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unit: '',
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fmt: 'fCrd'
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},
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@@ -51,7 +51,7 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
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*/
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this.forShip = function(shipId) {
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var ship = Ships[shipId];
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return new ComponentSet(C, ship.properties.mass + 5, ship.slots.common, ship.slots.internal[0], ship.slots.hardpoints[0]);
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return new ComponentSet(C, ship.minMassFilter || ship.properties.hullMass + 5, ship.slots.common, ship.slots.internal[0], ship.slots.hardpoints[0]);
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};
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}]);
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287
app/schemas/ship-loadout/1-draft.json
Normal file
287
app/schemas/ship-loadout/1-draft.json
Normal file
@@ -0,0 +1,287 @@
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{
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"$schema": "http://json-schema.org/draft-04/schema#",
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"id": "http://cdn.coriolis.io/schemas/ship-loadout/1-draft.json#",
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"title": "Ship Loadout",
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"type": "object",
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"description": "The details for a specific ship build/loadout",
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"required": ["name", "ship", "components"],
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"properties": {
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"name": {
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"description": "The name of the build/loadout",
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"type": "string",
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"minLength": 2
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},
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"ship": {
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"description": "The full display name of the ship",
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"type": "string",
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"minimum": 3
|
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},
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"manufacturer": {
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"description": "The ship manufacturer",
|
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"type": "string"
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||||
},
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"references" : {
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||||
"description": "3rd Party references and/or links to this build/loadout",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "object",
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||||
"required": ["name","url"],
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||||
"properties": {
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"name": {
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||||
"description": "The name of the 3rd party, .e.g 'Coriolis.io' or 'E:D Shipyard'",
|
||||
"type": "string"
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||||
},
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||||
"url": {
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||||
"description": "The link/url to the 3rd party referencing this build/loadout",
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||||
"type": "string"
|
||||
},
|
||||
"shipId": {
|
||||
"type": "string"
|
||||
},
|
||||
"code": {
|
||||
"description": "The serialized code or string for the build/loadout",
|
||||
"type": "string"
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||||
}
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||||
}
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||||
}
|
||||
},
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||||
"components": {
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||||
"description": "The components used by this build",
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||||
"type": "object",
|
||||
"additionalProperties": false,
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||||
"required": ["standard", "internal", "hardpoints", "utility"],
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||||
"properties": {
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||||
"standard": {
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||||
"description": "The set of standard components across all ships",
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||||
"type": "object",
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||||
"additionalProperties": false,
|
||||
"required": ["bulkheads", "powerPlant", "thrusters", "frameShiftDrive", "lifeSupport", "powerDistributor", "sensors", "fuelTank"],
|
||||
"properties": {
|
||||
"bulkheads": {
|
||||
"enum": ["Lightweight Alloy", "Reinforced Alloy", "Military Grade Composite", "Mirrored Surface Composite", "Reactive Surface Composite"]
|
||||
},
|
||||
"powerPlant": {
|
||||
"required": ["class", "rating"],
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||||
"properties": {
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||||
"class": { "type": "integer", "minimum": 2, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"thrusters": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 2, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"frameShiftDrive": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 2, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"lifeSupport": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 6 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"powerDistributor": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"sensors": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
},
|
||||
"fuelTank": {
|
||||
"required": ["class", "rating"],
|
||||
"properties": {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 6 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"internal": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": ["object", "null"],
|
||||
"required": ["class", "rating", "group"],
|
||||
"properties" : {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 8 },
|
||||
"rating": { "$ref": "#/definitions/standardRatings" },
|
||||
"group": {
|
||||
"description": "The group of the component, e.g. 'Shield Generator', or 'Cargo Rack'",
|
||||
"type": "string"
|
||||
},
|
||||
"name": {
|
||||
"description": "The name identifying the component (if applicable), e.g. 'Advance Discovery Scanner', or 'Detailed Surface Scanner'",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"minItems": 3
|
||||
},
|
||||
"hardpoints": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": ["object", "null"],
|
||||
"required": ["class", "rating", "group", "mount"],
|
||||
"properties" : {
|
||||
"class": { "type": "integer", "minimum": 1, "maximum": 4 },
|
||||
"rating": { "$ref": "#/definitions/allRatings" },
|
||||
"mount": { "type": "string", "enum": ["Fixed", "Gimballed", "Turret"] },
|
||||
"group": {
|
||||
"description": "The group of the component, e.g. 'Beam Laser', or 'Missile Rack'",
|
||||
"type": "string"
|
||||
},
|
||||
"name": {
|
||||
"description": "The name identifing the component (if applicable), e.g. 'Retributor', or 'Mining Lance'",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"minItems": 1
|
||||
},
|
||||
"utility": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": ["object", "null"],
|
||||
"required": ["class", "rating", "group"],
|
||||
"properties" : {
|
||||
"class": { "type": "integer", "minimum": 0, "maximum": 0 },
|
||||
"rating": { "$ref": "#/definitions/allRatings" },
|
||||
"group": {
|
||||
"description": "The group of the component, e.g. 'Shield Booster', or 'Kill Warrant Scanner'",
|
||||
"type": "string"
|
||||
},
|
||||
"name": {
|
||||
"description": "The name identifing the component (if applicable), e.g. 'Point Defence', or 'Electronic Countermeasure'",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"minItems": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
"stats": {
|
||||
"description": "Optional statistics from the build",
|
||||
"type": "object",
|
||||
"additionalProperties": true,
|
||||
"properties": {
|
||||
"agility": {
|
||||
"type": "integer",
|
||||
"minimum": 0
|
||||
},
|
||||
"armour": {
|
||||
"description": "Sum of base armour + any hull reinforcements",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"armourAdded":{
|
||||
"description": "Armour added through Hull reinforcement",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"baseShieldStrength": {
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"baseArmour": {
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"boost": {
|
||||
"description": "Maximum boost speed of the ships (4 pips, straight-line)",
|
||||
"type": "number",
|
||||
"minimum": 1
|
||||
},
|
||||
"cargoCapacity": {
|
||||
"type": "integer",
|
||||
"minimum": 0
|
||||
},
|
||||
"class": {
|
||||
"description": "Ship Class/Size [Small, Medium, Large]",
|
||||
"enum": [1,2,3]
|
||||
},
|
||||
"dps": {
|
||||
"description": "Cumulative DPS based on the in-game 1-10 statistic",
|
||||
"type": "integer",
|
||||
"minimum": 0
|
||||
},
|
||||
"hullCost": {
|
||||
"description": "Cost of the ship's hull",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"hullMass": {
|
||||
"description": "Mass of the Ship hull only",
|
||||
"type": "number",
|
||||
"minimum": 1
|
||||
},
|
||||
"fuelCapacity": {
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"fullTankRange": {
|
||||
"description": "Single Jump range with a full tank (unladenMass + fuel)",
|
||||
"type": "number",
|
||||
"minimum": 0
|
||||
},
|
||||
"ladenMass": {
|
||||
"description": "Mass of the Ship + fuel + cargo (hull + all components + fuel tank + cargo capacity)",
|
||||
"type": "number",
|
||||
"minimum": 1
|
||||
},
|
||||
"ladenRange": {
|
||||
"description": "Single Jump range with full cargo load, see ladenMass",
|
||||
"type": "number",
|
||||
"minimum": 0
|
||||
},
|
||||
"masslock": {
|
||||
"description": "Mass Lock Factor of the Ship",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"shieldStrength": {
|
||||
"description": "Shield strengh in Mega Joules (Mj)",
|
||||
"type": "number",
|
||||
"minimum": 0
|
||||
},
|
||||
"speed": {
|
||||
"description": "Maximum speed of the ships (4 pips, straight-line)",
|
||||
"type": "number",
|
||||
"minimum": 1
|
||||
},
|
||||
"totalCost": {
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"unladenRange": {
|
||||
"description": "Single Jump range when unladen, see unladenMass",
|
||||
"type": "number",
|
||||
"minimum": 0
|
||||
},
|
||||
"unladenMass": {
|
||||
"description": "Mass of the Ship (hull + all components)",
|
||||
"type": "number",
|
||||
"minimum": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"standardRatings": { "enum": ["A", "B", "C", "D", "E"] },
|
||||
"allRatings": { "enum": ["A", "B", "C", "D", "E", "F", "I" ] }
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,9 @@
|
||||
<button ng-click="stripBuild()">
|
||||
<svg class="icon lg"><use xlink:href="#feather"></use></svg><span class="button-lbl">Low-Weight</span>
|
||||
</button>
|
||||
<!-- <button ng-click="exportBuild($event)" ng-disabled="!buildName">
|
||||
<svg class="icon lg"><use xlink:href="#download"></use></svg><span class="button-lbl">Export</span>
|
||||
</button> -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -59,9 +62,9 @@
|
||||
<td>{{fRound(ship.speed)}} <u>m/s</u></td>
|
||||
<td>{{fRound(ship.boost)}} <u>m/s</u></td>
|
||||
<td>{{fRound(ship.totalDps)}}</td>
|
||||
<td>{{ship.armourTotal}} <span ng-if="ship.armourAdded">({{ship.armour}} + {{ship.armourAdded}})</span></td>
|
||||
<td>{{ship.armour}} <span ng-if="ship.armourAdded">({{ship.baseArmour}} + {{ship.armourAdded}})</span></td>
|
||||
<td>{{fRound(ship.shieldStrength)}} <u>MJ</u> <span ng-if="ship.shieldMultiplier > 1 && ship.shieldStrength > 0">({{fRPct(ship.shieldMultiplier)}})</span></td>
|
||||
<td>{{ship.mass}} <u>T</u></td>
|
||||
<td>{{ship.hullMass}} <u>T</u></td>
|
||||
<td>{{fRound(ship.unladenMass)}} <u>T</u></td>
|
||||
<td>{{fRound(ship.ladenMass)}} <u>T</u></td>
|
||||
<td>{{fRound(ship.cargoCapacity)}} <u>T</u></td>
|
||||
@@ -117,7 +120,7 @@
|
||||
<div class="l">Optimal Mass: {{th.c.optmass}} <u>T</u></div>
|
||||
<div class="l">Max Mass: {{th.c.maxmass}} <u>T</u></div>
|
||||
</div>
|
||||
<div component-select class="select" s="th" mass="ship.unladenMass" opts="availCS.common[1]" ng-if="selectedSlot==th" ng-click="select('c',th,$event)"></div>
|
||||
<div component-select class="select" s="th" mass="ship.ladenMass" opts="availCS.common[1]" ng-if="selectedSlot==th" ng-click="select('c',th,$event)"></div>
|
||||
</div>
|
||||
<div class="slot" ng-click="selectSlot($event, fsd)" ng-class="{selected: selectedSlot==fsd}">
|
||||
<div class="details">
|
||||
|
||||
Reference in New Issue
Block a user