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Tidy up layout for module selection
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@@ -1,5 +1,6 @@
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#2.2.18
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* Change methodology for calculating explorer role; can result in lighter builds
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* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
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#2.2.17
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* Use in-game terminology for shield generator optmul and optmass items
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@@ -7,6 +7,71 @@ import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
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const PRESS_THRESHOLD = 500; // mouse/touch down threshold
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/*
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* Categorisation of module groups
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*/
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const GRPCAT = {
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'sg': 'shields',
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'bsg': 'shields',
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'psg': 'shields',
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'scb': 'shields',
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'cc': 'limpet controllers',
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'fx': 'limpet controllers',
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'hb': 'limpet controllers',
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'pc': 'limpet controllers',
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'pce': 'passenger cabins',
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'pci': 'passenger cabins',
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'pcm': 'passenger cabins',
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'pcq': 'passenger cabins',
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'fh': 'hangars',
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'pv': 'hangars',
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'fs': 'fuel',
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'ft': 'fuel',
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'hr': 'structural reinforcement',
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'mrp': 'structural reinforcement',
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'bl': 'lasers',
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'pl': 'lasers',
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'ul': 'lasers',
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'ml': 'lasers',
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'c': 'projectiles',
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'mc': 'projectiles',
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'fc': 'projectiles',
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'pa': 'projectiles',
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'rg': 'projectiles',
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'mr': 'ordnance',
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'tp': 'ordnance',
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'nl': 'ordnance',
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};
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// Order here is the order in which items will be shown in the modules menu
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const CATEGORIES = {
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// Internals
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'am': ['am'],
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'cr': ['cr'],
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'fi': ['fi'],
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'fuel': ['ft', 'fs'],
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'hangars': ['fh', 'pv'],
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'limpet controllers': ['cc', 'fx', 'hb', 'pc'],
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'passenger cabins': ['pce', 'pci', 'pcm', 'pcq'],
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'rf': ['rf'],
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'sc': ['sc'],
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'shields': ['sg', 'bsg', 'psg', 'scb'],
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'structural reinforcement': ['hr', 'mrp'],
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'dc': ['dc'],
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// Hardpoints
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'lasers': ['pl', 'ul', 'bl', 'ml'],
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'projectiles': ['mc', 'c', 'fc', 'pa', 'rg'],
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'ordnance': ['mr', 'tp', 'nl'],
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// Utilities
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'sb': ['sb'],
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'hs': ['hs'],
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'ch': ['ch'],
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'po': ['po'],
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'ec': ['ec'],
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'cs': ['cs'],
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'kw': ['kw'],
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'ws': ['ws'],
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};
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/**
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* Available modules menu
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*/
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@@ -64,14 +129,52 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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list = [];
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// At present time slots with grouped options (Hardpoints and Internal) can be empty
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list.push(<div className='empty-c upp' key='empty' onClick={onSelect.bind(null, null)} >{translate('empty')}</div>);
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for (let g in modules) {
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if (m && g == m.grp) {
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list.push(<div ref={(elem) => this.groupElem = elem} key={g} className={'select-group cap'}>{translate(g)}</div>);
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} else {
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list.push(<div key={g} className={'select-group cap'}>{translate(g)}</div>);
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}
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list.push(buildGroup(g, modules[g]));
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// Need to regroup the modules by our own categorisation
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let catmodules = {};
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// Pre-create to preserve ordering
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for (let cat in CATEGORIES) {
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catmodules[cat] = [];
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}
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for (let g in modules) {
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const moduleCategory = GRPCAT[g] || g;
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const existing = catmodules[moduleCategory] || [];
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catmodules[moduleCategory] = existing.concat(modules[g]);
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}
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for (let category in catmodules) {
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let categoryHeader = false;
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// Order through CATEGORIES if present
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const categories = CATEGORIES[category] || [category];
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if (categories && categories.length) {
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for (let n in categories) {
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const grp = categories[n];
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// We now have the group and the category. We might not have any modules, though...
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if (modules[grp]) {
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// Decide if we need a category header as well as a group header
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if (categories.length === 1) {
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// Show category header instead of group header
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if (m && grp == m.grp) {
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list.push(<div ref={(elem) => this.groupElem = elem} key={category} className={'select-category upp'}>{translate(category)}</div>);
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} else {
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list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
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}
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} else {
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// Show category header as well as group header
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if (!categoryHeader) {
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list.push(<div key={category} className={'select-category upp'}>{translate(category)}</div>);
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categoryHeader = true;
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}
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if (m && grp == m.grp) {
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list.push(<div ref={(elem) => this.groupElem = elem} key={grp} className={'select-group cap'}>{translate(grp)}</div>);
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} else {
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list.push(<div key={grp} className={'select-group cap'}>{translate(grp)}</div>);
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}
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}
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list.push(buildGroup(grp, modules[grp]));
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}
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}
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}
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}
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}
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@@ -95,6 +198,10 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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const sortedModules = modules.sort(this._moduleOrder);
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// Calculate the number of items per class. Used so we don't have long lists with only a few items in each row
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const tmp = sortedModules.map((v, i) => v['class']).reduce((count, cls) => { count[cls] = ++count[cls] || 1; return count; }, {});
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const itemsPerClass = Math.max.apply(null, Object.keys(tmp).map(key => tmp[key]));
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for (let i = 0; i < sortedModules.length; i++) {
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let m = sortedModules[i];
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let mount = null;
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@@ -128,7 +235,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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case 'T': mount = <MountTurret className={'lg'}/>; break;
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}
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if (i > 0 && sortedModules.length > 3 && m.class != prevClass && (m.rating != prevRating || m.mount) && m.grp != 'pa') {
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if (i > 0 && sortedModules.length > 3 && itemsPerClass > 2 && m.class != prevClass && (m.rating != prevRating || m.mount)) {
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elems.push(<br key={'b' + m.grp + i} />);
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}
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@@ -232,12 +339,12 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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return 1;
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}
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}
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// Rating ordered from lowest (E) to highest (A)
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// Rating ordered from highest (A) to lowest (E)
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if (a.rating < b.rating) {
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return 1;
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return -1;
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}
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if (a.rating > b.rating) {
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return -1;
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return 1;
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}
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// Do not attempt to order by name at this point, as that mucks up the order of armour
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return 0;
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@@ -55,10 +55,23 @@ select {
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background-color: @primary-disabled;
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}
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.select-category {
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white-space: nowrap;
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line-height: 2em;
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font-size: 1.1em;
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text-align: center;
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margin: 0.5em 0;
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padding-left: 5px;
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border-top: 3px solid @primary-disabled;
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border-bottom: 3px solid @primary-disabled;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.select-group {
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white-space: nowrap;
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line-height: 1.5em;
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text-align: left;
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text-align: center;
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margin: 0.5em 0;
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padding-left: 5px;
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border-top: 1px solid @primary-disabled;
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