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fix guardian shield reinforcement packages
add shield addition logic
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@@ -60,7 +60,7 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
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let ynorm = Math.pow(xnorm, exponent);
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let mul = minMul + ynorm * (maxMul - minMul);
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return baseShield * mul * multiplier;
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return (baseShield * mul * multiplier);
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}
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/**
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@@ -358,6 +358,9 @@ export function shieldMetrics(ship, sys) {
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boosterKinDmg = boosterKinDmg * (1 - slot.m.getKineticResistance());
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boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance());
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}
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if (slot.m && slot.m.grp == 'gsrp') {
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}
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}
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// Calculate diminishing returns for boosters
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// Diminishing returns not currently in-game
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@@ -389,12 +392,19 @@ export function shieldMetrics(ship, sys) {
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// boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
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// boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
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// res.therm = res.therm > 0.7 ? res.therm : 0.7 - (0.7 - res.therm) / 2;
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const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
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let shieldAddition = 0;
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if (ship) {
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for (const module of ship.internal) {
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if (module && module.m && module.m.grp === 'gsrp') {
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shieldAddition += module.m.getShieldAddition();
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}
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}
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}
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let generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
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const boostersStrength = generatorStrength * boost;
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// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover
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const shieldToRecover = (generatorStrength + boostersStrength) / 2;
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const shieldToRecover = (generatorStrength + boostersStrength + shieldAddition) / 2;
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const powerDistributor = ship.standard[4].m;
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const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys);
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@@ -421,7 +431,7 @@ export function shieldMetrics(ship, sys) {
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}
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// Recharge time is the time taken to go from 50% to 100%
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const shieldToRecharge = (generatorStrength + boostersStrength) / 2;
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const shieldToRecharge = (generatorStrength + boostersStrength + shieldAddition) / 2;
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// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
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// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
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@@ -448,8 +458,9 @@ export function shieldMetrics(ship, sys) {
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shield = {
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generator: generatorStrength,
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boosters: boostersStrength,
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addition: shieldAddition,
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cells: ship.shieldCells,
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total: generatorStrength + boostersStrength + ship.shieldCells,
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total: generatorStrength + boostersStrength + ship.shieldCells + shieldAddition,
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recover,
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recharge,
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};
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