fix guardian shield reinforcement packages

add shield addition logic
This commit is contained in:
willyb321
2018-07-01 11:18:20 +10:00
parent 9569f9b09b
commit 48b99425a3
6 changed files with 30 additions and 9 deletions

View File

@@ -76,6 +76,7 @@ export default class Defence extends TranslatedComponent {
shieldSourcesData.push({ value: Math.round(shield.generator), label: translate('generator') }); shieldSourcesData.push({ value: Math.round(shield.generator), label: translate('generator') });
shieldSourcesData.push({ value: Math.round(shield.boosters), label: translate('boosters') }); shieldSourcesData.push({ value: Math.round(shield.boosters), label: translate('boosters') });
shieldSourcesData.push({ value: Math.round(shield.cells), label: translate('cells') }); shieldSourcesData.push({ value: Math.round(shield.cells), label: translate('cells') });
shieldSourcesData.push({ value: Math.round(shield.addition), label: translate('shield addition') });
if (shield.generator > 0) { if (shield.generator > 0) {
shieldSourcesTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>); shieldSourcesTt.push(<div key='generator'>{translate('generator') + ' ' + formats.int(shield.generator)}{units.MJ}</div>);

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@@ -63,6 +63,7 @@ export default class InternalSlot extends Slot {
{ m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null } { m.getSpinup() ? <div className={'l'}>{translate('spinup')}: {formats.f1(m.getSpinup())}{u.s}</div> : null }
{ m.getDuration() ? <div className={'l'}>{translate('duration')}: {formats.f1(m.getDuration())}{u.s}</div> : null } { m.getDuration() ? <div className={'l'}>{translate('duration')}: {formats.f1(m.getDuration())}{u.s}</div> : null }
{ m.grp === 'scb' ? <div className={'l'}>{translate('cells')}: {formats.int(m.getAmmo() + 1)}</div> : null } { m.grp === 'scb' ? <div className={'l'}>{translate('cells')}: {formats.int(m.getAmmo() + 1)}</div> : null }
{ m.grp === 'gsrp' ? <div className={'l'}>{translate('shield addition')}: {formats.int(m.getShieldAddition())}{u.MJ}</div> : null }
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.f1(m.getDuration() * m.getShieldReinforcement())}{u.MJ}</div> : null } { m.getShieldReinforcement() ? <div className={'l'}>{translate('shieldreinforcement')}: {formats.f1(m.getDuration() * m.getShieldReinforcement())}{u.MJ}</div> : null }
{ m.getShieldReinforcement() ? <div className={'l'}>{translate('total')}: {formats.int((m.getAmmo() + 1) * (m.getDuration() * m.getShieldReinforcement()))}{u.MJ}</div> : null } { m.getShieldReinforcement() ? <div className={'l'}>{translate('total')}: {formats.int((m.getAmmo() + 1) * (m.getDuration() * m.getShieldReinforcement()))}{u.MJ}</div> : null }
{ m.repair ? <div className={'l'}>{translate('repair')}: {m.repair}</div> : null } { m.repair ? <div className={'l'}>{translate('repair')}: {m.repair}</div> : null }

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@@ -258,6 +258,7 @@
"generator": "Generator", "generator": "Generator",
"boosters": "Boosters", "boosters": "Boosters",
"cells": "Cells", "cells": "Cells",
"shield addition": "Shield Addition",
"bulkheads": "Bulkheads", "bulkheads": "Bulkheads",
"reinforcement": "Reinforcement", "reinforcement": "Reinforcement",
"power and costs": "power and costs", "power and costs": "power and costs",

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@@ -60,7 +60,7 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
let ynorm = Math.pow(xnorm, exponent); let ynorm = Math.pow(xnorm, exponent);
let mul = minMul + ynorm * (maxMul - minMul); let mul = minMul + ynorm * (maxMul - minMul);
return baseShield * mul * multiplier; return (baseShield * mul * multiplier);
} }
/** /**
@@ -358,6 +358,9 @@ export function shieldMetrics(ship, sys) {
boosterKinDmg = boosterKinDmg * (1 - slot.m.getKineticResistance()); boosterKinDmg = boosterKinDmg * (1 - slot.m.getKineticResistance());
boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance()); boosterThermDmg = boosterThermDmg * (1 - slot.m.getThermalResistance());
} }
if (slot.m && slot.m.grp == 'gsrp') {
}
} }
// Calculate diminishing returns for boosters // Calculate diminishing returns for boosters
// Diminishing returns not currently in-game // Diminishing returns not currently in-game
@@ -389,12 +392,19 @@ export function shieldMetrics(ship, sys) {
// boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2; // boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
// boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2; // boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
// res.therm = res.therm > 0.7 ? res.therm : 0.7 - (0.7 - res.therm) / 2; // res.therm = res.therm > 0.7 ? res.therm : 0.7 - (0.7 - res.therm) / 2;
let shieldAddition = 0;
const generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1); if (ship) {
for (const module of ship.internal) {
if (module && module.m && module.m.grp === 'gsrp') {
shieldAddition += module.m.getShieldAddition();
}
}
}
let generatorStrength = this.shieldStrength(ship.hullMass, ship.baseShieldStrength, shieldGenerator, 1);
const boostersStrength = generatorStrength * boost; const boostersStrength = generatorStrength * boost;
// Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover // Recover time is the time taken to go from 0 to 50%. It includes a 16-second wait before shields start to recover
const shieldToRecover = (generatorStrength + boostersStrength) / 2; const shieldToRecover = (generatorStrength + boostersStrength + shieldAddition) / 2;
const powerDistributor = ship.standard[4].m; const powerDistributor = ship.standard[4].m;
const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys); const sysRechargeRate = this.sysRechargeRate(powerDistributor, sys);
@@ -421,7 +431,7 @@ export function shieldMetrics(ship, sys) {
} }
// Recharge time is the time taken to go from 50% to 100% // Recharge time is the time taken to go from 50% to 100%
const shieldToRecharge = (generatorStrength + boostersStrength) / 2; const shieldToRecharge = (generatorStrength + boostersStrength + shieldAddition) / 2;
// Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes // Our initial regeneration comes from the SYS capacitor store, which is replenished as it goes
// 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration // 0.6 is a magic number from FD: each 0.6 MW of energy from the power distributor recharges 1 MJ/s of regeneration
@@ -448,8 +458,9 @@ export function shieldMetrics(ship, sys) {
shield = { shield = {
generator: generatorStrength, generator: generatorStrength,
boosters: boostersStrength, boosters: boostersStrength,
addition: shieldAddition,
cells: ship.shieldCells, cells: ship.shieldCells,
total: generatorStrength + boostersStrength + ship.shieldCells, total: generatorStrength + boostersStrength + ship.shieldCells + shieldAddition,
recover, recover,
recharge, recharge,
}; };

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@@ -649,6 +649,14 @@ export default class Module {
return this._getModifiedValue('shieldreinforcement'); return this._getModifiedValue('shieldreinforcement');
} }
/**
* Get the shield addition for this module, taking in to account modifications
* @return {Number} the shield addition for this module
*/
getShieldAddition() {
return this._getModifiedValue('shieldaddition');
}
/** /**
* Get the piercing for this module, taking in to account modifications * Get the piercing for this module, taking in to account modifications
* @return {Number} the piercing for this module * @return {Number} the piercing for this module

View File

@@ -239,7 +239,6 @@ export default class Ship {
} }
sg = sgSlot.m; sg = sgSlot.m;
} }
// TODO Not accurate if the ship has modified shield boosters // TODO Not accurate if the ship has modified shield boosters
return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0)); return Calc.shieldStrength(this.hullMass, this.baseShieldStrength, sg, 1 + (multiplierDelta || 0));
} }
@@ -943,7 +942,7 @@ export default class Ship {
let armourChange = (slot === this.bulkheads) || (n && n.grp === 'hr') || (old && old.grp === 'hr') || (n && n.grp === 'mrp') || (old && old.grp === 'mrp'); let armourChange = (slot === this.bulkheads) || (n && n.grp === 'hr') || (old && old.grp === 'hr') || (n && n.grp === 'mrp') || (old && old.grp === 'mrp');
let shieldChange = (n && n.grp === 'bsg') || (old && old.grp === 'bsg') || (n && n.grp === 'psg') || (old && old.grp === 'psg') || (n && n.grp === 'sg') || (old && old.grp === 'sg') || (n && n.grp === 'sb') || (old && old.grp === 'sb'); let shieldChange = (n && n.grp === 'bsg') || (old && old.grp === 'bsg') || (n && n.grp === 'psg') || (old && old.grp === 'psg') || (n && n.grp === 'sg') || (old && old.grp === 'sg') || (n && n.grp === 'sb') || (old && old.grp === 'sb') || (old && old.grp === 'gsrp');
let shieldCellsChange = (n && n.grp === 'scb') || (old && old.grp === 'scb'); let shieldCellsChange = (n && n.grp === 'scb') || (old && old.grp === 'scb');
@@ -1277,7 +1276,7 @@ export default class Ship {
// Obtain shield metrics with 0 pips to sys (parts affected by SYS aren't used here) // Obtain shield metrics with 0 pips to sys (parts affected by SYS aren't used here)
const metrics = Calc.shieldMetrics(this, 0); const metrics = Calc.shieldMetrics(this, 0);
this.shield = metrics.generator ? metrics.generator + metrics.boosters : 0; this.shield = metrics.generator ? metrics.generator + metrics.boosters + metrics.addition : 0;
this.shieldExplRes = this.shield > 0 ? 1 - metrics.explosive.total : null; this.shieldExplRes = this.shield > 0 ? 1 - metrics.explosive.total : null;
this.shieldKinRes = this.shield > 0 ? 1 - metrics.kinetic.total : null; this.shieldKinRes = this.shield > 0 ? 1 - metrics.kinetic.total : null;
this.shieldThermRes = this.shield > 0 ? 1 - metrics.thermal.total : null; this.shieldThermRes = this.shield > 0 ? 1 - metrics.thermal.total : null;