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Added summary and overall sdps to offence table
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@@ -154,11 +154,13 @@ export default class Offence extends TranslatedComponent {
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let thermalArmourSDps = 0;
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let totalSEps = 0;
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let totalSDps = 0;
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const rows = [];
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for (let i = 0; i < damage.length; i++) {
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const weapon = damage[i];
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totalSDps += weapon.sdps.base.total;
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totalSEps += weapon.seps;
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absoluteShieldsSDps += weapon.sdps.shields.absolute;
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explosiveShieldsSDps += weapon.sdps.shields.explosive;
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@@ -174,6 +176,12 @@ export default class Offence extends TranslatedComponent {
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effectivenessShieldsTooltipDetails.push(<div key='resistance'>{translate('resistance') + ' ' + formats.pct1(weapon.effectiveness.shields.resistance)}</div>);
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effectivenessShieldsTooltipDetails.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.pct1(weapon.effectiveness.shields.sys)}</div>);
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const baseSDpsTooltipDetails = [];
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if (weapon.sdps.shields.absolute) baseSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.base.absolute)}</div>);
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if (weapon.sdps.shields.explosive) baseSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.base.explosive)}</div>);
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if (weapon.sdps.shields.kinetic) baseSDpsTooltipDetails.push(<div key='kinetic'>{translate('kinetic') + ' ' + formats.f1(weapon.sdps.base.kinetic)}</div>);
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if (weapon.sdps.shields.thermal) baseSDpsTooltipDetails.push(<div key='thermal'>{translate('thermal') + ' ' + formats.f1(weapon.sdps.base.thermal)}</div>);
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const effectiveShieldsSDpsTooltipDetails = [];
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if (weapon.sdps.shields.absolute) effectiveShieldsSDpsTooltipDetails.push(<div key='absolute'>{translate('absolute') + ' ' + formats.f1(weapon.sdps.shields.absolute)}</div>);
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if (weapon.sdps.shields.explosive) effectiveShieldsSDpsTooltipDetails.push(<div key='explosive'>{translate('explosive') + ' ' + formats.f1(weapon.sdps.shields.explosive)}</div>);
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@@ -199,6 +207,7 @@ export default class Offence extends TranslatedComponent {
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{weapon.classRating} {translate(weapon.name)}
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{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
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</td>
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<td className='ri'><span onMouseOver={termtip.bind(null, baseSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.base.total)}</span></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, effectiveShieldsSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.shields.total)}</span></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, effectivenessShieldsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(weapon.effectiveness.shields.total)}</span></td>
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<td className='ri'><span onMouseOver={termtip.bind(null, effectiveArmourSDpsTooltipDetails)} onMouseOut={tooltip.bind(null, null)}>{formats.f1(weapon.sdps.armour.total)}</span></td>
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@@ -231,10 +240,12 @@ export default class Offence extends TranslatedComponent {
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<thead>
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<tr className='main'>
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<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
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<th colSpan='1'>{translate('overall')}</th>
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<th colSpan='2'>{translate('opponent\'s shields')}</th>
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<th colSpan='2'>{translate('opponent\'s armour')}</th>
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</tr>
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<tr>
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<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
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<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_SHIELDS')} onMouseOut={tooltip.bind(null, null)} onClick={sortOrder.bind(this, 'esdpss')}>{'sdps'}</th>
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<th className='sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVENESS_SHIELDS')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'es')}>{'eft'}</th>
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<th className='lft sortable' onMouseOver={termtip.bind(null, 'TT_EFFECTIVE_SDPS_ARMOUR')} onMouseOut={tooltip.bind(null, null)}onClick={sortOrder.bind(this, 'esdpsh')}>{'sdps'}</th>
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@@ -243,6 +254,12 @@ export default class Offence extends TranslatedComponent {
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</thead>
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<tbody>
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{rows}
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<td></td>
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<td className='ri'><span>={formats.f1(totalSDps)}</span></td>
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<td className='ri'><span>={formats.f1(totalShieldsSDps)}</span></td>
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<td></td>
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<td className='ri'><span>={formats.f1(totalArmourSDps)}</span></td>
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<td></td>
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</tbody>
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</table>
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</div>
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@@ -819,6 +819,13 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
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const weapon = {
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eps: 0,
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damage: {
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base: {
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absolute: 0,
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explosive: 0,
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kinetic: 0,
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thermal: 0,
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total: 0,
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},
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shields: {
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absolute: 0,
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explosive: 0,
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@@ -863,6 +870,12 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
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sDps *= dropoff;
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}
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weapon.damage.base.absolute = sDps * m.getDamageDist().A;
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weapon.damage.base.explosive = sDps * m.getDamageDist().E;
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weapon.damage.base.kinetic = sDps * m.getDamageDist().K;
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weapon.damage.base.thermal = sDps * m.getDamageDist().T;
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weapon.damage.base.total = sDps;
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// Piercing/hardness modifier (for armour only)
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const armourMultiple = m.getPiercing() >= opponent.hardness ? 1 : m.getPiercing() / opponent.hardness;
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weapon.effectiveness.armour.hardness = armourMultiple;
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